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![[Post New]](/s/i/i.gif) 2013/09/30 20:09:25
Subject: eIrusk list 35pt
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Member of the Ethereal Council
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So here is my Eirusk list
Supreme Kommandant Irusk
War Dog
Juggernaut
Doomreavers w/ UA
6 IF pikemen w/ UA
Full Man-o-war Demo Corps
Greylord Ternion
Widowmakers.
The basic plan with to run the Doomreavers with the democorps so the corps can shield them.
The Ternions can make things easier to hit or can place smoke on the Democorps to up their Defense(Then cast Irusks movement power to move them behind the clouds so they cannot be targeted.
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![[Post New]](/s/i/i.gif) 2013/09/30 20:31:42
Subject: Re:eIrusk list 35pt
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Drakhun
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My big issue with this list is that its slow and doesn't do anything with FFE.
I would look at something like this
Supreme Kommandant Irusk (*5pts)
* Behemoth (13pts)
* War dog (1pts)
Doom Reavers (Leader and 5 Grunts) (6pts)
* Greylord Escort (2pts)
Iron Fang Pikemen (Leader and 9 Grunts) (8pts)
* Iron Fang Pikemen Officer & Standard (2pts)
Man-o-war Demolition Corps (Leader and 2 Grunts) (6pts)
Iron Fang Kovnik (2pts)
This gives you a mobile gun platform in Big B, resilient troops in the IFP, and Demo Corp. The IFK is there to speed them both up (and the MOW need it), and the doomies can act as a speed bump till the other troops arrive.
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![[Post New]](/s/i/i.gif) 2013/09/30 20:50:31
Subject: eIrusk list 35pt
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Member of the Ethereal Council
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It is not really that slow with things like eirusks spell that I cant remember but allows for 3 inches of movement after all activations
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![[Post New]](/s/i/i.gif) 2013/09/30 21:15:21
Subject: eIrusk list 35pt
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Drakhun
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hotsauceman1 wrote:It is not really that slow with things like eirusks spell that I cant remember but allows for 3 inches of movement after all activations
Tactical Supremacy is a great spell, its cost 2 but only 6" so you will have to have eIrusk up pretty close to get much use out of it. the IFP is 2 points and gives you the same movement while in shield wall....
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![[Post New]](/s/i/i.gif) 2013/09/30 23:22:50
Subject: eIrusk list 35pt
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Member of the Ethereal Council
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Also, anyway I can not have to get the behemoth and more pikemen? I dont have any and I want to try to build off what i have
(Irusk, Widowmakers, 6 IFP, Juggernaught, Decimator, Marksman and a Destroyer)
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![[Post New]](/s/i/i.gif) 2013/10/01 00:13:54
Subject: eIrusk list 35pt
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Dakka Veteran
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darefsky wrote: hotsauceman1 wrote:It is not really that slow with things like eirusks spell that I cant remember but allows for 3 inches of movement after all activations
Tactical Supremacy is a great spell, its cost 2 but only 6" so you will have to have eIrusk up pretty close to get much use out of it. the IFP is 2 points and gives you the same movement while in shield wall....
Tactical supremacy is an upkeep that allows a single unit to advance 3" at the end of your turn I believe. Automatically Appended Next Post: I would second acquiring a target for FFE it is just that good. A mortar could be a fine target. Herne and Joanne mercs with valachev to make them faction models would work as well but would cost a lot more points. I think at 35 pts, you need a better/ more well rounded jack especially since it will be your only jack. Behemoth or spriggan would be fine choices. Why do you have the greylords? The demo corps? I would drop one of them in favor of a better warjack and more single wound troops.
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This message was edited 1 time. Last update was at 2013/10/01 00:18:57
71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters |
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![[Post New]](/s/i/i.gif) 2013/10/01 00:30:30
Subject: eIrusk list 35pt
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Member of the Ethereal Council
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Because I like the models. And Greylords to have some fun with. like clouds and other such things
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![[Post New]](/s/i/i.gif) 2013/10/01 01:40:38
Subject: eIrusk list 35pt
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Drakhun
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Well derp on me, I forgot it was an upkeep spell.
There is nothing wrong with playing the models you have and like. The list will most likely struggle in a tournament because you will be much slower than your opponent and out gunned do to low model count. Keep in mind that the extra movement comes at the end of the turn, it does nothing for charging or running.
If playing for fun, who cares. Enjoy your models and see if you can make em work the way you want them to.
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![[Post New]](/s/i/i.gif) 2013/10/01 02:15:59
Subject: eIrusk list 35pt
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Member of the Ethereal Council
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Well Im not much of a tourney player(And I do plan on expanding after the fact to other models)
And isnt most of kahdor slow?
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![[Post New]](/s/i/i.gif) 2013/10/01 02:30:52
Subject: eIrusk list 35pt
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Drakhun
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Khador can be surprisingly fast. Depends on the list you are running and what buffs a caster can give out.
