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I reckon you should drop a grav gun on the command squad for an apothecary, I also think three is a bit light on troops for 1850 and why seven sniper scouts?
first game whit the list vs the fw eldar of unbeatable shenanigans 11 to 6 vp victory (had 2 tfc 1 biker and 6 scouts left)
@Ceann Fine
usualy the command squads goes into the second line most of the regular bikes will take the brunt of the enemies fire power t1 (all whitin 12 inches of the opponent ^^) they just say out of los from the scary stuff to strike t2
Ive got 4 troop choice ?
@rossatdi
ive got enough serious at to handle the tanks and i realy dislike the flying brick
and whats the facination whit my scouts they are my unit to keep my home objective +2 bodies to make first blood a bit more difficult and i had the spare points ^^
I think you are over doing Plasma a bit and should have a dedicated Melta squad in there somewhere. Also, why waste points on the Vet upgrades; with ATSKNF they don't really need it?
I concur with the above suggestions of the Apothecary as well.
@tiger9gamer
the eldar list had:
2 hornets
2 warphunters
1 wraithkight
2 wave serpents
5 firedragons
1 farseer
10 dire avengers
2x3 jetbikes + cannon
5 rangers
eagis whit quadgun
i believe that was it
the mission was bigguns never tire + table quarters
he had 1 quarter, firstblood warlord 1 objective
I had 2 quarters 2 objectives 3 heavysupport kills
@godless mimicry
i dont like to run away even more when i run 3d6 instead of 2
and for melta's why they get usefull @ 6 inches i kill most tanks whit how and krak grenades if the mm and the plasma doesnt crack open the tank (my meta realy lacks in landraiders)
This message was edited 1 time. Last update was at 2013/09/14 19:36:33