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Made in at
Slashing Veteran Sword Bretheren






HQ: 165P.

Captain
weapons: The Burning Blade, Boltpistol, Frag and Krak Grenades
wargear: Iron Halo, Artificer Armor
ability: Chapter Tactics (Black Templars)


My close combat monster. 4 attacks base, 5 on charge, all at Strength 7 and Initiative 5. For defence, he has a 2+/4++ going for him. He will join a 9 man strong crusader squad in the Drop pod and using drop pod assault, will drop right into the heart of the enemy firebase. The squad's flamer will take care of the nearest infantry unit; regardless if they survive the hail of fire during the opponent's turn and this guy charges into CC or not, it will shake up the enemy firebase long enough and draw enough attention from the rest of my army so that my units can safely reach the enemy firebase.


Elites: 619P.

Venerable Dreadnought
weaponry: Plasma Cannon, Missile Launcher

Ballistic Skill 5 makes for a reliable Plasma Cannon, so enemy terminators beware. At the same time, he has a Missile Launcher and can add a second blast marker to boost his light infantry hunting skills too. The S8 krak shot and the S7 of the Plasma cannon also makes for a semi-decent light vehicle hunter too, now that the strength of a blast marker doesnt get halved if the hole no longer sits on a vehicle's hull. His job is to simply patrol the battlefield and harass enemy tactics by his mere presence - the ability to make my opponent re-roll on the penetrating hit chart will keep him hopefully alive.

Terminator squad
5 Terminators
weapons: Cyclone-Missile Launcher, 5 Stormbolters, 4 Powerfists, 1 Power weapon (sergeant)

They deep-strike, target the side armor of vehicles, and if none are there, simply empty a hail of fire into enemy infantry formations. Not too sure what to do with these guys though; in the previous Black Templar codex they used to have an additional CML and tank hunters, now they've lost both, I feel a little disoriented. I don't think Assault Terminators are worth it because the Lightning Claw ones suck (AP3...I believe the AP2 powerfists of my regular ranged termies do a better job) and the TH + SS ones have 0 firepower and strike last, so there's a good chance they will get tied up by cheap infantry - their only purpose is to deal with monstrous creatures and soak up ungodly amounts of enemy firepower, but both of these are situational

Vanguard Veteran Squad
4 Veterans w. Boltpistols and CC-weapons
3 Veterans w. Boltpistols, CC-weapons and Storm Shields
2 Veterans w. Boltpistols and Power Axes
1 Veteran Sergeant w. Storm Shield and Powerfist
ability: Heroic Intervention

Another huge CC-unit. 3 attacks base per model, excluding the sarge, whose powerfist/storm shield combo however makes for a unit that can hopefully survive a challenge by an enemy IC and dish out instant death to enemy characters in turn. I got two power axes in the unit (cannot be picked by a challenge!) so they will strike last, but have 3 base attacks each and AP2, making this unit viable against enemy termies as well. Additionally, the unit is protected by 3 storm shields (4 in total), so enemies firing their AP3/2 weapons against them will hopefully be absorbed by the multitude of shields present.

Troops: 596P.

Black Templar Crusader Squad
6 Initiates w. Boltpistols and CC-weapons
1 Initiate w. Boltpistol and Power Axe
1 Sword Brother w. Boltpistol and Power Sword
1 Initiate w. Flamer
*dedicated transport:
Drop Pod w. Storm Bolter

The squad my HQ will be arriving on turn 1 in. They're there to draw attention and hopefully get into CC ASAP.

Black Templar Crusader Squad
7 Initiates w. Boltpistols and CC-weapons
1 Initiate w. Boltpistol and Power Fist
1 Sword Brother w. Boltpistol and pair of Lightning Claws
1 Initiate w. Melta
2 Neophytes w. Boltpistols and CC-weapons

This squad will start the game inside the Land Raider Crusader. It's job is to get to the enemy and tie them up in CC. I got a power fist hidden in the unit, and a character with a pair of lightning claws and 3 base attacks (incl. 1 for 2 ccws) that re-rolls all failed wounds, as well as a melta to take out armor should any be nearby. They can assault out of the Land Raider Crusader, and so should make it into CC by turn 2 (18" movement from the LRC on turn 1, then another 6" on turn 2, and then deploy the unit 6" in front of the vehicle's hull and charge 2D6". Correct me if I am wrong, but that means my squad has a CC "reach" distance of upto 42" in 2 turns.

Tactical Squad
4 Initiates w. Boltguns
1 Initiate w. Plasma Cannon

Scout Squad
4 Sniper Scouts w. Boltpistols, Sniper Rifles and camo cloaks
1 Sergeant w. Boltpistol, Sniper Rifle and camo cloak

These squads will stay back and secure any "home field objectives". The marines got their Plasma Cannon, and the scouts can infiltrate, so these guys can do their job fairly well I think.


Fast Attack: 85P.

Landspeeder
weaponry: Multi-Melta, Typhoon Missile Launcher

My tank hunter. Will arrive from reserve and hopefully deal a fatal blow to enemy armor. 12" melta range + 2 S8 krak missiles ought to do the trick in this one trick pony. The vehicle can also harass lone Monstrous Creatures such as Wraithlords.


Heavy Support: 535P.

Predator
weaponry: Autocannon, 2 side sponsons with 1 Lascannon each

Another tank hunter. Better safe than sorry. Should also work well against MCs, centurions and such. Couldnt afford the TL-Lascannon, but I think 2 shots from the Autocannon somewhat make up for it.

