Looks like a fairly standard farsight bomb list.
There are a few things that need to be addressed though:
- Riptide was given talisman? Give it to your shas'o so he can have an invulnerable save (riptide already has a 5++ from his shield) otherwise 1 str8 precision shot with low
AP will knock him out.
- Fusion blades are generally a waste of points, for 20 pts less you can just have 2 fusion blasters. If you find yourself in an assault the shas'o has 4 str5 attacks which are enough to tear through tarpits thrown at you. The shas'o will die regardless to a dedicated
CC unit so keep him cheap.
Now for the farsight bomb itself.
- I hope everything has target lock or you'll run into some major issues with 3 types of weapons in the squad - fusion, plasma and marker lights (most people don't mix the marker lights in the bomb so only fusion blasters need the target lock).
- I'm assuming your "support" suit has command and control node, multisprectrum suite, and drone controller.
- Another issue is that all the marker lights in your army are in 1 squad. They must all shoot at the same target with only BS3. It means you'll be putting an average of 4 marker light counters on "1" target per turn. - I'm not a huge
ML users myself, but I try to spread out the one's I do use so I can hit multiple targets with them.
Lastly a warning - I'm not sure if you have ever tried out a farsight bomb list, but they can easily be beaten since your army relies on the one team. Helldrakes will ruin your day before you can shoot them down. Other Tau will strip that 2+ cover and pick you apart. It is incredibly easy to assault a farsight bomb - saw a
DE player assault with witches to tank the overwatch and then he performed a multi-assault with his inubi/archon who shredded farsight and his bodyguards in 1 turn.