I can't think of a faster list than the 3vlad tier (charge of the horse lords) where everything except Drago is cavalry. But yes our jacks are all base speed 4....
God I need to get my two units of Uhlans to finish that list already.....
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![[Post New]](/s/i/i.gif) 2013/10/01 19:36:09
Subject: eIrusk list 35pt
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Member of the Ethereal Council
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What is I was to take away the ternions and add a destroyer?
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![[Post New]](/s/i/i.gif) 2013/10/01 19:57:53
Subject: eIrusk list 35pt
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Drakhun
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If you dropped the Grey Lords you could effectively swap out the jug for a devastator and a mortar crew. The devastator is fun for running up and holding a zone (arm 25 is no joke) until the MOW can get there , and the mortar crew with a 20" range will cover just about all of the zones (and is a great target for FFE) and harass most opponents.
Supreme Kommandant Irusk (*5pts)
* Devastator (9pts)
Doom Reavers (Leader and 5 Grunts) (6pts)
* Greylord Escort (2pts)
Iron Fang Pikemen (Leader and 5 Grunts) (5pts)
* Iron Fang Pikemen Officer & Standard (2pts)
Man-o-war Demolition Corps (Leader and 4 Grunts) (9pts)
Widowmakers (Leader and 3 Grunts) (4pts)
Winter Guard Mortar Crew (Leader and Grunt) (3pts)
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![[Post New]](/s/i/i.gif) 2013/10/01 22:19:13
Subject: Re:eIrusk list 35pt
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Longtime Dakkanaut
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Just random tips... but others have likely covered a few....
EIrusk is my main Caster. I love him for how his passive special simply changes up how so many units are played. Acquiring LOS through friendlies? SURE. Charging through the same? Awesome. Point is, while he isn't some over-powered monster, EIrusk makes shooty lists more fun to shoot, and gets squishy melee to the front lines, and bolsters them to silly heights thanks to Battle Lust.
Random items...
1. EIrusk LOVES the WG Mortar Crew. Fire for Effect means he can put a nasty hurt wherever he wants it. I've never loved Mortar Crew, but with him they're as good as they are going to be. Cheap too.
2. Spriggan, all day, every day. :-p If you're getting one Jack, and you probably are, Spriggan will help shore up a shield wall, and bonded, becomes even more of a tank. Plus, "Flare" has such amazing utility and helps in so so many cases.
3. Doom Reavers? Eh.... They can't be Battle Lusted, which kind of stinks. It takes more finesse to run them well, but I suggest Kayazy Assassins with Underboss. Battle-Lusted, with Gang, and the Underboss' mini-feat, these guys can be SCARY and can snatch victories out of nowhere. Plus, no one really seems to run them right now at least in my meta, which makes them a further surprise.
4. Windowmakers are a scalpel and can plink away from safety with EIrusk. Almost an auto-include if your opponents like support mercs, valuable solos, etc... Automatically Appended Next Post: A couple extra items, as I miss read the OP.
- Don't take the MoW Demo Corp. They're good as they're going to get with EIrusk, but IMO still not worth the points. How many people really run Jack/Beast heavy to a degree where they'll get their money's worth? You have better options.
- Controversial... but I like MoW Shocktroops better than IFP as the big screening wall. They'll be cheaper, and won't need a UA, and physically take up almost the same amount of space... Between them and Spriggan, your front-line wall will be durable, and Shocktroops will certainly take a pounding long enough to deliver your REAL forces. Plus... we all own the damn things thanks to the 2-Player Starter... might as well give them their one moment in the sun. :-p
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This message was edited 1 time. Last update was at 2013/10/01 22:26:14
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2013/10/02 00:48:41
Subject: eIrusk list 35pt
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Member of the Ethereal Council
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darefsky wrote:If you dropped the Grey Lords you could effectively swap out the jug for a devastator and a mortar crew. The devastator is fun for running up and holding a zone (arm 25 is no joke) until the MOW can get there , and the mortar crew with a 20" range will cover just about all of the zones (and is a great target for FFE) and harass most opponents.
Supreme Kommandant Irusk (*5pts)
* Devastator (9pts)
Doom Reavers (Leader and 5 Grunts) (6pts)
* Greylord Escort (2pts)
Iron Fang Pikemen (Leader and 5 Grunts) (5pts)
* Iron Fang Pikemen Officer & Standard (2pts)
Man-o-war Demolition Corps (Leader and 4 Grunts) (9pts)
Widowmakers (Leader and 3 Grunts) (4pts)
Winter Guard Mortar Crew (Leader and Grunt) (3pts)
I already have most of that. Im just trying to build a list of what I have and not what everyone says I need to get. I looked at othe MOW and they dont appeal to me.
I like morters so cool. and thanks
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