ninjafiredragon wrote:so you stated that rangers are "good allrounder unit that sits back and shoots / guards home objective"
sure they can gaurd objectives, put ther fire uotput is nothing. as in nothing. better to have a 5 man rangers squad, minimal to score objectives, as that is there only usefull role. they do aabsoloutly NOTHING agaisnt anything, but can survive decent.
Just for comparison – for a 10 man Defender Guardian squad fielding a Starcannon, you get 9 Rangers. 9 Shots mean 6 will hit, and one of them is statistically bound to end up with AP2. The five other hits would wound half the time, so that’s 2.5 wounds that don’t ignore armor. Add 0.5 wounds with AP2 to the total and now compare that to the Starcannon’s 1.33 hits and 1.11 AP2 wounds. Given terminators’ 5+ invulnerable save, that’s 0.74 dead termies from a Starcannon firing, compared to 0.416 + 0.33 = 0.75 from the 9 man Ranger unit’s fire as well as pinning. In other words: the Rangers can do more damage than the Starcannon can. Now add to this the fact that the Rangers perform better when faced with lighter infantry or monstrous creatures, and you’ll see how they are overall a good jack of all trades compared to the Defender Guardians, who excel only at repelling deepstriking/infiltrating units and specializing in taking out one particular type of unit with their heavy weapon (either termies or light infantry or tanks).
Take the Brightlance, for example. A 9 man Ranger squad shooting at a tank, during rolls for armor penetration, usually end up with a single die that gets an additional D3, so that’s 1 guaranteed glancing hit on AV10, 0.66 glancing hits on AV11 / pen on AV10 or 0.33 glancing hits on AV12 / pen on AV11.
Compare it to the Brightlance and its 0.56 glancing hits on AV10, 0.44 glancing hits on AV11/pen on AV10, 0.33 glancing hits on AV12, 13, 14/pen on AV11 and 0.22 penetrating hits on
AV 12, 13 & 14.
As you can see, the Ranger squad performs better against
AV 10 and 11, both glance
AV 12 equally, but glancing higher armor values and penetrating
AV 12 and above is where the Brightlance gets the upper hand. However, note that the Brightlance is only half as effective against termies as a Starcannon; and the Rangers already proved that they are better at taking out termies than the Starcannon is by a hair’s breadth. So really, a unit of rangers outperforms a Starcannon, a Brightlance, and even the Scatterlaser (2.22 wounds vs. the Rangers’ 3 wounds inflicted on light infantry). The Guardian Defenders' only strength lies in their mobility, as well as their short range firepower against infiltrators or deepstrikers. They are inferior to Rangers in every other way, including survivability when in cover (10 bodies profiting from a 4+ cover save aren’t as good as 9 bodies profiting from a 3+ cover save thanks to stealth)
ninjafiredragon wrote:Hawks arnt going to survive after ther drop also, so deifntly no anti tank. Swooping hawks would be better traded for war spiders, better all round unit.
Dont underestimate the new Swooping Hawks. They can deep strike with pin point precision now, so I can make maximum use of
LoS and deploy them where the enemy wont be able to pour fire at them. Plus, with their 13"-24" (move + assault range), I can afford to deploy them a bit away from the tank I want them to assault next turn with their haywires. 8 guys assaulting a tank with 3 Hull Points means its pretty much wrecked...and this wreck can then be used as cover before the hawks move in the next turn.
ninjafiredragon wrote:wraithgaurd are "primary" objective grabbers? no.... they should be primary rush/attack/killing squad. wasting 300+points if your using them to sit on an objective.
By "primary" objective I mean the objective the enemy is sitting on with the bulk of his forces. His home objective. And D-scythe Wraithguard are perfectly suited to clear that one out. 13"-24" movement of the Wave Serpent on turn 1 (how far I want to move depends on enemy positioning) to gain Flat Out means in the enemy round of shooting my Wave Serpent has a 3+ cover save thanks to Jink + Flat Out + Holofield. I'd like to see him strip 3HPs from an AV12 vehicle with a 3+ cover save in a single turn of shooting that hasnt used its shields and thus can scale down 83.33% of penetrating hits to glances. Then, 6" movement from the Wave Serpent on turn 2 + 6" disembarktion = 5 D-scythe flamers are in range of his most densely packed formations.