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Made in au
Regular Dakkanaut




Havent played since early 2010 and thinking of restarting.
My local group is marine or termie heavy with a splattering of everything else so im thinking of

Kor'sarro Khan
- Moondrakkan
150

Command Squad
- Bikes
- Apothecary
- 4 Grav Pistols
- 4 Power Weapons
255

Tactical Marine
- 5 Additional Marines
- Grav Gun
- Lascannon
- Power Weapon
- Rhino
215

Tactical Marine
- 5 Additional Marines
- Grav Gun
- Lascannon
- Power Weapon
- Rhino
215

Bike Squad
- 5 Additional Bikes
- 2 Meltagun
- Power Weapon
- Attack Bike
- Multi-melta
258

Bike Squad
- 5 Additional Bikes
- 2 Meltagun
- Power Weapon
- Attack Bike
- Multi-melta
258

Land Speeder Squad
- Heavy Bolter
- Heavy Flamer
60

Land Speeder
- Heavy Bolter
- Heavy Flamer
60
   
Made in fi
Warp-Screaming Noise Marine






After the FAQ you now can take gravguns for the command squad. Change the pistols to guns. Also not sure about the flamer speeders, maybe get a stormtalon instead? Also gravguns are awesome for bikes. Spam them and get a combigrav for the seargents too shoot gravguns against anything with armor 4+ or better and use TL bolters against anything else.

This message was edited 1 time. Last update was at 2013/09/11 04:43:43


White Scars Space marines
Daemons 
   
Made in au
Regular Dakkanaut




Revised List

White Scars - Primary Detachment

Kor'sarro Khan
- Moondrakkan

Command Squad
- Bikes
- Apothecary
- 4 Grav Guns

Bike Squad
- 5 Additional Bikes
- 2 Meltagun
- Grav Pistol
- Attack Bike
- Multi-melta

Bike Squad
- 5 Additional Bikes
- 2 Meltagun
- Grav Pistol
- Attack Bike
- Multi-melta

Iron Hands - Secondary Detachment

Captain
- Grav Pistol
- Teeth of Terror

Tactical Marine
- 4 Additional Marines
- Grav Gun
- Grav Pistol
- Power Weapon
- Rhino

Tactical Marine
- 5 Additional Marines
- Grav Gun
- Grav Pistol
- Power Weapon
- Rhino

Land Speeder Squad
- Heavy Bolter
- Heavy Flamer
   
Made in gb
Death-Dealing Devastator




Hi there, few questions.

1) You've spent 75 points on grav pistols. What was the logic behind this? They're pretty rubbish weapons all in all. An extra grav shot at 12" is not worth 15pts a go. Concussive only works if you cause an unsaved wound.

2) Grav guns are salvo weapons, making them somewhat awful on anything not relentless. Plasma guns are a much much much better buy for tactical marines.

3) Your tactical squads are a bit strange. I presume this first one is 9 men to fit in the captain? If so, why is the unit set up for close combat? Rhinos are terrible for getting people into fist fights. Put that captain on a bike and have him ride with the White Scars as a bare minimum.

4) Your second tactical squad is 10 men but has no heavy weapon. That seems like a wasted opportunity.

5) Your Iron Hands don't actually benefit greatly from being Iron Hands. Rhinos will die in a turn pretty easily and 6+ fnp across some tacticals is not really worth it.

6) You have no long range and no anti-air support. This will be crippling in the long term.

Consider the below which is tweaked round the same basics. I'd recommend dropping something (a troops unit or the captain) to facilitate some anti-air.

Khan, Bike - 150
Captain, Bike, Artificer Armour, Power Fist - 155
Command Squad, Bikes, Apothecary, 4 Grav Guns - 210

8 Bikes, 2 Melta, Attack Bike w/t Multi-Melta - 243
8 Bikes, 2 Melta, Attack Bike w/t Multi-Melta - 243
10 Tactical Marines, Plasma Gun, Plasma Cannon, Rhino, Dozer Blade - 210
10 Tactical Marines, Plasma Gun, Plasma Cannon, Rhino, Dozer Blade - 210

Land Speeder Typhoon - 75


White Scars 2000 points
Guard 3000~ points
Grey Knights 875 points 
   
 
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