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2013/09/26 03:26:14
Subject: CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)
My first game against new tau, and also my first game with daemon allies, as well as my opponents first game as new tau, but it was still exciting and fun so i thought i would share.
Chaos List -2000 Pts
CSM
HQ 1 Chaos Juggerlord, axe of blinding fury, sigil, gift
1 Huron Blackheart
Game details Mission: Scouring (fast are scoring, 6 objects) - this is very good for me, i have 3 fast and objectives aren't great for a static gunline (although with all those devilfish its not that static, but my pressure list if all goes well will force him into a corner).
Deployment: Vanguard - This is good for me also, since i can narrow down his deployment to pretty much one corner.
Initiative: CSM - Also good for me, he will have one turn of shooting before i hit his lines.
Nightfighting: No - I am not up enough on their rules to know if its good for him or not.
Commander Warlord trait - Tau: if units go to ground you can force them to get up and act normal one use only
Huron warlord trait - Infiltrators: 1
I rolled great on the greater rewards, and for psychic powers i didn't get precognition, but forewarning was a great roll.
Pre Game blurb: I don't know the tau's weapons, range options....basically i am blind, so i may stupidly move into range and my target priority my be terrible. So with that in mind my plan is the blitz, get in their face with my fast pressure list and once i am close hopefully they fold in combat. I will rush with the LOC, daemonettes, spawn+ jugger, and bikers with the oblits, havocs and CSM as support. The mission favours me, however the board has 4 ruins one in each corner, the tau shooters will have good cover saves plus i have heard some mean things about tau shooting, and riptides.
Deployment
Spoiler:
Cultists in reserve,
Daemonettes infiltrated.
Chaos won the roll to go first.
6 Objectives were placed (purple stars on the picture) the tau ruins was the 4, middle jungle was the 3, bottom left ruins was a 3, two middle were 2 and bottom right was the 1.
Chaos Turn 1
Spoiler:
The daemonettes advanced and ran to get as close as possible for a turn 2 charge.
The Lord of change cast prescience on the oblits but failed, then cast forewarning on the daemonettes. He swooped to get ready for a turn 2 charge.
The spawn with the Juggerlord move and ran advanced into cover.
The 20 CSM with huron moved and ran.
The nurgle bikers moved and turbo boosted.
The oblits advanced and fired lascannons into a riptide doing 1 wound. The havoc autocannons fired into the pathfinders in the ruins who went to ground and made all their saves.
A pretty lackluster turn from me.
Tau turn 1
Spoiler:
The devilfish D3 moved to block the nurgle bikers and dropped its gun drones, while the pathfinders disembarked.
The 2 firewarrior squads disembarked, one of them with the ethereal, who did the AOE buff.
The 8 pathfinder squad in the ruins fired its markerlights into the daemonettes and only got 1 hit.
The markerlight was used to increase the bs skill of one of the firewarrior squads and then both squads fired into the daemonettes, as well as both devilfish between them thanks to some terrible rolling and the forewarning save (4++) only 7 were killed.
The 6 pathfinder squad fired into the LoC but also only got 1 hit.
The missilesides fired 24 twin linked shots with monster hunter and got 3 wounds however all were saved by the 3+ and 4+ FNP, the Lord of change however failed his grounding test.
Both riptides overcharged, R1 getting a 3++ and R2 failing and taking a wound. They then both fired into the Lord of change and did however roll poorly and the lord of change made alot of saves.
The Hammerhead and commander battlesuits also shot the lord of change and failed to get through its save.
The Kroot snipers then show everyone how it was done and wounded the Lord of Change twice.
The Devilfish D3 then killed one nurgle biker.
My opponent had terrible luck here. Dreadful rolling, couldn't hit or wound and i was making all my saves.
I basically got off scot free.
Things are looking good for chaos.
Chaos turn 2
Spoiler:
The lord of Change glided next to the riptide, cast forewarning on the spawn, prescience on the daemonettes and misfortune on riptide R1. He then Charged the riptide R2 and ate the overwatch from the riptide, the kroot and the battlesuits before wiffing all his attacks hitting only once did 1 wound. Survived the attack back and then the riptide failed its moral check and was caught in sweeping advance. He consolidated towards the tau ruins
The Spawn and Chaos lord charged the kroot snipers taking one wound from supporting fire from the pathfinders killing 11 in combat and the rest were lost in sweeping advance. They consolidated towards the tau ruins.
The nurgle bikers fired 2 melta into the devilfish D3 but both missed.
The nurgle obliterators fired 3 plasma cannon shots and got 3 his on the bunched up firewarriors+ethereal getting 27 hits who went to ground. All 10 firewarriors were killed leaving the lone ethereal.
The Ethereal was then instant deathed by the havocs autocannons.
The 20 CSM unit and Huron then fired bolters into the firewarriors only killing 1.
The cultists came on from reserve and moved onto the 3 point objective.
Tau turn 2
Spoiler:
The battlesuits fired rapid fire plasma into the lord of change finally killing him.Then then assault jumped into the corner.
The pathfinders, misslesides, devilfish D3 and ripride fired into the forewarninged spawn killing 4 of them.
