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![[Post New]](/s/i/i.gif) 2013/09/14 18:18:15
Subject: Tyranids of Chaos?
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Brainy Zoanthrope
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I know in the old fluff 'Nids and Chaos were pals but I wonder if there's a way to make Tyranids who are controlled by the chaos gods. I mean obviously the chaos gods are greatly powerful psykers (at least some of them) and if they would for some reason take over a small splinter fleet they would probably be able to handle it but GW seems to be moving away from Tyranids being anything but a hive mind. At least that's how it seems with the removal of Genestealer Cults from the game but oddly not from the fluff (if you count a mention in the 5E NidDex).
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![[Post New]](/s/i/i.gif) 2013/09/14 18:24:29
Subject: Tyranids of Chaos?
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Fixture of Dakka
Temple Prime
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Chaos has no friends and neither do the Tyranids. They're antagonist factions for a reason.
The Tyranids are all interconnected to the hive mind whenever in range of a synapse creature.
The absolute most Chaos has ever done was isolate a single hive ship after years of continuous rituals and torture.
Even a small splinterfleet would take far too much time and resources from a Chaos Lord's warband to be worth anything, especially since being in contact with another hive fleet would probably run the risk of all your time and effort being wasted if they get into contact with the hive fleet again.
Too much time, too much effort, not enough gain, far too much risk.
And mind you, said Hive Ship was only taken with the effort of a stupendously massive Warband of over Seventeen THOUSAND Chaos Space marines. Your average Warband of maybe a few hundred Chaos Space Marines or less cannot even hope to come close to expending that kind of effort on what is essentially bragging rights.
As for major fleets, a tendril of Tyranids functioned just fine on Sondheim V even as M'kar the Failure tried turning it into his Daemon world.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/09/14 18:36:26
Subject: Tyranids of Chaos?
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Brainy Zoanthrope
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Kain wrote:Chaos has no friends and neither do the Tyranids. They're antagonist factions for a reason.
The Tyranids are all interconnected to the hive mind whenever in range of a synapse creature.
The absolute most Chaos has ever done was isolate a single hive ship after years of continuous rituals and torture.
Even a small splinterfleet would take far too much time and resources from a Chaos Lord's warband to be worth anything, especially since being in contact with another hive fleet would probably run the risk of all your time and effort being wasted if they get into contact with the hive fleet again.
Too much time, too much effort, not enough gain, far too much risk.
And mind you, said Hive Ship was only taken with the effort of a stupendously massive Warband of over Seventeen THOUSAND Chaos Space marines. Your average Warband of maybe a few hundred Chaos Space Marines or less cannot even hope to come close to expending that kind of effort on what is essentially bragging rights.
As for major fleets, a tendril of Tyranids functioned just fine on Sondheim V even as M'kar the Failure tried turning it into his Daemon world.
Oh thanks I never knew of that, I don't have a CSM or Daemons Dex. So that denies the possibility of mainstream 'Nids allying with Chaos but what about Genestealer cults? Because They aren't exactly controlled by the Hive Mind or anything, they are only led by the Magus because they worship the Genestealers who made them what they are. As I said I don't know all that much chaos fluff but I see nothing in the Tyranid fluff that would stop that. Or at least an alliance of Cultists (chaos and genestealer), both of which are hunted by the Imperium and not exactly under chaos or hive mind control.
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![[Post New]](/s/i/i.gif) 2013/09/14 19:24:30
Subject: Tyranids of Chaos?
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Longtime Dakkanaut
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They'd ally come the apocalypse. So if you can envision an apocalyptic enough setting or circumstance, Chaos could ally with them!
There's yet to be a case of that in the fluff though.
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![[Post New]](/s/i/i.gif) 2013/09/14 19:28:01
Subject: Tyranids of Chaos?
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Loyal Necron Lychguard
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![[Post New]](/s/i/i.gif) 2013/09/14 19:29:33
Subject: Tyranids of Chaos?
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Well if death guard were in conflict with the bugs, I can imagine a sorcerer reanimating the dead to become plague, zombies for them...
I can also see a sorcerer taking control of a few of the mindless bugs, if there were no synapse creatures in range, but I wouldn't know if that would clash with fluff..
