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Made in us
Been Around the Block




I have one additional army list to get feedback on.
This is a derivative of the feedback you guys provided in an earlier thread.

As a quick recap, we play friendly games 2 on 2 with each at 500 pts.
Most other armies are SM of some type but one player has a sizable group of Orks.
They will field AV11 for the most part but at least SM Dred AV12 and sometype of Ork at AV12
The last game, two Razors and a Dred was fielded.

Exactly 500 pts
5x Immortals - Tesla / StormTEK Haywire

5x Immortals - Tesla / StormTEK Haywire

Abarge - TeslaD - TeslaC

Abarge - TeslaD - TeslaC

overlord - Warscythe

This is very shooty but with short range only options.
My primary thought is to run both Abarges very close together so that anything they engage can typically be engaged by both.
I would then attempt to have troops on one flank w/ overlord attached to one.

With Av13 on front, Turn 1 seems best to charge the full 12" with both and just accept that all shots will be snapshots (12 shots -> 2 hits ) with my primary target being vehicle/MC with high str
Troops run first turn to stay close to Abarges and likely huddle behind on Turn 1.
This tends to concentrate everything I have into one area in an attempt to gain localized superiority by turn 2.

Let's say there is a vehicle lone wolf or at least no well supported. Question how logical is it to continue to advance towards the vehicle, go over the vehicle, stop behind it and rotate in place to shoot its rear?

Since, I don't really understand Orks, would this work well with a 500 pt Ork list?

What is the firing zone of the twin-linked destructor?
From pictures, it appears to have sponson style movement and so 45 deg across the front of the vehicle.

2K
3K: (EPIC)
3K: (EPIC) 
   
Made in se
Longtime Dakkanaut





Perth, Australia

List looks good.

Just one clarification and one suggestion. Clarification : Remember Tesla. So, if you move an AB 12" and snap shot, the minimum number of hits (assuming you hit at all) is 3. The hit, plus the 2 bonus for tesla.

Suggestion, take the AB with Tesla D and Gauss C, because the Gauss C are AP3 and work better against MEQ.

Anni barges have a 24" range and no advantage to getting closer. So, keep them at 24" to minimise the chance of them getting assaulted. Using them for cover is a good idea.

DO NOT let anything in your rear arc, because Quantum shielding only works for front and side.

Re firing arc of the destructor I always assume nearly 360 as there is no reason for the turret not to be able to rotate nearly all the way round. However, to avoid getting shot in the rear, if you are shooting beyond 90 deg either side, probably need to rotate the AB.

   
 
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