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Made in us
Fresh-Faced New User




So I'm trying to build a relatively balanced 1500pt Daemon army that has some answers in every phase of the game. So I don't want it to be a monster mash, but I want some MC's in there to deal with heavy armor vehicles. If I can make it more of a horde army and accomplish the same thing I would greatly welcome any suggestions. Here is a list that I played last night for the first time. I got tabled, but part of that is my own fault and the fact that the dark gods cursed me turn 1 (Warp Storm Table Double 1's FTW!....killed my Keeper of Secrets)

HQ
Keeper of Secrets w/ Exalted Reward & Greater Reward, Psyker lvl 1
Herald of Slaneesh w/ Exalted Reward
Karanak

Troops
15 Daemonettes w/ Alluress
15 Daemonettes w/ Alluress
10 Plaugebearers
10 Plaguebearers

Fast
9 Flesh Hounds

Heavy
Daemon Prince of Slaneesh w/ Armor, Flight, 2x Greater Rewards, Psyker lvl 2
Defiler w/ Mark of Nurgle and Warp Gaze

Total Points: 1499

So pretty much the Daemon Prince is there for some anti-air and so that I have the capability to deal with anything Armor 13/14. Defiler is pretty much the same thing kitted out to deal with vehicles. The one thing that I was thinking about after the game is combining the 2 squads of 10 Plaguebearers into 1 squad of 20 just so that when they get into combat they can really put on the hurt. Slaneesh Herald is there to get the portaglphy or book if the Keeper rolls poorly on the exalted table.

Here is another list that I came up after the game I had last night. I think it might be better just because it has something to do in every phase of the game, but I do drop the Defiler....

HQ
Keeper of Secrets w/ 2x Greater Rewards, Psyker lvl 2
Herald of Slaneesh w/ Locus of Beguilement, Psyker lvl 1
Herald of Tzeentch w/ Locus of Conjuration, 1x Exalted Reward, Psyker lvl 2
Karanak

Troops
20 Daemoneettes w/ Alluress
15 Daemonettes w/ Alluress
19 Pink Horrors

Fast
9 Flesh Hounds

Heavy
Daemon Prince of Slaneesh w/ 2x Greater Rewards, Armor, Flight, Psyker lvl 2

Total Points: 1500

The reason why I think this list is better is because with the Pink Horrors and supporting Herald I'll be potentially be slinging out a lot of S6 shots with prescience that can deal with both infantry and light vehicles. I slightly lose the ability to deal with heavy armor without the help from the Defiler, but that's what the Keeper and DP are for. I want to keep the Flesh Hounds in there just because I think they are fun, I know it's not quite the flesh hound list people might be used to seeing, but like I said this is more of a balanced list. Slaneesh Herald also got buffed from the previous list to enhance the ability of the Daemonettes and challenge out whatever chump might be giving me trouble (anyone that's giving out FnP)

So what do you guys think? Any suggestions to tweak the list to be able to fight on all fronts? If you think there's a way to dump the DP of Slaneesh and still be able to take on Heavy Armor/Fliers I'm all ears. Those Flying MC's can be pretty expensive, especially at 1500pts.
   
Made in us
Road-Raging Blood Angel Biker






why does it look like you have 4 HQ choices?

------------------------------------------------------------------
Why would you deep strike a lander raider?

Because i can and hey it worked didn't it?

BA-4k+ Gaurd 4K+
Tau 4k+ 
   
Made in us
Fresh-Faced New User




 Lemartes12 wrote:
why does it look like you have 4 HQ choices?


Ah, you're not used to Daemons I see No worries!

Greater Daemons and all Greater Daemon Characters (such as Fateweaver, Skarbrand, etc.) count as 1 HQ choice.

In a primary detachment of Deamons (which this obviously is) you can take 1-4 Hearalds as 1 HQ choice.

So I technically am using 2 HQ slots.
   
 
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