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![[Post New]](/s/i/i.gif) 2013/10/02 19:40:28
Subject: Trouble with Black Legion Sorcerer loadout
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Ork-Hunting Inquisitorial Xenokiller
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I want to ally in a Black Legion sorcerer with the Last Memory of Yuranthos (6-18” nova) to my necrons but am unsure of the best unit to join him to or the best way to kit out the sorcerer .
I’ve come up with a few options that I think might work,the sorcerer could either
Take terminator Armour and deepstrike
Take a Seeker and outflank
Take a bike to move fast and gain some survivability
Take a palanquin walk up the board slowly with a tough unit
Most of these options have pro and cons and are best utilized with different support units.Thoughts ?
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![[Post New]](/s/i/i.gif) 2013/10/02 20:02:09
Subject: Trouble with Black Legion Sorcerer loadout
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Stone Bonkers Fabricator General
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A bike can work, but then you are putting a nonfearless character in a non fearless squad and everybody only has 3+ saves. Still I think it might be best
In TDA you need to DS him with other terminators. they can blast with their combiweapons and be a mild distration, but again not fearless and expesnive.
On a steed, you need to take a mark. a mark that would prevent you from being with MoN spawn. But with regular spawn, you are fearless, you just are vunerable to Str10 as you are only T5.
No Palanquin. You would have to take MoN and being slow isnt a good. TDA would work better for walking, as it is cheaper and gives you the 2+ and 5++
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/10/03 00:13:34
Subject: Trouble with Black Legion Sorcerer loadout
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Executing Exarch
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The TDA is pretty good with a unit of oblits. You drop in, blast something important, and then use the maximum spread nova to blind the whole opponent army.
The bike is good too. Put him in with a unit of MoN spawn or bikers and run up to the opponent early on.
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![[Post New]](/s/i/i.gif) 2013/10/03 02:49:34
Subject: Re:Trouble with Black Legion Sorcerer loadout
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Ork-Hunting Inquisitorial Xenokiller
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Running him with bikes or spawn uses up a Fast slot would it be worth losing the heldrake? or would it be better to stick him with a different FOC slot ?Running him with spawn seems a bit counter intuitive since your putting a shooting unit with a CC unit..
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![[Post New]](/s/i/i.gif) 2013/10/03 03:50:07
Subject: Re:Trouble with Black Legion Sorcerer loadout
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Executing Exarch
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azgrim wrote:Running him with bikes or spawn uses up a Fast slot would it be worth losing the heldrake? or would it be better to stick him with a different FOC slot ?Running him with spawn seems a bit counter intuitive since your putting a shooting unit with a CC unit..
2 hellturkeys is usually the sweet spot anyways.
Well he can be pretty decent in CC (biomancy FTW). More than anything though the spawn are cheaper ablative wounds and once a unit is blinded the spawn+sorcerer should be able to beat most things in CC.
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![[Post New]](/s/i/i.gif) 2013/10/03 04:20:29
Subject: Re:Trouble with Black Legion Sorcerer loadout
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Ork-Hunting Inquisitorial Xenokiller
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The intent is for chaos allies so only one Fast slot.If it was a main force then I agree with the two drakes
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![[Post New]](/s/i/i.gif) 2013/10/03 04:26:14
Subject: Trouble with Black Legion Sorcerer loadout
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Executing Exarch
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See now that is big news. I would go oblits+TDA sorcerer. You can drop in and cause some serious damage no matter what opponent you face.
What are you allying with? If daemons it could be funny to make the oblits MoT so the grimoire could buff them to 2++.
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![[Post New]](/s/i/i.gif) 2013/10/03 04:32:18
Subject: Re:Trouble with Black Legion Sorcerer loadout
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Ork-Hunting Inquisitorial Xenokiller
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Im want to ally him to my necrons ....
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![[Post New]](/s/i/i.gif) 2013/10/03 06:00:08
Subject: Re:Trouble with Black Legion Sorcerer loadout
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Executing Exarch
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Well I had a reading comprehension failure. Your first post was clear on that.
I stand by the oblits but I recommend MoN on all units involved. I also recommend maxing out ML and getting a spell familiar for the sorcerer as he dies if you fail the psychic test for that WC 2+ power and you can empower the nova up to 18"...that is big.
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![[Post New]](/s/i/i.gif) 2013/12/22 18:34:11
Subject: Re:Trouble with Black Legion Sorcerer loadout
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Ork-Hunting Inquisitorial Xenokiller
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I have ran the sorcerer a few times and have found that ..
