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Made in us
Courageous Silver Helm





Overlord
Warscythe
Phase Shifter
Res orb
Semipeternal weave
Mind Shackle Scarabs

10 immortals + night scythe + above overlord

2 Annihilation Barges

15 warriors+ Overlord (Semipeternal weave, Mindshackle Scarabs, Res orb)


let me know what you think

tactics:

big gun line with warriors and overlord and Barges

immortals plane and overlord kill enemy heavy support


Automatically Appended Next Post:
please help!

This message was edited 2 times. Last update was at 2013/09/18 17:31:20


 
   
Made in se
Longtime Dakkanaut





Perth, Australia

Are you buying models for this? Or do you have any other models available?

Initial concern is that you really have any way to tarpit or fend off CC. Warriors will run and may get swept (that's assuming you can't rapidfire the incoming unit to death.). You need scarabs at least, but wraiths would be better - particularly if this is for a tournament.

On your main overlord (the one with the phase shifter) find points for MSS. If necessary, ditch the shifter and add MSS, plus a couple more warriors.

I'm personally not a fan of blocks of immortals in NS, mainly because mine have this nasty habit of not coming in on T2. You could end up with the situation that half your points aren't on the board.

Do the immortals have Tesla or Gauss?

AB are good.


   
Made in si
Fleshound of Khorne





Maybe something like ghost ark wouldn't be bad.. (Or doomsday)

BY KHORNE, BLOOD FOR THE BLOOD GOD

Tzeench is watching you

CHAOS

Grandfather Nurgle is taking care of us

Slaanesh is deadly beautiful  
   
Made in us
Courageous Silver Helm





ok here is the current list set up taking what you said into consideration

(love doomsday arks just not at this points level)

Overlord
Res orb and MSS
6 immortals with lord

2 arks with 20 warriors

2 Ab's and
1 squad of 6 scarabs

basically just a big gun line and everything will have gauss mostly and tesla if I need it

This message was edited 2 times. Last update was at 2013/09/18 18:15:21


 
   
Made in se
Longtime Dakkanaut





Perth, Australia

New list is a lot more focussed. With this list, I suggest you create a bigger blob of warriors by dropping the immortals.

So, you should be able to do something like 2 x 5 warriors in the arks and 20 walking (min 15 in the blob if you want to make effective use of the res orb).

If you did that, I'd also almost consider swapping the scarabs for the 3rd AB.

   
Made in us
Courageous Silver Helm





But I thought you said I need a bunker to prevent cc?


And I understand why to have more walking but that's why I made them immortals for more survivability and I put the max number of troops in the transports to try and prevent them from getting into combat
   
Made in se
Longtime Dakkanaut





Perth, Australia

Well, I did say "almost consider".

Thing is that the best way to avoid CC is to kill the threatening unit. In your original list 15 warriors doesn't really have the ability to take out an entire 10 man MEQ unit, even in Rapid Fire range. You could also support with AB, but then they wouldn't be shooting at possibly more important stuff. You also couldn't really run away, as this was one of your 2 troop units - surviving but losing the objective (and possibly the game) wouldn't help.

In the revised list there are a number of changes which change this tactical situation.

Firstly, a blob of 20 has more firepower, better overwatch chances and more chances of actually causing wounds in CC (and possibly winning!) Also, the Staff of light is an AP3 shooting weapon, which further tilts in favour of the crons.

Second, you have more troops so tactical withdrawal won't necessarily cost you the game.

Third, the GA make the 20 man blob very hard to put down with shooting, but also give you the ability to start thinning out multiple units as they approach. If they survive, they also give you the ability to protect the min squad inside for late game objective grabs.

So, with that in mind, weighing up 6 scarabs against another AB is important.

Scarabs give you unparalleled board control over vehicles. So, if in your meta it is likely someone is going to throw a land raider on the table, then scarabs win this question hands down. They are also an excellent tarpit unit.

Conversely, if you are likely to face flyers, then another AB may be more useful (plus the AB can assist in whittling down enemy units).

So, really, this is a case of ymmv.

Re your comment re immortals and walking, I fully agree that if you are walking without GA support, immortals are the way to go.

With GA support (particularly in the case of this list with 2 GA to support 20 walking warriors - if you go with min warriors in GA.) for me the higher numbers of warriors and lower cost tips the balance in favour of warriors. GA are designed to synergise with warriors. Might as well maximise that benefit!

I'm sure someone will have different views this is just my 2c.

edit:for clarity.

This message was edited 1 time. Last update was at 2013/09/19 07:18:19


   
Made in us
Courageous Silver Helm





Overlord
Res orb, semipeternal weave, warscythe, and MSS
10 immortals with lord

2 arks with 20 warriors

2 Ab's and

this is what I was thinking and with my meta being a lot of shooty armies that will do combat if pushed I think this'll work I have a big gun line that can shred any assault and mulch any vehicle there is. with the sheer number of gauss ill crush a land raider and mulch the inside squad and the overlord can protect his unit with the upgrades and scarabs and plus walking unis I always favor immortals over warriors just because for 4 points more get armor 3 which isn't a bad trade
   
 
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