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Made in us
Dakka Veteran




I just like ever one opinions on army that are good for new players. so far i have found out that dwarfs and skavens are not good army to use. i just ant a overall army that good along with ever thing in codex being useful. i would like a army based around 3 To 4 units of spear men 30man units and 3blocks of of 20 archers backed up buy a fewhard hinting untils i really dont like any human race
   
Made in us
Infiltrating Hawwa'





Through the looking glass

Well, when you say "new player", it can mean many things.

Personally, I'd say go with Ogre Kingdoms. The battalion is still the best deal (not 100% sure on this but I heard not too long ago this to be the case).

1. Low model count. You won't spend an eternity assembling and painting them.

2. Pretty dang simple faction. Bulls (erm, I guess ogres now) take out light and medium infantry, Ironguts take out bigger nasty things. Leadbelchers offer ranged support, and aren't too bad at bashing things themselves.

3. Large models, so a bit easier to paint than smaller guys with small details.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in us
Fireknife Shas'el





Yeah Ogres are straightforward and pretty strong .

The Battalion and A Slaughtermaster will give you approximately 1000 pts and a good starting point as it includes 6 Ironguts and 6 Bulls. Throw in a Ironblaster some mournfangs and more core and you have an awesome army.


Lizardmen are also straightforward as are Chaos Warriors Again both battalions give you a good starting point. I believe chaos comes in at 750 pts (give or take.) The Lizards at 800 both if given a single lord.



Also everything in every codex is usable its usually that there are a handful of extremely underpowered or over priced options.

For your Noted ideas it sound like you actually want Lizards Saurus spear regiments are tough and fight well. (BUT DON'T let initiative tests happen.) Skinks are one of the better missile troops in the game.

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Ogres, WoC or Empire.

Ogres have a low model count and a fairly straightforward playstyle. WoC are similar, but with a slightly higher count and even more straightforward playstyle. Empire are an army that can operate equally well in all phases of the game, so they're great for learning the game.

But to be honest, I'd always go with the army you like the look of most.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Dakka Veteran




Also what army has the best magic phase as its a big i guess. i use to play 40k and got really sick of haveing only one way to build a army so i like to pick a army whare thats not the case and i can take any thing i like and do rather good
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Empire is of, if not THE one, who can acess all 8 winds of Magic but they are more generalists than specialists.
   
Made in us
Dakka Veteran




So the humans have the most magic. Ok let me try a different way of trying to get across what i mean. What army can cast the most in ther magic phase and hase the most caster i can filed at one time. ok hers what i mean so say i took high elves and 8 mages would i get 8shots at a magic our more do the each get a set number of times they can cast based on lvl like say i took a level ten mage would i get ten spells
   
Made in us
Infiltrating Hawwa'





Through the looking glass

zilka86 wrote:
So the humans have the most magic. Ok let me try a different way of trying to get across what i mean. What army can cast the most in ther magic phase and hase the most caster i can filed at one time. ok hers what i mean so say i took high elves and 8 mages would i get 8shots at a magic our more do the each get a set number of times they can cast based on lvl like say i took a level ten mage would i get ten spells


I could be wrong here, but vampire counts are pretty damn magic heavy. Spells make your forces go from fodder to fierce.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in us
Dakka Veteran




So vc can cast ten Plus spells a trun no problem
   
Made in us
Fireknife Shas'el





zilka86 wrote:
So vc can cast ten Plus spells a trun no problem


No one casts 10 plus spells a turn EVER it is simply too hard to pull off. Lizardmen could probably create the most spells but High Elves are right there with them.

That said You will still probably only get off 1-2 a turn. As there is a 12 Dice power cap for the Magic phase.



8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in us
Dakka Veteran




Only 1 to 2 spells is all . i thought each wizerd gets to cast xmany spells what's power dice if you have 8 Plus wizards and only get off 1to2 spells is kind of lame
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte





Just outside the gates of hell

Every spell has a number you must equal or better on a dice roll adding the wizard level and you choose how many dice you want to use.
Example,
If the casting cost of a spell is 12 and your wizard is lvl 4..
you need to roll an 8 or better.
You choose how many dice you want to roll.
if you choose to roll 3 dice and get 2,2,3. You fail, you need 8 total or higher.
if you get 2 '6's the spell goes off no matter what but the power as feedback that could kill your wizard or people nearby or take away dice from your casting pool that turn.

Dissent is not disloyalty.
Everyone is a genius, but if you judge a fish on its ability to climb a tree it will spend its whole life thinking it is stupid.


 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

OP, I suggest you find someone to demo the game for you so you can understand exactly how the magic phase, as well as everything else, works

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in us
Dakka Veteran




Just if magic is that big of a deal then all take a army of wizards guys and just get lots off spells of then just don't see how you can only get so few spells off a trun
   
Made in gb
Longtime Dakkanaut




zilka86 wrote:
Also what army has the best magic phase as its a big i guess. i use to play 40k and got really sick of haveing only one way to build a army so i like to pick a army whare thats not the case and i can take any thing i like and do rather good


if this really bothers you, GW games really shouldnt be your focus, if you want to play competitive games.

If you want a game where there are multiple effective ways to build armies, take things you like and still do well, then you'll need to look to games like Warmachine/Hordes and Infinity moreso than GW games, as these games are designed with competitive gaming in mind, and as such, can accomodate that right out of the box. If you insist on playing GW games, you need to change your attitude and your expectations as to how to play them, in order to get the most out of them. You can still 'play whatever you want' with GW games, but it requires co-operation, and most importantly, communication with your opponents as to what kind of game you want to be playing. GW games need the right mindset to get the most out of them - low key, semi serious (ie 'beer and pretzels'), co-operative games, with a 'gentlemanly' attitude to rules issues and the actual playing of the game.

This message was edited 2 times. Last update was at 2013/09/13 15:53:21


 
   
Made in us
Longtime Dakkanaut





I disagree somewhat.

Every 8th army in WHFB has many ways to build them competitively. Even in tournaments. However, you will almost always see at least one lvl 4 Wizard and a BSB and a dispel scroll. That is about all the consistency you'll find in tournament games regardless of army.

But even an army like O&G, you're going to vary I would say 50% from one tournament list to another. And that's a lot of models.

   
Made in us
Dakka Veteran




NoVA

zilka86, I'd wait for the new Dark Elves.

If Dark Elves weren't right around the corner, I'd recommend them anyway.

They are an elite army. They are apparently about to get new plastics.

They can compete in every phase of the game if you want them too. They currently have one of the best magic phases, their crossbowmen and shades are some of the best BS-based shooters, and Black Guard and Hydras are very good in combat.

I doubt GW will change them too much. Probably just nerf/eliminate some of their more powerful magic items, and adjust the points costs of a few units.

Plus, they have ninjas, babes, pirates, and dinosaurs. No other army can boast that.

Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Inquisitor Jex wrote:Empire is of, if not THE one, who can acess all 8 winds of Magic but they are more generalists than specialists.

Yo dawg, what about High Elves?

zilka86 wrote:Just if magic is that big of a deal then all take a army of wizards guys and just get lots off spells of then just don't see how you can only get so few spells off a trun

Wizards are very useful, but you're not going to win with an entire army of them (even if it was legal). Due to the Power Dice system, in a normal size game, mages start becoming redundant after you've got about 6-8 Magic Levels (depending on the army).

Like the guy above me said, wait for the new DE release. They're a strong magic army, and still should be in the new book, and the release is sounding awesome from what we're hearing at the moment.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




 The Shadow wrote:
Inquisitor Jex wrote:Empire is of, if not THE one, who can acess all 8 winds of Magic but they are more generalists than specialists.

Yo dawg, what about High Elves?

zilka86 wrote:Just if magic is that big of a deal then all take a army of wizards guys and just get lots off spells of then just don't see how you can only get so few spells off a trun

Wizards are very useful, but you're not going to win with an entire army of them (even if it was legal). Due to the Power Dice system, in a normal size game, mages start becoming redundant after you've got about 6-8 Magic Levels (depending on the army).

Like the guy above me said, wait for the new DE release. They're a strong magic army, and still should be in the new book, and the release is sounding awesome from what we're hearing at the moment.


High Elves? I thought they had their own High Magic thing going with them, which was miles from the "simple" Eight Winds, my bad there...thought I admit I didn't read into them that much since y'know..elves and all.
   
Made in us
Regular Dakkanaut




ogre kingdoms is probably the best army for you...its cheap...and you dont need that many to play...a batallion box a special and a HQ and you already have a small army
   
Made in gb
Been Around the Block




Deadnight wrote:
if this really bothers you, GW games really shouldnt be your focus, if you want to play competitive games.

If you want a game where there are multiple effective ways to build armies, take things you like and still do well, then you'll need to look to games like Warmachine/Hordes and Infinity moreso than GW games, as these games are designed with competitive gaming in mind, and as such, can accomodate that right out of the box. If you insist on playing GW games, you need to change your attitude and your expectations as to how to play them, in order to get the most out of them. You can still 'play whatever you want' with GW games, but it requires co-operation, and most importantly, communication with your opponents as to what kind of game you want to be playing. GW games need the right mindset to get the most out of them - low key, semi serious (ie 'beer and pretzels'), co-operative games, with a 'gentlemanly' attitude to rules issues and the actual playing of the game.



Many people would say that Warmachine/Hordes has degenerated into a few cookie cutter builds and combos. I'll just leave it and say I disagree.

Anyways..

As a guy who I am being to lazy to quote wisely said above (or words to these effect) "play the armor you like the look of" or another way of putting it "play with what you think looks and sound damn cool". This gives me quite a problem personally because even my least favourite armies are damned cool IMO.

Before deciding on what army you need to specify criteria.

Is money no object or are you on a tight budget?

Are you person that loves painting and will get even the largest army stuck together and painted or is it a chore that has to be done to get a pretty army on to the table to play?

O&G, VC and Skaven all require a ton of models.

O&G have a vibrant second hand market, but filling out all the models for the possible builds is an epic achievement.
Skaven require a metric ton of models, mostly brown.
VC prepare yourself for constructing and painting 200 zombies.

Yes there are relatively low model count armies you can make of the above.

OK.. being that I've just realised how little time I have gonna have to cut it short....

Ogre Kingdoms are the easiest army to get assembled, painted and on the table. 2000 points of Ogres is about 30 models ish.

Warriors of Chaos are close, slightly more pricey, slightly more hastle to get painted up nicely.

Quick shout out for Brets. They are surprisingly cheap to get on the field, 3 battalions at 25% off from an internet retailer, a Trebuchet and a couple of characters and you're good for around 2-2.5k. They haven't had a book in ages however.



Automatically Appended Next Post:
But....

zilka86 wrote:
i would like a army based around 3 To 4 units of spear men 30man units and 3blocks of of 20 archers backed up buy a fewhard hinting untils i really dont like any human race


Sounds like you would probably like the style of High Elves... and most likely their Dark Elf Cousins when the new book hits.

This message was edited 1 time. Last update was at 2013/09/22 15:13:53


 
   
Made in us
Hurr! Ogryn Bone 'Ead!






New Dark Elves

This message was edited 1 time. Last update was at 2013/10/06 14:46:32


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