Switch Theme:

1850 Crimson Fists, elite army. Is it anywhere near competitive?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gr
Perfect Shot Ultramarine Predator Pilot




I made this quite simple list according to what i would love to play.
Please comment and let me know. Is it any good?
Could one take it in a tournament?

HQ
Pedro Cantor
Honor Guard (7 strong) (2 power axes, 4 power mauls), Drop Pod

Elites
Sternguard Veterans (10 strong) 2x meltagun, Drop Pod
Sternguard Veterans (10 strong) 2x meltagun, Drop Pod
Sternguard Veterans (10 strong) 2x meltagun, Drop Pod

Troops
Tactical Squad (5 strong), Drop Pod
Tactical Squad (5 strong), Drop Pod

Fast Attack
--

Heavy Support
Thunderfire Cannon, Drop Pod
Centurion Squad (3 strong) 3x TL Lascannon

Fortifications
--

Quite simple strategy, just drop 3 Sternguard and 1 Honor guard squad first turn and hope you are not facing 4 interceptor Riptides
Any ideas to get it better?
Thanks,
Leonidas
   
Made in ie
Regular Dakkanaut





If the enemy got the first turn, the only thing you have on the field are the centurions, which might get slaughtered easily.

I would just take one troop of 10 instead of two groups with 5, if you combat squad them they can still arrive in the same drop pod.

Also, I would recommend at least some AA in form of a stalker (perhaps even 2 to counter flyer spam).


3500 pt - Angels of Light - DA successor chapter 
   
Made in us
War Walker Pilot with Withering Fire





USA - Salem, OR

The problem is he needs two troops. Question: what Drop Pods would you likely drop 1st turn? Sternguard and Kantor? Maybe drop the TFC and hold one Sternguard for backup along with the Tacticals would probably be the best choice. I think that Sternguard can benefit from Heavy Flamesr and possibly combi-flamers in one unit. Maybe. Combi-Meltas may not be the end-all ideal choice unless your meta is FILLED with vehicles.

Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4
Swap Shop - CSM/Demons for sale 
   
Made in ie
Regular Dakkanaut





 evildrspock wrote:
The problem is he needs two troops. Question: what Drop Pods would you likely drop 1st turn? Sternguard and Kantor? Maybe drop the TFC and hold one Sternguard for backup along with the Tacticals would probably be the best choice. I think that Sternguard can benefit from Heavy Flamesr and possibly combi-flamers in one unit. Maybe. Combi-Meltas may not be the end-all ideal choice unless your meta is FILLED with vehicles.

I thought sternguard became troops choice with Pedro.

3500 pt - Angels of Light - DA successor chapter 
   
Made in ca
Dakka Veteran





flodihn wrote:
 evildrspock wrote:
The problem is he needs two troops. Question: what Drop Pods would you likely drop 1st turn? Sternguard and Kantor? Maybe drop the TFC and hold one Sternguard for backup along with the Tacticals would probably be the best choice. I think that Sternguard can benefit from Heavy Flamesr and possibly combi-flamers in one unit. Maybe. Combi-Meltas may not be the end-all ideal choice unless your meta is FILLED with vehicles.

I thought sternguard became troops choice with Pedro.


Nope they just become scoring.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
War Walker Pilot with Withering Fire





USA - Salem, OR

Lol, ninja'd.

This message was edited 1 time. Last update was at 2013/09/29 22:00:30


Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4
Swap Shop - CSM/Demons for sale 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I'd have thought TFC and Cents start on the board?

My concern is that you're just giving your opponent something to do turn 1, which is one of the big strengths of the all DP list that you sent your opponent anything to do turn 1.

So I would drop them, they just don't fit here.

What weapon does the 7th HG have? None is listed (power maul would be my advice though axe is good too).

I would take more melta in the Sternguard but all as combis rather than full meltaguns.

You're very light on AT at this point level and have no AA.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
War Walker Pilot with Withering Fire





USA - Salem, OR

 FlingitNow wrote:
I'd have thought TFC and Cents start on the board?

My concern is that you're just giving your opponent something to do turn 1, which is one of the big strengths of the all DP list that you sent your opponent anything to do turn 1.

So I would drop them, they just don't fit here.

What weapon does the 7th HG have? None is listed (power maul would be my advice though axe is good too).

I would take more melta in the Sternguard but all as combis rather than full meltaguns.

You're very light on AT at this point level and have no AA.
This is true, it may be better to replace the TFC and Centurions with ... I want to say Dreadnoughts but there's no way to fit them in with Imperial Fists chapter tactics. Not sure unless you want to go with 2 FOC's. *** for a 2000 pt list, that is.

