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2013/09/16 20:00:16
Subject: Right time to start doing color variants? (POLL)
Just checking to see what the prevailing thoughts are on the news of reissued variants of existing x-wing fighters. I knew they'd come out eventually but I had been expecting/hoping for an all EU wave personally now that the original trilogy fighters have come out before seeing a possible wave 4 of variants.
This message was edited 1 time. Last update was at 2013/09/17 00:22:52
2013/09/16 20:49:19
Subject: Right time to start doing color variants?
well wave three made my day with the b wing.. it has always been my favorite so I'm not too against wave 4 being varients.
That being said, I was really hoping that we would see the tie defender or the tie scout before reprints. Also I'm not a huge fan of different colors.. I like my squadrons to have the same paint scheme. Looks like I'll have to do some of my own modifications once i collect wave 4. I wonder if the new imperial aces are part of wave 4 or just another expansion like the blocade runner.
Fine with it. There aren't really that many more ships left that are worth doing (Z-95, assault gunboat) so I'd rather see more pilots and upgrades for the existing ships than ships that only exist for the sake of having more ships. And maybe we'll finally get a Y-wing with an elite pilot skill.
My only concern is the potential for power creep when each new "aces" expansion has to have new "wow, awesome" pilots and skills. I'm not going to start ranting about how the sky is falling yet, but the cards previewed so far are certainly on the high end of the power scale.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
2013/09/16 21:15:57
Subject: Right time to start doing color variants?
As detailed below, I would like to see FFG write a campaign book or two with totally original stories and make repaints/new cards for the characters in the campaign books.
Spoiler:
Manchu wrote:There is no doubt that this game is very strong in terms of 1v1 competitive play. But there are a lot of SW fans interested in the narrative aspects of the game, too. As a separate matter, I've been concerned as a customer about the lifespan of this product line considering the extremely limited ship selection. I'm a proponent of this game staying OT-only but I'm also ready and willing to buy and play with more ships, both competitively and casually. In fact, I'm so excited about this game that I'd like to be spending more money on it than FFG seems able to support regarding the manufacture of plastic ships. You can see the market space on this booming with a variety of third party companies offering everything from plastic movement templates to custom-printed ship models.
I think one answer to all these issues lies is the campaign book. Talking with a friend about this over email, I came up with these basic ideas: It's the apogee of the New Order. The Alliance is on the run in the Outer Rim, trying to shore up support in systems like Mon Calamari. Meanwhile, Imperial leaders are only beginning to understand the conflict as a war rather than a police action. The book would consist of 20 or so linked missions such that the outcome of the preceding missions would affect the successive ones. This could be two-pronged. One prong could be branching narrative: If the Rebels win Mission 1, then play Mission 1A next; if the Imperials win, then play Mission 1B next. The other prong could be set-up focused: if the Rebels win Mission 8, successfully rescuing General Dodonna, then the Alliance player may use A-Wings in his lists for subsequent missions.
That would be the first campaign book, something very war-focused. Then I would have a second fringe-focused campaign where the two players take the role of a smuggler with a price on his head and a ruthless bounty hunter looking to bring him in. And of course, just like in the movies, this game of cat and mouse gets tangled up in larger issues of galactic politics. To me, these are the two iconic uses of space ships in the OT: (1) fighter planes in the war for freedom and (2) hot rods piloted by mercenaries and scoundrels. In fact, I would write the second campaign book so that it could optionally interweave with the first one. And of course I would sell repaints and/or POD cards to support these epic storylines!
So there you go, campaign books could (1) provide more mission concepts generally, for casual or competitive play, (2) shore up narrative-focused play for the many SW fans in it for the story, (3) support the existing model line, (4) create opportunity for campaign-specific repaint models, (5) create opportunity for new pilots and upgrades which could in turn be supported by the POD channel, and (6) generate product that minimizes the uncertainties of overseas miniatures production to sustain the line between model waves. The beauty about points (4) and (5) is that these would be totally optional from a consumer stand-point. If you want to play the mission with red X-Wings and A-Wings, you can do it. But if you're like me and you want three of everything then a green X-Wing and a blue A-Wing are awesome. And for those who don't want to buy repaints just to get cards, FFG could do them POD.
Bit of a random and (slightly) related question, but didn't think it deserves its own thread - I'm thinking of painting up 3 X-Wings myself so they can be recognised as a squadron (as much to stop my stuff being mixed with other people's as anything). Anyone with knowledge of the SW background know about what kind of special squadrons there are? i.e. red squadron from the film, any blue or green, anything like that?