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![[Post New]](/s/i/i.gif) 2013/09/23 10:49:16
Subject: CSM 1500
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Beast of Nurgle
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Hi all, how does this look: HQ Lord – 185 Bike Sigil of Corruption Blight Grenades Mark of Nurgle Burning Brand Power Fist Troops 7x Plague Marines – 233 2x Plasma Guns Rhino 7x Plague Marines – 233 2x Plasma Guns Rhino 12x cultists – 66 8x autogun 10x cultists - 50 Elite Helbrute – 115 Heavy flamer Fast Heldrake – 170 3x Bike – 98 Mark of Nugle Melta Gun Heavy Vindicator - 120 5x Havocs - 115 4x Autocannon 5x Havocs - 115 4x Autocannon Comes to total 1500. Smaller cultists in reserve, helbrute keeps the other cultists company, and everything else just does what its best at, ie kill stuff or be tough. Commets that arent a complete new list with more heldrakes please!
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This message was edited 1 time. Last update was at 2013/09/23 10:49:55
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![[Post New]](/s/i/i.gif) 2013/09/23 13:02:52
Subject: CSM 1500
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Torch-Wielding Lunatic
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The grenades are useless on the lord since he's always gonna strike last with his powerfist, you'd do better with an axe of b fury.
How are you gonna play this anyway...
Automatically Appended Next Post: scrap that axe.. you'd Need a MoK for that, Pfist and Claws looks good or a murder sword..
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This message was edited 1 time. Last update was at 2013/09/23 13:09:47
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![[Post New]](/s/i/i.gif) 2013/09/23 13:39:30
Subject: CSM 1500
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Beast of Nurgle
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everwynd wrote:The grenades are useless on the lord since he's always gonna strike last with his powerfist, you'd do better with an axe of b fury. How are you gonna play this anyway... Automatically Appended Next Post: scrap that axe.. you'd Need a MoK for that, Pfist and Claws looks good or a murder sword.. The grenades take away my opponents +1 attack if they charge my lord/bikes, and give stealth if shot at within 12in, nothing to do with initiative? Could take fist/claw, but would need to find 15 points somewhere to add the claw? I plan on him being a bit shooty with the brand.
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This message was edited 1 time. Last update was at 2013/09/23 13:39:55
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![[Post New]](/s/i/i.gif) 2013/09/23 14:06:50
Subject: CSM 1500
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Nasty Nob on Warbike with Klaw
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Chaos chump wrote:The grenades take away my opponents +1 attack if they charge my lord/bikes, and give stealth if shot at within 12in, nothing to do with initiative?
8" not 12"
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![[Post New]](/s/i/i.gif) 2013/09/23 14:31:21
Subject: CSM 1500
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Beast of Nurgle
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grendel083 wrote:Chaos chump wrote:The grenades take away my opponents +1 attack if they charge my lord/bikes, and give stealth if shot at within 12in, nothing to do with initiative?
8" not 12"
My bad.
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![[Post New]](/s/i/i.gif) 2013/09/23 14:40:16
Subject: CSM 1500
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Stoic Grail Knight
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You don't really have enough bikes. 3 Isn't enough of a meatshield before your Lord is just hanging out with his balls in the wind. I would also note that your Lord with the Burning Brand is going to want to shoot at very different targets than your Melta Gunner.
I would recommend dropping the Vindicator and squeezing in some 4 or so MoN spawn. They are toughness 6, have considerably more albative wounds, and are better in close combat than bikers. That frees up your Bikes to zoom around and hunt tanks and such.
Also I'm not sold on your Culists build. I would stick to 10 dudes with a flamer. The added short range punch and wall of death on overwatch is worth far more than a few extra bodies with auto guns.
If you are keeping the Helbrute back with your culitists, I would look into some longer ranged weapons on him. Granted that is a bit trickier with DV just having the one kit.
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