This message was edited 1 time. Last update was at 2013/09/29 23:02:02


Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4
Swap Shop - CSM/Demons for sale 
   
Made in sg
Wondering Why the Emperor Left





Terra

DP list aren't exactly competitive list, more of a fun list. But hybrid list' do exist!

I would suggest turning one tac squad into snipers with camo cloaks and not to DP the TFC. Just try to keep it out of LOS.

The melta guns on the sternies feel a bit odd IMO. Maybe you could replace one with melta bombs instead to save points.a few combis maybe.

I am TBH not a fan of honour guards and have not tried them yet, but what would you be using them for? Considering you alr have 30 sternies.

What you could try to do with the cents are to put them in a stormraven delivery system as a clean up crew after your DPs drop.

Hunters would be good too or talons if your worried about LOS and you have the points to spare.

I have been toying about with the idea of 3 10men sternie squad w/combi weapons with Pedro, chappie and a librarian with null zone and done shield all in drop pod 
   
Made in gr
Perfect Shot Ultramarine Predator Pilot




The core idea is to drop Sternguard and Honor Guard first turn. I need 7 pods total so as to have 4 come down turn 1.
My thoughts are to deploy the tacticals in the bolstered ruin, the TFC and the Centurions far back in my table. I believe between possible 1st turn night fight, good cover and GTG, they will probably survive, except from a similar drop Pod list
I would love to equip the sterns with 2x meltagun, 1 combi-melta, heavy flamer and melta bombs but the point costs do not allow..
The Honor Guard are more of "assault bodyguards" to the sternguard and in paper can deal with any other melee unit.
The last HG carries a power sword for variety
In my meta we still have lots of marines and vehicles.

The unit that i am not sure of are the centurions, as the are mighty expensive, but they seem to cover long range anti-tank that my list suffers from..
You think is is better if i had 2 stormtalons instead of them? Or a stormraven?

This message was edited 1 time. Last update was at 2013/09/30 06:43:34


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Why start the tactical on the board? They'll be safer in the pod.

You could invest in 3 double flamer assault squads in drop pods. That gets you to 9 pods and are only 95 points each meaning you have the points to put more firepower into the Sternguard. Also just take combi weapons or heavy flamers on them. Don't bother with full meltaguns, keep the special ammo.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in sg
Wondering Why the Emperor Left





Terra

In a DP list, you don't have to worry too much about long range support, coz everything is going to be up close and personnel

I would suggest replacing the cents with a storm raven and an ironclad.

One idea would be that your stormraven w/free las and free MM comes in carrying 10sternies and an ironclad after the initial DP drops have gakked you opponents units.

This would require you to shift some points around though for the bonus ironclad.you will get 250pts from replacing the cents and 70pts from freeing up 2 DPs(1 from a tac squad and a stern squad) coz you moved your sterns( you now only need 5 DPs now)into the stormraven and to turn one squad into a scout squad.

Hope this was useful

This message was edited 1 time. Last update was at 2013/09/30 11:15:01


I have been toying about with the idea of 3 10men sternie squad w/combi weapons with Pedro, chappie and a librarian with null zone and done shield all in drop pod 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Why on earth would you take a lascannon on a Stormraven? Given the assault cannon is better against infantry and vehicles? The only downside the assault cannon has against the lascannon is range, which is irrelevant if you're attached to a flyer. So why on earth would you put lascannons on it?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in sg
Wondering Why the Emperor Left





Terra

 FlingitNow wrote:
Why on earth would you take a lascannon on a Stormraven? Given the assault cannon is better against infantry and vehicles? The only downside the assault cannon has against the lascannon is range, which is irrelevant if you're attached to a flyer. So why on earth would you put lascannons on it?


it's free and it is AP2. 30 sternies with special ammunition is pretty anti-infantry IMO along with a TFC. So from my perspective, it would be more beneficial if he got an AP2 twin linked Lascannon then an assault cannon.

I have been toying about with the idea of 3 10men sternie squad w/combi weapons with Pedro, chappie and a librarian with null zone and done shield all in drop pod 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Its free because its worse than the assault cannon. Why would you take it. What do you want that AP2 for exactly?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Prophetic Blood Angel Librarian




Flingitnow is right. Mathmatically the only thing an assault cannon can't do better than a lascannon is av10 and 11. Its all down to the rending.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I disagree it is even worse against AV10-11 the assault cannon puts double the HPs on AV10 for example whilst it has a marginally less chance to explode in 1 round of shooting the extra HPs for me more than makes up for this.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Prophetic Blood Angel Librarian




I see the logic there. I think we both agree that assault cannons are the hands down winners over lascannons on ravens!
   
