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Made in gb
Fixture of Dakka






Sheffield, UK

Inspired by a thread in the WFB section, as per the title: If you could change one rule In FoW, which one would it be?

I would change the way that flame throwers and other dedicated assault weapons are allocated.

What would happen is that if you are the attacker in a mission you would automatically have the option to swap out your standard equipment for flame throwers and such, the same would happen with flame thrower tanks. If you are the defender you would not have access to these weapons.


Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

Man-packed gun teams having a 4+ save instead of 5+.

Other than that, incredibly solid.

~Vryce

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in gb
Lieutenant Colonel







I might consider nerfing the Stormtrooper move. It's a bit too much of an advantage in my humble opinion. Dismounting and Mounting in this step is a bit OTT.

This message was edited 1 time. Last update was at 2013/09/04 21:23:17


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Made in gb
1st Lieutenant







strangely i'd disagree with all the above

especially the 4+ for man packed guns, i think the 3+ infantry saves some time is too good lol!

My big change would be allowing you to drop artillery on terrain features, but possible reduce the risk of actual hits on enemy units if you do!

My FOW Blog
http://breakthroughassault.blogspot.co.uk/

My Eldar project log (26/7/13)
http://www.warseer.com/forums/showthread.php?p=5518969#post5518969

Exiles forum
http://exilesbbleague.phpbb4ever.com/index.php 
   
Made in us
Nimble Pistolier



Shangri-La

My change would be a large target rule. Tanks are -1 to hit within 9".

Give me a reason to get close with my t34s. I think this would work better than removing hen and chicks. It just needs a close range offset. No reason I should be hitting you on 5s or god forbid SU-100s hitting on 6s...
   
Made in us
Major





Central,ILL. USA

VEHICLE AND TANK DAMAGE,i would like to see if i dare say this... A 40k or Bolt action style damage chart.trracks blown off,weapon destroyed etc.

Please visit my Blog http://colkrazykennyswargamingblog.blogspot.com/
I play SS in flames of war ,Becuase they are KEWL... 
   
Made in gb
Sergeant




Bournemouth, England

Not so much a rule but I reduce the amount of artillery most armies can take. I think more than 2 platoons is way way too much for a company based game.

Ben

AKA Ben from Breakthrough Assault - http://breakthroughassault.co.uk/

Currently working on:-
* Mid War/Late War US
* Vietman US
Coming Soon - WW1 Germans 
   
Made in us
Been Around the Block




Change Hen's and Chicks from +1 to hit to +1 to Firepower test
Using single 6sided die +1 to hit is just too punitive in this game..

   
Made in ca
Mutilatin' Mad Dok





CRASSUS ARMOURED ASSAULT TRANSPORT!

bloodydrake wrote:
Change Hen's and Chicks from +1 to hit to +1 to Firepower test
Using single 6sided die +1 to hit is just too punitive in this game..



This. I would also make it easier (not 'normal' difficulty like it is now) if the shooting unit is very close.

I don't care if you are in a forest, if I am right there my SU-100 shouldn't need a 5 to hit., nor should that Panther need a 4 to turn a turret and shoot my tank that is right next to it.

I would also take a look at Mounted Assault for Germans. It's a good rule, but at times it just seem too good. Instead of being a decent fast transport, it adds this huge buffer between the guys inside and your guns, with very little cons for them. Historically accurate, probably, but mechanically there's some things that could be changed.

DR:90S++G++M++B-I++Pwmhd13#++D+A++++/fWD303R+++T(F)DM+

 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!

 
   
Made in us
Tail-spinning Tomb Blade Pilot






Bunker buster, way too over powered.

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in gb
Oberstleutnant





Back in the English morass

 col. krazy kenny wrote:
VEHICLE AND TANK DAMAGE,i would like to see if i dare say this... A 40k or Bolt action style damage chart.trracks blown off,weapon destroyed etc.


Far too complex for a 15mm game. Just imagine the book keeping with something like a Leight Panzer Kompanie or a Mixed Tankovy Batalon.

Most of the rules are fine, some niggles but my choice would be to add a rule, Infantry Terror. Any tank that wishes to assault infantry in difficult terrain must make a morale check. As it is tanks are free to assault infantry teams, even those in buildings, with impunity which is highly unrealistic and it would really push combined arms armies.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

 Reaver83 wrote:
strangely i'd disagree with all the above

especially the 4+ for man packed guns, i think the 3+ infantry saves some time is too good lol!

My big change would be allowing you to drop artillery on terrain features, but possible reduce the risk of actual hits on enemy units if you do!


I could go for pre-plotting/other targeting of terrain features.

Thread Slayer 
   
Made in us
Regular Dakkanaut



Maryland

A tank that remounts or unbogs must fire as if it moved that turn.

   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

re-introduce the 'ronson' special rule - certainly for early/mid-war

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in gb
Fixture of Dakka






Sheffield, UK

 Pacific wrote:
re-introduce the 'ronson' special rule - certainly for early/mid-war
I've seen statistics that suggest that the Sherman's propensity to brew up compared to similar tanks may be overstated.

Some good ideas out there, I particularly like the 'infantry terror' for tanks assaulting infantry in difficult terrain.

You could expand upon this by changing it to testing when assaulting gone to ground infantry in concealing terrain. This would allow for supporting recon units to remove GTG and negate the check

Anything that creates more situation that require combined arms is good by my book..

Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 George Spiggott wrote:
 Pacific wrote:
re-introduce the 'ronson' special rule - certainly for early/mid-war
I've seen statistics that suggest that the Sherman's propensity to brew up compared to similar tanks may be overstated.


it's funny isn't it how historians often move backwards and forwards over subjects, with a new outlook, then changing back to the previous. From my experience, usually there is no smoke without fire (quite literally in this case!) - and there is no denying that German tanks had design elements to prevent the tanks catching fire, the Allies didn't at first but then introduced elements later on in the war. Although, whether this warranted is a special rule is another matter.


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in gb
Regular Dakkanaut




 Reaver83 wrote:
strangely i'd disagree with all the above

especially the 4+ for man packed guns, i think the 3+ infantry saves some time is too good lol!




I know 3+ infantry save can be very frustrating sometimes, but on the whole I dont think its too bad. Far worse for me is the 3+ save for mounted cavalry. That is too much for sure.
   
Made in gb
Oberstleutnant





Back in the English morass

Vanders wrote:

I know 3+ infantry save can be very frustrating sometimes, but on the whole I dont think its too bad. Far worse for me is the 3+ save for mounted cavalry. That is too much for sure.


Cavalry are already quite ropey, reducing their save would make them even worse. Its not particullary accurate but then neither is FoW.

Infantry need their 3+ save, they really, really do. A 4+ save would make it even more difficult to advance out of cover with infantry and would make FoW an even more amrour heavy game than it already is.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in gb
1st Lieutenant







 Palindrome wrote:
Vanders wrote:

I know 3+ infantry save can be very frustrating sometimes, but on the whole I dont think its too bad. Far worse for me is the 3+ save for mounted cavalry. That is too much for sure.


Cavalry are already quite ropey, reducing their save would make them even worse. Its not particullary accurate but then neither is FoW.

Infantry need their 3+ save, they really, really do. A 4+ save would make it even more difficult to advance out of cover with infantry and would make FoW an even more amrour heavy game than it already is.


You exist in a very different world compared to where I play which is a FJ/Brit para/2ID heavy meta

My FOW Blog
http://breakthroughassault.blogspot.co.uk/

My Eldar project log (26/7/13)
http://www.warseer.com/forums/showthread.php?p=5518969#post5518969

Exiles forum
http://exilesbbleague.phpbb4ever.com/index.php 
   
Made in gb
Oberstleutnant





Back in the English morass

 Reaver83 wrote:

You exist in a very different world compared to where I play which is a FJ/Brit para/2ID heavy meta


The last campaign I played in had 7 armour players of various stripes and 1 infantry player, me. I have never played with an infantry heavy group.

This message was edited 1 time. Last update was at 2013/09/07 11:35:11


RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Major





Central,ILL. USA

Some of the fire power checks and ratings. roll 50 dice and still no one dead.

This message was edited 1 time. Last update was at 2013/09/07 12:57:22


Please visit my Blog http://colkrazykennyswargamingblog.blogspot.com/
I play SS in flames of war ,Becuase they are KEWL... 
   
Made in se
Obergefreiter





I am a bit torn firstly I would remove the +1 modifier from hen and chicks. It is incredibly penalizing now and it is not very fun to play with.

Secondly, I would like to redo the AA fire rules. Right now planes can "hide" behind buildings and trees and it really feels weird. I would say that the AA automatically sees all planes unless the AA is 5 cm within woods, buildings or something like that. My AOP has never been shot down by AA fire.

I do think that the AA fire rules change would benefit more players than just soviet players so I would go with that one.

This message was edited 1 time. Last update was at 2013/09/07 14:21:00


 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Wasn't the previous Hen & Chicks rule even more penalising? (I can't remember exactly.. could the chicks not fire at all if they had moved?) I believe they obviously upped the cost of Russian Armour when this rule was changed.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
Bounding Ultramarine Assault Trooper





 Pacific wrote:
Wasn't the previous Hen & Chicks rule even more penalising? (I can't remember exactly.. could the chicks not fire at all if they had moved?) I believe they obviously upped the cost of Russian Armour when this rule was changed.


In V2 the rule was, if you moved over 6", THEN it was a +1 to hit. This made it easier to dress ranks to get all of your guns within LOS to fire without penalty.
Only when you really had to move over 6" to 12" would the penalty apply.
   
Made in us
Dangerous Outrider




Maine USA

This may be just a pet peeve, but I cannot stand how firing arcs for vehicle facings work in Flames of war. I believe that it should be changed to the 45 degree angle arcs rather than the sillyness that is their rules. Having to pass the front of the tank just to shoot at it's side is pure sillyness, even in situations where it is clear that 90% of your view is the side of the tank you re firing at.
   
Made in ca
Been Around the Block




 Avrik_Shasla wrote:
This may be just a pet peeve, but I cannot stand how firing arcs for vehicle facings work in Flames of war. I believe that it should be changed to the 45 degree angle arcs rather than the sillyness that is their rules. Having to pass the front of the tank just to shoot at it's side is pure sillyness, even in situations where it is clear that 90% of your view is the side of the tank you re firing at.


thats a really great point..side armor value would actually have real significance
   
Made in us
Regular Dakkanaut



Maryland

 Pacific wrote:
re-introduce the 'ronson' special rule - certainly for early/mid-war


British battlefield analysis showed that PzIVs were more likely to burn then early Shermans.


   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Interesting, considering the term was British slang for the tank! It wasn't like it was something made up by the Germans as a propaganda piece to denigrate the performance of the tank (although no doubt they also had terms for it).

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in se
Been Around the Block




I would change mounted assault
I would have them rated as fully armored tank teams when they launch an assault. As of now 5 hits brake them off..silly so silly.
   
Made in gb
Oberstleutnant





Back in the English morass

 Pacific wrote:
(although no doubt they also had terms for it).


Tommy cooker is one that I remember, although that may have been the invention of Commando comics

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
 
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