British Bulldog wrote:Hi,
I would definitely be maxing out on bolt guns at this point level to make the most of the IF chapter tactics, plus don't forget that you can combat squad them into two squads if wanted.
A transport is not essential on a smaller table, especially if it does not really have any offensive ability.
A Librarian, 2 tactical squads and a devastator squad should be an effective force at 500pts.
Good luck.
~BB~
Ok working on this principle purely because i have all the models to make this happen now.
1 Librarian terminator 90
1x10
Tac squad 140
1x10
Tac squad 140
1x5
Dev squad 70
So this gives me 440. Now im guessing most 500 pt battles i'll see are mostly infantry orientated, but im also looking at the big picture for expansion. I bought a load 2nd hand and have 1500 point stock value team all together (parts permitting that is) so i dont wanna gear my team great for 500 point battles and then find all my men are running useless weaps for larger battles.
So working on those premises, what do you think is best to field without putting my at a disadvantage later on. I'm still looking at 500pt teams to start with as im still learning rules and playstyle etc.
My first thought was 2xML with the
Dev squad for some AoE/Anti tank/
MC firepower and then 1x Las in the first
Tac team and 1x Flamer in the 2nd for some extra
CC power.
Cheers
Ziff
PS i know theres points wasted on Lib terminator armor but its the model that came with the kit, at 1500 im sure it wont matter but not sure if i wanna spend more cash on another
hq just yet. I do also have a chaplain with a jump pack a captain and a command squad available as substitues if they would better suit but im worries abouts points value then.