Made in us
War Walker Pilot with Withering Fire





USA - Salem, OR

Assault Cannons pretty much always win. I mean come on, they have a chance of scoring 4 penetrating hits on a Land Raider. I will take that chance sir - always. Unless the unit is not a flyer and has range issues, like Terminators or a Dreadnought. Then, it can be more of a mix-up.

Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4
Swap Shop - CSM/Demons for sale 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Yes Lascannons have their place (great for backfield units due to 48" range), but the SR should always have an assault cannon.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Killer Klaivex




Oceanside, CA

 FlingitNow wrote:
Yes Lascannons have their place (great for backfield units due to 48" range), but the SR should always have an assault cannon.

With the top turret and PotM, you can take a pot shot in another direction, pretty much anywhere on the table.
With the +1 to damage thanks to AP2, the twin-lascannon can very slightly edge out the assault cannon on one shooting high Armor Values.

Given that you're already firing a twin-linked multi-melta and a pair of AP2 missiles, I like the longer range for taking the pot shots in other directions.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Land Raider Pilot on Cruise Control





Maryland

I also like the Lascannon more, it's all down to preference, so chill out......

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





 HawaiiMatt wrote:
 FlingitNow wrote:
Yes Lascannons have their place (great for backfield units due to 48" range), but the SR should always have an assault cannon.

With the top turret and PotM, you can take a pot shot in another direction, pretty much anywhere on the table.
With the +1 to damage thanks to AP2, the twin-lascannon can very slightly edge out the assault cannon on one shooting high Armor Values.

Given that you're already firing a twin-linked multi-melta and a pair of AP2 missiles, I like the longer range for taking the pot shots in other directions.


You see I prefer in general to use the MM as PotMS though that is more limiting. But with the mobility you have no real reason the lascannon. The Assault Cannon is just flat out the better weapon on a SR.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Killer Klaivex




Oceanside, CA

 FlingitNow wrote:
 HawaiiMatt wrote:
 FlingitNow wrote:
Yes Lascannons have their place (great for backfield units due to 48" range), but the SR should always have an assault cannon.

With the top turret and PotM, you can take a pot shot in another direction, pretty much anywhere on the table.
With the +1 to damage thanks to AP2, the twin-lascannon can very slightly edge out the assault cannon on one shooting high Armor Values.

Given that you're already firing a twin-linked multi-melta and a pair of AP2 missiles, I like the longer range for taking the pot shots in other directions.


You see I prefer in general to use the MM as PotMS though that is more limiting. But with the mobility you have no real reason the lascannon. The Assault Cannon is just flat out the better weapon on a SR.


Delivering the unit inside dictates where I put the Raven. As a pure gunship go assault cannon. If you're using it as a transport, giving it lascannon isn't bad.
PoTMS for multi-melta? Odd choice, as you'd have to line up 2 good targets ahead of you, instead of just 1. I'd pretty much always use the top turret for PotMS.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Fresh-Faced New User





Here's an idea,

Get rid of the drop pod for the TFC

Take out the honor guard and replace them with more sternguard, and make the squads 1 combi grav and 1 combi melta instead of 2 meltaguns. Then combat squad all of them.

And I would ditch the 10 tacs in drop pods, you already have 4 scoring units if you replace the honor guard. Thats around 39 marines, which is quite a lot. Then I would take the points from the tac squads
(which I think is 140+70=210) then you can get a storm talon and maybe an aegis with the reserve thing? I dont know what it is called but it comes stock

So then I would stick my centurions and TFC behind the aegis, Fortify the aegis to give the centurions a much needed 3++ cover save, and put them smack dab in the middle of the board.
And they really cannot avoid getting shot, since the min range on those guns are 48''

So you deploy behind that thing, and will have a very good chance of surviving, especially if nightfighting comes into effect, then you would drop the sternguard pretty much wherever he/she is set up and just rapid fire the snot out of him/her. The storm talon would also come in and probably do a strafing run taking out some models too, or try to take out an enemy flyer because your list is very prone to the heldrake!

But if you want to run a list with those models, I dont get the point of 2 5 tac squads in drop pods, when you can combat squad them.


2000
2000
4000+ 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Its due to chances to do damage. The MM has by far the biggest chance to kill a target on its own. That's why I use it but yes I generally use the SR as a gunship. It does reduce some tactical options and there are often times I use PotMS with the turret mostly I don't use it at all as I need all 4 weapons to kill a target because I suck at rolling dice. I'm firmly in the camp of fire at target 1 until it is dead then shoot target 2 etc rather than hedging my bets from the first shots.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gr
Perfect Shot Ultramarine Predator Pilot




 dandadoom wrote:
Here's an idea,

Get rid of the drop pod for the TFC

Take out the honor guard and replace them with more sternguard, and make the squads 1 combi grav and 1 combi melta instead of 2 meltaguns. Then combat squad all of them.