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2013/09/14 19:36:41
Subject: Re:Tyranids of Chaos?
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Defending Guardian Defender
Valencia, Spain
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I still have somewhere an old 1992 White Dwarf with Golden Demon winners. There is a Chaos/Genestealer Cult preciously painted in grim colors.
I would say that cults are like onions: made of layers. The inner layers of a cult would be composed of powerful individuals closely linked to their true masters (inconciously, in the case of Genestealer Cults) and knowing the bitter truth behind the veil. Outer layers, however, can be made of anything you can imagine: corrupted politicians, mutants, low level psykers, cheated troops, miners on strike, eventual rioteers, discontent citizens, swingers, literally whatever you can imagine. These astray people could militate in several cults at a time, why not?
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![[Post New]](/s/i/i.gif) 2013/09/14 19:37:52
Subject: Tyranids of Chaos?
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Fixture of Dakka
Temple Prime
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happygolucky wrote:Well if death guard were in conflict with the bugs, I can imagine a sorcerer reanimating the dead to become plague, zombies for them...
I can also see a sorcerer taking control of a few of the mindless bugs, if there were no synapse creatures in range, but I wouldn't know if that would clash with fluff..
As per the 13th Black Crusade stuff, Tyranids are immune to Nurgle's gifts such as zombification.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/09/14 19:47:22
Subject: Tyranids of Chaos?
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Kain wrote: happygolucky wrote:Well if death guard were in conflict with the bugs, I can imagine a sorcerer reanimating the dead to become plague, zombies for them...
I can also see a sorcerer taking control of a few of the mindless bugs, if there were no synapse creatures in range, but I wouldn't know if that would clash with fluff..
As per the 13th Black Crusade stuff, Tyranids are immune to Nurgle's gifts such as zombification.
Really? is just I remember in the Daemon hunters codex that it said one of the reasons why GK would fight the bugs is because something got infected with Nurgle's rot then it spread across to other creatures and the GK were there to purge the infected...
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2013/09/14 19:53:30
Subject: Tyranids of Chaos?
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Brainy Zoanthrope
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happygolucky wrote: Kain wrote: happygolucky wrote:Well if death guard were in conflict with the bugs, I can imagine a sorcerer reanimating the dead to become plague, zombies for them...
I can also see a sorcerer taking control of a few of the mindless bugs, if there were no synapse creatures in range, but I wouldn't know if that would clash with fluff..
As per the 13th Black Crusade stuff, Tyranids are immune to Nurgle's gifts such as zombification.
Really? is just I remember in the Daemon hunters codex that it said one of the reasons why GK would fight the bugs is because something got infected with Nurgle's rot then it spread across to other creatures and the GK were there to purge the infected...
I've never seen anything about that in the 'Nid Codex and it seems like it would be a major event for Tyranids.
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![[Post New]](/s/i/i.gif) 2013/09/14 20:04:07
Subject: Tyranids of Chaos?
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Powerful Phoenix Lord
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darthnatus wrote: happygolucky wrote:Really? is just I remember in the Daemon hunters codex that it said one of the reasons why GK would fight the bugs is because something got infected with Nurgle's rot then it spread across to other creatures and the GK were there to purge the infected...
I've never seen anything about that in the 'Nid Codex and it seems like it would be a major event for Tyranids.
(God I hoped I quoted right...)
In the Daemonhunter Codex, there was a list of possible explanations as to why Daemonhunters would fight the various forces. One of the possible reasons was that a Hive Tyrant got infected with Nurgle's Rot and is spreading the plague.
Another example was that a cult of Slaaneshi worshippers tried to place a collect call to Slaanesh but mis-dialed and got the Hive Mind instead.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/09/14 20:11:11
Subject: Tyranids of Chaos?
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Brainy Zoanthrope
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Happyjew wrote: darthnatus wrote: happygolucky wrote:Really? is just I remember in the Daemon hunters codex that it said one of the reasons why GK would fight the bugs is because something got infected with Nurgle's rot then it spread across to other creatures and the GK were there to purge the infected...
I've never seen anything about that in the 'Nid Codex and it seems like it would be a major event for Tyranids.
(God I hoped I quoted right...)