With Terminator armor with oblits - He can drop down and blast his nova without much problems unless I face something with intercept.But once he drops he's slow and cant fully use his debuffing and if I start the oblits on the table he is too slow to get in range .
On a bike with Bikers-The bike is nice for getting around the table but the bikers are almost useless and not worth their points or losing the Heldrake.
I was looking at running him with a large unit of cultists on a bike and just run them up the field but I dont know if this would be worth it
cost for each
400 with bikers
338 with oblit
300-360 with 25-35 cultists
Has anyone had luck running this guy?
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![[Post New]](/s/i/i.gif) 2013/12/22 21:36:55
Subject: Trouble with Black Legion Sorcerer loadout
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Executing Exarch
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Are you using the full nova. 18-24" range is massive.
Otherwise have you thought about running him on a bike with spawn? They would be mobile and less cost per wound. They would also want to close into melee anyways.
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![[Post New]](/s/i/i.gif) 2013/12/22 23:14:15
Subject: Re:Trouble with Black Legion Sorcerer loadout
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Ork-Hunting Inquisitorial Xenokiller
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max range is 18 since you are only able to put 3 warp charges into it.I have ran him with spawn and the spawn seemed to be ok but I have found that in CC is not where I want the sorcerer to be,namely because he needs to challenge .
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![[Post New]](/s/i/i.gif) 2013/12/23 00:05:12
Subject: Trouble with Black Legion Sorcerer loadout
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Executing Exarch
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What sort of powers are you taking for the rest of his stuff?
Also are you closing large numbers of threats on the opponent (which tends to prompt castling) or do you run a more defensive list?
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![[Post New]](/s/i/i.gif) 2013/12/23 01:23:08
Subject: Re:Trouble with Black Legion Sorcerer loadout
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Ork-Hunting Inquisitorial Xenokiller
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I normally run all of this powers of of telepathy hoping to get something like invis ,puppet master or hallucinate.
As far was what I run,it is more or less balanced with assault and shooting
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![[Post New]](/s/i/i.gif) 2013/12/23 02:44:23
Subject: Re:Trouble with Black Legion Sorcerer loadout
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Executing Exarch
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So how close are you DS to the first target? If you DS just to within 12" of the first target (you have a very good chance to scatter less than 6" away from the target unit) you have a 24" malediction you would have to have the two targets more than 36" from each other. That is a very significant range.
A balanced shooting and assault list could mean a huge variety of things. I run white scars and they are a perfect blend of these but they sure are different than my FMC CD which are also a perfect blend of these...I am more curious if you are throwing down 4-6 major threates into the opponent's deployment zone (short range shooting or assault doesn't matter) or is it 1-2 threates and the rest hangs back doing it's thing.
http://www.dakkadakka.com/dakkaforum/posts/list/565224.page
As an example this is my list that uses a similar unit that I have been toying around with. It is pretty effective but the positioning during turn 2 is absolutely critical. If I place the sorcerer poorly or scatter to a bad position he will waste a turn or more of his powers. I usually can find some use for him but it may not be optimal. To counter this I DS him as centrally as possible and DS another oblit unit near him. Either the opponent kills his oblits (and I jump the sorcerer to the other oblits) or they try to get away, but my board is mostly covered with zombies and the opponent can to evacuate a ~50" diameter circle in the middle of the board. Against some lists I really have to work (aka serpent spam) to crack all their shells open. Nothing is perfect though.
The thing this list has going for it though is it invites my opponent to stay on their board half and to castle up against the DS oblits to not allow them free reign. Then it gives them 2 reason why this is a bad idea; hellturkey and nova.
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![[Post New]](/s/i/i.gif) 2013/12/23 06:08:37
Subject: Re:Trouble with Black Legion Sorcerer loadout
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Ork-Hunting Inquisitorial Xenokiller
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Pretty sure you cant cast maledictions the turn you arrive from reserves.My list for the last tournament I went to was.
Sorcerer on a bike with 5 MoS bikers
10 cultists
tomb sypders
scarabs
2 Barges
6 wraiths with Destroy lord
5 warriors in nightsythe
5 warriors
Overlord in CCCB
That list didn't really use any Deepstrikeing but if I were to go that route I would do something like
2 nightsythes
heldrake
2 oblitz with sorcerer
Obyron with a Unit
Veil with a unit
That would give me alot of potential Turn 2 pressure but might be too much risk of interceptor
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