Land Raider Crusader
weaponry: Multimelta, twin-linked Assault Cannon, 2 side sponsons with 1 Hurricane-Bolter each
wargear: frag launchers, Power of the Machine Spirit, extra armor, searchlight, smoke launchers


The tank that will carry my main troops choice to the enemy. Got enough armor and guns on it´(plus extra armor and smoke launchers) to get the job done, I think.

Vindicator
weaponry: Demolisher Cannon, Stormbolter, additional Stormbolter
wargear: Searchlight, smoke launchers, siege shield


Killing heavy infantry is a job I enjoy doing.

Grand Total: 2000 Points
(49 models, 1 walker, 1 fast skimmer, 3 tanks, 1 drop pod)
3 scoring units



I stayed true to my Black Templar army and didn't make any major new changes with the advent of the new codex; I had to get rid of my squad of Sword Brethren since they are no longer in the new codex, so I divided them up as Vanguard veterans and sergeants for my Crusader squads. The Emperor's Champion is no longer needed for non-present vows, so he is gone, too.

This message was edited 18 times. Last update was at 2013/10/07 01:25:42


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in at
Slashing Veteran Sword Bretheren






I'm thinking about dropping the terminators and the 3 stormshields on the vanguard vets (keeping the shield on the sarge though), the extra armor on the LRC, the HK-Missile on the Predator as well as swapping the power fist on the crusader squad for a power axe to get a Whirlwind, a Stormclaw w. Skyhammer ML and a Land Speeder Storm with 3 boltpistol and cc-weapon Neophytes aboard plus the 2 from the Crusader squad moved here as well to form a 5 man scout squad, and thereby another scoring unit that is fast and fairly reliable (assault vehicle). What do you think?

HQ: 165P.

Captain
weapons: The Burning Blade, Boltpistol, Frag and Krak Grenades
wargear: Iron Halo, Artificer Armor
ability: Chapter Tactics (Black Templars)



Elites: 364P.

Venerable Dreadnought
weaponry: Plasma Cannon, Missile Launcher

Vanguard Veteran Squad
4 Veterans w. Boltpistols and CC-weapons
2 Veterans w. Boltpistols and Power Axes
1 Veteran Sergeant w. Storm Shield and Powerfist
ability: Deep Strike, Heroic Intervention


Troops: 941P.

Black Templar Crusader Squad
6 Initiates w. Boltpistols and CC-weapons
1 Initiate w. Boltpistol and Power Axe
1 Sword Brother w. Boltpistol and Power Sword
1 Initiate w. Flamer
*dedicated transport:
Drop Pod w. Storm Bolter

Black Templar Crusader Squad
7 Initiates w. Boltpistols and CC-weapons
1 Initiate w. Boltpistol and Power Axe
1 Sword Brother w. pair of Lightning Claws
1 Initiate w. Melta
*dedicated transport:
Land Raider Crusader
weaponry: Multimelta, twin-linked Assault Cannon, 2 side sponsons with 1 Hurricane-Bolter each
wargear: Frag launchers, Power of the Machine Spirit, searchlight, smoke launchers


Tactical Squad
3 Initiates w. Boltguns
1 Initiate w. Plasmagun
1 Initiate w. Plasma Cannon

Scout Squad
5 Scouts w. boltpistol & cc-weapons
*dedicated transport
Land Speeder Storm w. Jamming Beacon, Cerberus Launcher & Heavy Flamer

Scout Squad
4 Scouts w. Boltpistols, Sniper Rifles and camo cloaks
1 Scout sergeant w. Boltpistol, Sniper Rifle and camo cloak


Fast Attack: 210P.

Landspeeder Typhoon
weaponry: Multi-Melta, Typhoon Missile Launcher

Stormtalon (Flyer)
weaponry: Skyhammer Missile Launcher, twin-linked Assault Cannon


Heavy Support: 320P.

Predator
weaponry: Autocannon, 2 side sponsons with 1 Lascannon each


Whirlwind
weaponry: Whirlwind multiple missile launcher
wargear: searchlight, smoke launchers

Vindicator
weaponry: Demolisher Cannon, Stormbolter, additional Stormbolter
wargear: Searchlight, smoke launchers, siege shield



Grand Total: 2000 Points
(39 models, 1 walker, 1 fast skimmer, 1 flyer, 4 tanks, 1 drop pod)
4 scoring units

This message was edited 13 times. Last update was at 2013/10/07 01:26:00


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in au
Boosting Space Marine Biker




I'd swap the vindicator for another autocannon las sponson predator. With your cm dropping in I'd be worried about dropping pie plates anywhere near him.

I'd also drop venerable status, not worth it.

I'd also drop that lone speeder, it won't survive long.

With the points earnt back I'd get a second stormtalon. Two is three times better than one. One will usually get torn down the second it comes on, whereas two adds survivability.

Just my two cents.

Cheers

Solid Fists 2000 wip 
   
Made in us
Fresh-Faced New User




The problem with the drop squad is they will die and they get 2 vp in every mission, 4 in purge the alien which in the end may not be worth it.
   
Made in at
Slashing Veteran Sword Bretheren






I'm beginning to like the 2nd list more due to the extra flexibility it offers in terms of scoring units - I can afford to lose some now compared to list 1.

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in au
Boosting Space Marine Biker




The points cost on your chapter master is wrong.

Solid Fists 2000 wip 
   
Made in at
Slashing Veteran Sword Bretheren






argh, he was meant to be a captain

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
 
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