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Made in at
Grovelin' Grot Rigger






I got this new list I'm currently using and i wondered if DakkaDakka could provide some fine tuning ideas.
I already tested this against Tau and Grey Knights, with the Knights wiping me out and the Tau (Farsight allied, pretty tough list with 2 Riptides) beeing beaten by my orks after Grotsnik killed his Crisis-star on his own.

It apears to be an endgame-army that has still some punch left in it after the mid-game bloodbath. My opponents were just not used to orks that can survive some abuse without relying to sheer numbers.



*************** 2 HQ ***************
Mad Dok Grotsnik

Waaghboss, Mega-armor, Attaksquik, Bosspole, Grotsniks Cybork-Body

*************** 1 Elite ***************
3 MANZ, Grotsniks Cybork-Body
+ Trukk, Ram

*************** 4 Standard ***************
3 MANZ, Grotsniks Cybork-Body
+ Trukk, Ram

12 Boyz, Nob, PK, Bosspole, Grotsniks Cybork-Body
+ Trukk, Ram

12 Boyz, Nob, PK, Bosspole, Grotsniks Cybork-Body
+ Trukk, Ram

20 Boyz, Shootaz, 1 x Big Shoota, Nob, PK, Bosspole
cruisin in the battlewaggon

*************** 3 Sturm ***************
15 Stormboyz, Nob, PK, Bosspole, Grotsniks Cybork-Body
in here for their speed and potential ability for a turn one assault, but mostly they redirect the enemy fire to themselfs. (that last part was not intentional, but thats how this works out)

1 x Dakkajet, add. Supashoota, Fly-Boss

2 Buggies, 2 x Skorcha
Got those to provide some first-turn cover for the other vehicles and potentially smoke up some xenos. That worked out well so far.

*************** 1 Unterstützung ***************
Battlewaggon, 1 x Big Shoota, Deathrolla, Red Paint Job

Total: 1849pts


so.. have at it


My P&M Ork Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/448513.page

DA:70+S+GMB++I++Pw40k12+D+A+/sWD-R+T(Pic)DM+
 
   
Made in nz
Disguised Speculo





I just can't see doubling the price of Trukk boyz for a 5++ to be even remotely worth it.
   
Made in at
Grovelin' Grot Rigger






My take on this is that i not only want to deliver a unit to its target, but to stay there for at least a turn. That had worked out nicely so far. There are so many cover-ignoring weapons out there, that it makes quite the difference when you still have some sort of save. Or when assaulting those pesky Tau. With that invul-save you even have a chance to take down monstrous creatures, because the PK survives long enough to do its work. And boy,... do i hate MCs.

My P&M Ork Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/448513.page

DA:70+S+GMB++I++Pw40k12+D+A+/sWD-R+T(Pic)DM+
 
   
Made in ca
Crazed Spirit of the Defiler






Wow, that list look so much fun to play!

My opinion (and I am still very new to Ork and Warhammer) is:

Switch the buggies and stormboyz for some Deffkoptas, cuz I feel like Deffkoptas are one of those unit that will never let you down. I would change the Ram to Red paint Job too, as a personal preference.
Since I was thinking about buying more Trukk anyway, I could end up using a similar list in the futur just for fun!

Thank you for sharing

Ahriman + 1 TSons squad: Painting in progress. Will gift them to my bro at Xmas!
2000+ Tau: Painting in progress. http://www.dakkadakka.com/gallery/images-78163-46237_Tau%20Battelforce.html 
   
Made in at
Grovelin' Grot Rigger






I think Rams are something you shouldn't leave home without. As nice as an additional inch of movement is, the worst thing to happen is to be stuck in the first piece of terrain you move through.
That would painfully cripple your assault.

The Deffkoptas are well worth a shot. I usually bring them a lot, but was looking for a different approach this time.

My P&M Ork Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/448513.page

DA:70+S+GMB++I++Pw40k12+D+A+/sWD-R+T(Pic)DM+
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





My Variation on Mad Dok Mobile
HQ
Mad Dok Grotsnik (WarLord)
Big Mek/KFF,Cyb,Burna,BP,Eavy
Elite
3 Meganobz,Cyb.Trukk/RAM,RPJ (MadDok)
3 Meganobz,Cyb.Trukk/RAM,RPJ
3 Meganobz,Cyb.Trukk/RAM,RPJ

Troops
20 Shoota Boyz/Nob,BS,BP
20 Shoota Boyz/Nob,BS,BP
17 Ard Cyb Slugga Boyz (BM)

Heavy
BW/DR,BS,RPJ
BW/DR,BS,RPJ
BW/DR,BS,RPJ,Stikk Bomb Chukka (Slugga and Big Mek)

Fast
Dakkjet,SS,FB

Note the Shoota boyz are not Cyborked ..just inside the KFF bubble ..till it goes into Assault




Automatically Appended Next Post:
I also like Cyborked Deffkoptas(TL-RKT)..to scout up and take down armor
And once again the only list I have had difficulty against is IG With lots of LRBT's ..especially the demolishers...

This message was edited 1 time. Last update was at 2013/09/06 21:57:38


'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in nz
Disguised Speculo





'ard or cybork on the sluggas could work, but definitely not both! Your paying 15pts a model there!
   
Made in at
Grovelin' Grot Rigger






Another thing I don't like is to have the Mad Dok as Warlord. His rules for movement make him to vulnerable, if your opponent knows how to kite him an take him apart seperatly.
I prefer to use him as a FF-Missile and hve a waaghboss as Warlord, that I can protect if need be.

My P&M Ork Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/448513.page

DA:70+S+GMB++I++Pw40k12+D+A+/sWD-R+T(Pic)DM+
 
   
Made in se
Fresh-Faced New User




The first thing I noticed in your list was the total lack of heavily armoured targets. I myself tried to run with a single battlewagon for some time but I noticed that without any other 12+ armour around you tend to become nothing but a huge target running around and very seldomely will you be able to actually transport anything across the board. I'd say go all BWs or all Trukks. Trukk have the amazing ramshackle rule and will provide a multitude of targets forcing the enemy to pick andd choose who they want to fire on letting at least some of your orcs get into combat umharmed. That said the power of the armoured battlewagon with deffrolla is undeniable.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





@ Dakkmite ..good point but I have found the unit to be extreamly resistant the the excess fire that is tossed at it..

@ Subsersivus aye MAa Dok can be a pain as Warlord ..but he is hard to kill inside a pile of MegaNobz..and so long as he is in his trukk there is no Kiting ..He will catch something and assult it ..Now after the trukk is gone he can be sukked in but by then I am in the end zone already and sending Mad Dokk off to kill tanks and MC's

This message was edited 1 time. Last update was at 2013/09/09 18:41:23


'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
 
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