The hammerhead shot the obliterators instant deathing 1 and doing a wound to another.
The 9 Firewarriors and 2 devilfish fired into the daemonettes killing all but 4.
Chaos turn 3
Spoiler:
The Heldrake arrived eating the interceptor fromt he missilesides taking 1 HP, It then vectorstriked the hammerhead and wrecking it. It then baleflamed the 8 pathfinders using daemonforge killing them all. it then regenerated the hullpoint thanks to It will not die.
The 20 CSM shot and killed 3 tau who failed their moral check and fled towards the boards edge.
The 2 remaining obliterators shot lascannons into the missilesides but failed to do a wound.
The 3 nurgle bikers rapid fired the pathfinders killing 5 and assaulted and killing the last one.
The Last Spawn and the chaos juggerlord charged the riptide which had 4 remaining wounds, the spawn dying to overwatch. The chaos lord challenged and with a daemon weapon roll of 3 had 10 attacks, 3+ to hit 4+ to wound and did no wounds. The riptide smashed back with 2 attacks, getting 1 hit and 1 wound however the lord passed his 4++ sigil save.
The remaining 4 daemonettes charged the devilfish which fired overwatch and killed 3.
The Havoc autocannons failed to do an unsaved wound to the missilesides.
Tau turn 3
Spoiler:
The commanders battlesuits fired into the heldrake but only managed to shake it. Which it shook off an then regenerated the wound thanks to IWND.
The missilesides coundn't fire thanks to interceptor.
The devilfish D3 blocked the bikers again and fired into them killing all 3.
The firewarriors rallied.
The devilfish killed the last daemonette and one CSM.
The juggerlord rolled a 4 on his daemon weapon and with 8 attacks 3+ 4+ managed to do 1 wound. The riptide then instant deathed him for his trouble.
Chaos turn 4
Spoiler:
The Heldrake entered hover mode and roasted the last of the firewarriors and also the last of the tau's scoring units securing me the game.
The oblits and havocs fired into the battlesuits killing 2 bodyguards and a drone forcing a moral check which they failed and fled.
The 20 CSM and huron multiassaulted the two devilfish and blew both of them up, which then exploded in there face and killed 8 marines.
With that the game was called.
Victory Chaos Space Marines.
Postgame
Terrible first two turns of luck for the tau player. Those markerlights would just never hit.
Heaps of things i did wrong. Firstly i totally didn't realise how brutal supporting fire is and should have better managed my charge order to mitigate that. My first turn shooting priority was terrible. I should have been firing lascannoning those missilesides from the start. They are deadly.
My AC havocs were really useless, i could have used a lascannon havoc squad instead.
My opponent kept forgetting to use his assault jump move to keep his riptides safe. It wont be so easy in the future.
This message was edited 3 times. Last update was at 2013/09/28 05:11:34
2013/09/27 04:03:46
Subject: CSM + Daemon Allies Vs Tau 2000Pts(incomplete)
Hmm i was thinking the csm was very thin on troopies then i saw scouring. Bit lucky there but to be honest its not gonna change the way you play you just might have something that can grab an obj at the end of the game.
Individually I really like all the things you got in your list- mad pimp LoC, Juggerlord and huron + the usual T6 bikes and helturky but it really feels like you dont have enough threats at 2k.
If you go all out 3 troops at 2k where one is cultists (so ima just ignore them) and have a t2-3 cc table or lose list (lets face it your giving up first blood prolly and objs) then i might have trouble justifying a heldrake that comes in t2+. Well i might have a problem if they werent so good...
Who you gonna infiltrate? Huron and the csm blob and the deamonetts? because you cant infiltrate the jugger (cav) but really they are fast enough already. I guess that will get the csm blob/huron giving support to the fast jugger/spawn and LoC charge threats. Though infiltrating 3 oblits MoN is prolly a decent option as well.
The more i think about it the more i think the csm might actually have this one. Depends on your LoC for me. He, the bikes and the spawn distracts enough and soaks up enough shooting while old juggerlord and oblits go to town and you might have a win.
I dont know much about new tau but:
If i was the tau i would blast the spawn and isolate the lord for id funtimes as a priotity. If jlord gets to the front line then make a rscreen of fire warriors. Lose the cc die and give another free turn of entire army shooting.
Even tau will be able to tarpit the LoC who is really not that scary. Shooting much at him with a 3+ 4++ and 4+fnp is a mistake possibly just enough to ground if you have left over shots...
The Oblits are a decent threat but just watch the firing lanes and you're golden. Dont underestimate 20 deamonetts shoot them with small arms and then force his 2 big blobs (now much smaller) through a choke and they wont make their points back.
GLhf
2013/09/27 05:47:11
Subject: CSM + Daemon Allies Vs Tau 2000Pts(incomplete)
The Daemonettes are also scoring, so that is 3 scorers, and two of them are blobs of 20. 20 CSMs are hard to shift, the other two are pretty flimsy. But if i cram enough threats down my opponents throat he wont have time to shoot anything else.
Scouring is good for me - My fast are scoring 6 scorers.
Big guns is great my havocs and oblits scoring 5 scorers.
Relic is great with my big central blob, i can sweep the middle.