In the Daemonhunter Codex, there was a list of possible explanations as to why Daemonhunters would fight the various forces. One of the possible reasons was that a Hive Tyrant got infected with Nurgle's Rot and is spreading the plague.
Another example was that a cult of Slaaneshi worshippers tried to place a collect call to Slaanesh but mis-dialed and got the Hive Mind instead.
Haha oops might have read it wrong. I could see a theoretical alliance between Khorne and 'Nids considering the Tyranids only care about more biomass they don't actually need more territory, and Khorne only wants bloodshed and real estate in the material world. Correct me if I'm wrong but I can't see any reason why they couldn't fight together, not particularly as allies but fighting against a common enemy.
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This message was edited 1 time. Last update was at 2013/09/14 20:11:39
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![[Post New]](/s/i/i.gif) 2013/09/14 20:13:05
Subject: Tyranids of Chaos?
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Fixture of Dakka
Temple Prime
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happygolucky wrote: Kain wrote: happygolucky wrote:Well if death guard were in conflict with the bugs, I can imagine a sorcerer reanimating the dead to become plague, zombies for them...
I can also see a sorcerer taking control of a few of the mindless bugs, if there were no synapse creatures in range, but I wouldn't know if that would clash with fluff..
As per the 13th Black Crusade stuff, Tyranids are immune to Nurgle's gifts such as zombification.
Really? is just I remember in the Daemon hunters codex that it said one of the reasons why GK would fight the bugs is because something got infected with Nurgle's rot then it spread across to other creatures and the GK were there to purge the infected...
Tyranids can act as carriers, but they are immune to the symptoms.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/09/14 20:13:35
Subject: Tyranids of Chaos?
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Loyal Necron Lychguard
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The Tyranids don't talk to anyone. That kind of disallows any chance of setting up a cease fire.
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![[Post New]](/s/i/i.gif) 2013/09/14 20:14:36
Subject: Tyranids of Chaos?
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Powerful Phoenix Lord
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The only point to a cease fire is to make it easier for the Nids to eat you.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/09/14 20:19:28
Subject: Tyranids of Chaos?
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Brainy Zoanthrope
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Happyjew wrote:The only point to a cease fire is to make it easier for the Nids to eat you.
Now you're seeing it from a Tyranid point of view. And hey, if any of them survive, they can conquer the planet after we leave! Mutually beneficial. Automatically Appended Next Post: Happyjew wrote:The only point to a cease fire is to make it easier for the Nids to eat you.
Now you're seeing it from a Tyranid point of view. And hey, if any of them survive, they can conquer the planet after we leave! Mutually beneficial.
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This message was edited 1 time. Last update was at 2013/09/14 20:24:02
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![[Post New]](/s/i/i.gif) 2013/09/16 20:09:58
Subject: Re:Tyranids of Chaos?
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Automated Rubric Marine of Tzeentch
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Well I have the 4th and 6th edition daemons codices. They say that while Tyranids aren't past sending expeditions into warp storms, the main fleets avoid them wherever they can. No doubt the hivemind is acutely aware that there are only bad things in those places.
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![[Post New]](/s/i/i.gif) 2013/09/16 20:14:35
Subject: Re:Tyranids of Chaos?
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Fixture of Dakka
Temple Prime
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Quarterdime wrote:Well I have the 4th and 6th edition daemons codices. They say that while Tyranids aren't past sending expeditions into warp storms, the main fleets avoid them wherever they can. No doubt the hivemind is acutely aware that there are only bad things in those places.
And yet they went down to Sondheim and kicked Daemon Ass.
Of course they were lead by M'Kar, greatest failure of Chaos. Who became Daemon Prince after the impressive achievement of getting stabbed to death.
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![[Post New]](/s/i/i.gif) 2013/09/17 00:25:49
Subject: Tyranids of Chaos?
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Powerful Spawning Champion
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Tyranids are all linked to a single hive mind, who has more attitude than pretty much anything else in the galaxy (or galactic void, technically).
They aren't interested in conversation in any form. Well actually once a Swarmlord shouted a challenge to Calgar from across a battlefield (then tore his ass up good), but that's about all the dialogue you're gonna get from the Nids.
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