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Alright Dakkanougnts I have a large task at hand , a massive apoc game is taking place basically the siege of a mountain fortress , only one way in minus the ocean at the rear of the base that will be sparsely guarded ( I hope ) now for this apoc I'm playing an Amphibious Assualt Unit compromised of Navel based Chimeras ( I think we have 35 total crashing in ) and almost two dozen vendettas and valks ( not all mine a combination of 4 players arsensels ) and about 15 mixed vultures and thunderbolts .Mounted in the Chimeras are every flavor of vet imagineable with every doctrine pretty much ... Something like 80 plasma guns and 40 meltas lol --
in the airborne element - pretty much close to 240 Stormtroopers each with double melta guns , plasma pistol and a power axe .... Indeed lots of AP 3 awesomeness ... The general idea is for the airborne troops to deploy and blow up sections of wall (AV 14 ) so that the Chimera Battalion can roll on in without having to have troops disembark to clear the path -- after the walls open the Chimera are going to steam roll onto the objective ( a cache of death strike missiles ) while the Stormtroopers (you guessed it ) Storm the Trenchs that lay both directly Infront of and behind the wall ... We ( all the guard players ) think the other guard guy/cultist will be thrown here haphazardly . After the moving parking lot clears the beach and the Stormtroopers have mopped up most of what's at the exterior Trenchs , phase two comes into effect
Phase Two -
So we are expecting 90% of the Stormtroopers to be pretty much dead by this point and about , 45% of the Chimeras with most dismounted vets remaining Alive and alot of our airsupport to have been shot down , problem with phase II is that we now have to storm the Keep that has its own set of walls and Trenchs .... Ouch ....
The initial landing forces are mainly now trying to scratch their way up the sea wall to storm the battlements with grapples ( campaign rule , allows squads with them to ascend or descend from any height without making Test limited to 6' move and can only fire snap shots while climbing )
Now the trump card we have is our Elysian player is gonna be dropping 5,000 poiĆts of paras on the defenders heads , he has lots of CCS with homing beacons lol - this will be followed by a Salamanders guy dropping a craptastic ton of stern guard ..
Now hopefully if all of this works we should be able to take the rear stronghold of the enemy (3 strongholds total ) while all of this is going on , at the front of the enemy fortress (with the 1 way mountain pass ) our armor and Artillary elements have pushed up ... If not we are pretty much screwed .... ( this group consist of 3 guard and 1 iron hands ) ...
Issues I need help with -
1) this is a complex plan ... And as all military people will tell you , nothing ever goes according to plan - ideas for a backup if the amphib Assualt or armor push fail ... Both are essential to Victory
2) now the rules with the water for this Is infantry count as moving though difficult Terran with no cover , it's impassable to all vehicles unless they fly, hover or have a special rule ... I'm concerned with if we lose to many chimeras our men will be cut up in the water
3) rear guard forces are stronger then planned for -
If they somehow expect and entire battalion to appear from the most and plan accordingly this will be squished , ideas on how to make a contengency plan ?
4) holding the strongholds -
I'm not to worried about the rear stronghold as I am the center , my primary concern is that we have to hold , deep striking nurgle terminators is evil , especially when you are gonna be screwed over having lots of troops concentrated in a courtyard ... Bad ju ju
5) Having room for all of these reserves , we tested it and its gonna take up massive space , would it be smarter to deploy right outside the center strongpoints walls and just Ruck it in ?
Oh one last thing -- enemies - chaos , necrons , guard , demons
Thanks sorry for the massive blob of text on my phone ..
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