Emperors Will is good with my pressure list, i might have trouble defending my home objective against deep strikers or a sneaky outflank or speed unit.
Purge is good, since i run big blobs mostly with no transports, the nurgle bikers and cultists will have to be careful.
That leaves Crusade which with 3 scorers i am not down and out but it might be difficult with 3-5 objectives.
My infiltration order first would be Daemonettes, since its a good chance at a T2 charge with the 6 inch extra movement. Followed by the 20 CSM and Huron to add more pressure.
This message was edited 1 time. Last update was at 2013/09/27 05:48:09
2013/09/28 05:12:30
Subject: CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)
Unless the Tau player purchased the Point Defense Targeting Relay for his devilfish, they shouldn't be firing overwatch.
The hammerhead can, with Longstrike it has the ability to fire overwatch an unlimited number of times each turn.
Nice vector strike on the tank btw. I thought Helldrakes normally had a hard time with tanks. Did you manage to catch him on rear armor, or roll high for your attacks?
Some pretty good luck for you, too. Killed 5 units in assault? Not to mention getting in his face by turn two.
This message was edited 1 time. Last update was at 2013/09/28 07:45:28
1250 pts Tau
"Shoot them again!"
2013/09/28 09:40:14
Subject: CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)
Coldcast wrote: Unless the Tau player purchased the Point Defense Targeting Relay for his devilfish, they shouldn't be firing overwatch.
The hammerhead can, with Longstrike it has the ability to fire overwatch an unlimited number of times each turn.
Nice vector strike on the tank btw. I thought Helldrakes normally had a hard time with tanks. Did you manage to catch him on rear armor, or roll high for your attacks?
Some pretty good luck for you, too. Killed 5 units in assault? Not to mention getting in his face by turn two.
I will have to keep an eye out for that point defence targeting relay next time, i am not sure if he had it on not but i will give him the benefit of the doubt, his first game through as tau i didn't want to stop at every item and question everything he said, it will all iron itself out with a few games anyway.
The hammerhead was longstrike and he was firing overwatch with it whenever he had a chance. But that was mainly against daemonettes.
I rolled 4 hits with the vector strike then got 2 6's and a 5 for 3 HP's, which ignores cover then rolled an explode to top it off. I was very lucky, and i was shocked at my luck and his poor luck throughout most of the game.
2013/09/28 11:42:04
Subject: CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)
I will have to keep an eye out for that point defence targeting relay next time, i am not sure if he had it on not but i will give him the benefit of the doubt, his first game through as tau i didn't want to stop at every item and question everything he said, it will all iron itself out with a few games anyway.
The hammerhead was longstrike and he was firing overwatch with it whenever he had a chance. But that was mainly against daemonettes.
I rolled 4 hits with the vector strike then got 2 6's and a 5 for 3 HP's, which ignores cover then rolled an explode to top it off. I was very lucky, and i was shocked at my luck and his poor luck throughout most of the game.
I point it out because I've made the mistake myself. Lack of vehicle overwatch is in the 6th edition BRB, and there has to be a special rule (or equipment for tau) for there to be an exception. A bit of a change from the defensive weapons of previous editions so I understand.
Also, very lucky indeed. Considering that you had about a 0.3% chance of getting that result, (or better) that must have been quite a shock.
This message was edited 1 time. Last update was at 2013/09/28 11:42:44
1250 pts Tau
"Shoot them again!"
2013/09/28 12:24:22
Subject: CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)
Sounds like a game for the dice gods...
I have been very unlucky with marketlights in a game.. it makes a huge difference
also I noticed something. cant remember where I read it in your report.. but I think the tau player fired overwatch with a vehicle? Which isnt aloud except by longstrike
Necrons
Tau
2013/09/28 22:47:58
Subject: CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)
This is both an excellent batrep and also a tight Chaos army. Playing very aggressively with style of army showed the strengths of Chaos. Well done and thanks for taking the time to post here.
A Heretic may see the truth and seek redemption. He may be forgiven his past and will be absolved in death. A Traitor can never be forgiven. A Traitor will never find peace in this world or the next. There is nothing as wretched or as hated in all the world as a Traitor. - Cardinal Khrysdam, Instructum Absolutio
2013/09/30 22:35:26
Subject: CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)
Dozer Blades wrote: This is both an excellent batrep and also a tight Chaos army. Playing very aggressively with style of army showed the strengths of Chaos. Well done and thanks for taking the time to post here.
Thanks Dozer, i still took quite a beating i am not sure how i will go when the tau player starts to roll well. The rematch should be interesting. Next time all lascannons to the missilesides. Might try and squeeze in a lascannon havoc squad instead of the AC havocs.
I am also contemplating swapping out the khorne lord for a nurgle biker fisticlaw lord since he cant be instant deathed by riptides/wraithknights. But the khorne lord model is just so cool.
Chris_P wrote:
Nice batrep. Good win.
Thanks
2013/09/30 23:40:01
Subject: CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)
I'd rather have the two fast Nurgle Lords. I'd arm him with a power fist and lightning claw for the +1 attack. Lascannon is where it's at versus Tau. Riptides don't like them either.