And I would ditch the 10 tacs in drop pods, you already have 4 scoring units if you replace the honor guard. Thats around 39 marines, which is quite a lot. Then I would take the points from the tac squads
(which I think is 140+70=210) then you can get a storm talon and maybe an aegis with the reserve thing? I dont know what it is called but it comes stock

So then I would stick my centurions and TFC behind the aegis, Fortify the aegis to give the centurions a much needed 3++ cover save, and put them smack dab in the middle of the board.
And they really cannot avoid getting shot, since the min range on those guns are 48''

So you deploy behind that thing, and will have a very good chance of surviving, especially if nightfighting comes into effect, then you would drop the sternguard pretty much wherever he/she is set up and just rapid fire the snot out of him/her. The storm talon would also come in and probably do a strafing run taking out some models too, or try to take out an enemy flyer because your list is very prone to the heldrake!

But if you want to run a list with those models, I dont get the point of 2 5 tac squads in drop pods, when you can combat squad them.



Keep in mind that Kantor makes Sternguard scoring, not troops. They remain "elite slot" so i can not have more than 3 squads.
I also need to have the tacticals ans the necessary troops.
I am quite certain i can not bolster an Aegis line. That would be much awesome
   
Made in us
Fresh-Faced New User





Well then I would not put him in a drop pod with honor guard, considering they would just get shot up as they do not have the kick in the door firepower like the sternguard.

In THAT case I would throw Kantor in one of the pods of sternies, take a single drop pod of 10 tacs with a combi grav, plasma and melta.

Then you have

Kantor

Sternies x 9 w/ drop pod (combi grav, combi melta)

Sternies x 10 w/drop pod (combi grav, combi melta)

Sternies x 10 w/drop pod (combi grav, combi melta)

Tacs x 10 w/ drop pod (combi grav, melta, plasma)

Scout x 5 w/camo cloaks and snipers

Cents x3 w/lascannons

TFC

Stock aegis

Storm Talon w/ AC

On a side note, I am not sure if it can be bolstered or not, but who cares just stick them in a ruin and youll get a 3++, and keep in mind all these guys can be combat squaded do be more efficient.
And that is a mean list.

This message was edited 1 time. Last update was at 2013/09/30 21:11:36


2000
2000
4000+ 
   
Made in sg
Wondering Why the Emperor Left





Terra

the problem with 6th Ed is that now DPs can only carry 10bodies, not 12. So 9menning a sternie for Pedro always feel like a waste to me.

OP, a 2000 hybrid list

HQ (275)

•Pedro Kantor (185) 

•chaplain (90) 

ELITES (725)
•sternguard (295) w/10 men,melta bombs, heavy flame,1 combi melta ,2 combi plasma ,2 combi grav

•Sternguard (295) w/10men ,melta bomb, 2 combi grav, 3 combi plasma, heavy flamer

•ironclad dreadnought (135)

HEAVY SUPPORT (455)

•stormraven gunship (205)
-extra armour (5)
-takes centurions w/Pedro and chaplain 
-takes ironclad dreadnought

•centurion devestators (250)w/3 suits ,omniscope,2 gravcannon & amp ,missile launcher

FAST ATTACK (125)
•Stormtalon (125) w/skyhammer missiles

DEDICATED TRANSPORT (105)
•Drop pod (35)
-takes sternguard
•Drop pod (35)
-takes sternguard
•Drop pod (35)
-takes tactical squad

TROOPS (315)
•Tactical squad (175) w/10men ,grav gun, vet sgt ,multi melta

•scout squad (140) w/10men ,snipers ,camo cloaks

So T1, sternies drop in with a punch, T2 raven comes in with its payload to to assault your opponents already gakked unit,finishing the job. Everything else should be pretty straightforward

This message was edited 1 time. Last update was at 2013/10/01 00:06:54


I have been toying about with the idea of 3 10men sternie squad w/combi weapons with Pedro, chappie and a librarian with null zone and done shield all in drop pod 
   
Made in gr
Perfect Shot Ultramarine Predator Pilot




I admit i do not see the functionality of your proposal...
How would the Chaplain be useful when he arrives with Pedro and devastator centurions?
And on a second note, i find the Raven quite inefficient and unreliable when it comes to transporting assault units
   
 
Forum Index » 40K Army Lists
Go to: