FIRST EDIT -
Made the mistake of throwing two vet squads under a platoon command. Fixed that, and broke apart the Ordnance Battery into three separate Basilisk units. Thanks Talore!
SECOND EDIT -
Spending my last 10 points in the pure blob list on an AC for my CCS. Thanks jitactical!
THIRD EDIT -
Revised the post a bit, putting up a detailed listing of both army list ideas.
FOURTH EDIT -
Dropped the Techpriest on Army 2, dropped closed compartments for the Bassies on both armies. Small revisions to Army 1, big revisions to Army Two's Veterans. Put Heavy Flamers on all of my Bassies in fear of scouts/drops.
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Some notes -
Always been a
40k fanboy, but I'm still pretty new to the
TT game. Got myself a Cadian battleforce and I've had bedroom eyes on building my little crew into an artillery based army ever since. I'm not looking to be super competitive but I want to hold my own against most armies.
-I'm pretty set on the Basilisks and
MoO. Just the sort of lore/mood I'm going for.
-It being an Arty based gunline army, the
ADL makes sense, especially with the Quadgun since I have no Vendettas (and really don't want any, it seems a typical practice and I'm a tactical hipster.)
-The basilisks +
MoO will tear most horde armies apart, which is why I've got Lascannons on all my blobs.
-Marbo because Marbo.
-Regimental Standard + Commissars on all my blobs =
FOLLOW MY EXAMPLE OR I WILL MAKE YOU ONE.
-Power weapons and flamers everywhere for when I'm forced to inevitably get in close with the toughguys. I'm planning to lose a ton of guys but win by attrition. From what I've gathered I'm not particularly fond of plasma weaponry but I can be convinced to see reason by an
IG vet or two.
-ARMY LIST TWO SPECIFIC:
-Got Chimeras for my vets. Army one would pretty much involve hurling one or two blobs to fight and capture objectives while my Basilisks do work, while Army Two has the Vets-in-Chimeras doing the footwork while the blobs stick with the gunline and lay down all the fire, unless the vets get in deep trouble or simply die.
-Shotguns on my vets for when the badguys get close. I like the idea of trading a melee attack for a ranged attack in that situation, especially when they're on Overwatch and they get close. Blam-blam. And I just really like shotguns in general and it fits the lore I'm going for with this particular army. Tell me why this is a bad idea from a practical-tactical standpoint.
-I'm trading off one Lascannon on Platoon 3 for two missile launchers, and trading the Lascannon for a mortar on my
CCS. That leaves Two Lascannons, two missile launchers, and a mortar. I've got one metla on each of my vet squads, but I still worry about Mech heavy lists.
-I've heard mixed things about spending too many points on your Guardsmen, but with there being only two vet squads in Chimeras I definitely like the idea of more survivability. I can drop the doctrines and get them more meltas each, or get another Vet squad, but I won't be able to afford another Chimera for them.
I'm inclined to like Army Two more, just because having a fair mass of infantry with some elite badasses carrying
RPGs and Shotguns is more appealing than just a big horde of Guardsmen. But as much as I like fielding an army that I find as cool as possible, I also find winning now and then to be pretty cool.
---ARMY ONE 1498 pts---
HQ - 127
Company Command Squad -
MoO, Regimental Standard, Lascannon, Power Weapon, Bolt Pistol
Troops - 831
PLATOON 1 - 277
Platoon Command Squad - Power Weapon - Bolt Pistol
Infantry Blob - Commissar with Power Weapon - Flamer X3 - Lascannon - Mortar
PLATOON 2 - 277
Platoon Command Squad - Power Weapon - Bolt Pistol
Infantry Blob - Commissar with Power Weapon - Flamer X3 - Lascannon - Mortar
PLATOON 3 - 277
Platoon Command Squad - Power Weapon - Bolt Pistol
Infantry Blob - Commissar with Power Weapon - Flamer X3 - Lascannon - Mortar
Elite - 65
Marbo - 65
Heavy Support - 375
Basilisk - Heavy Flamer
Basilisk - Heavy Flamer
Basilisk - Heavy Flamer
Other - 100
Aegis Defense - Quad Gun
---ARMY TWO flat 1500 pts---
HQ - 100
Company Command Squad -
MoO, Regimental Standard, Mortar
Troops - 860
PLATOON 1 - 270
Platoon Command Squad - Power Weapon
Infantry Blob - Commissar with Power Weapon - Flamer X3 -
Lascannon
PLATOON 2 - 270
Platoon Command Squad - Power Weapon
Infantry Blob - Commissar with Power Weapon - Flamer X3 -
Lascannon
PLATOON 3 - 320
Veteran Squad - Chimera, Grenadier Doctrine, Melta X1, Missile Launcher, Shotgunn,
Veteran Squad - Chimera, Grenadier Doctrine, Melta X1, Missile Launcher, Shotguns
Elite - 65
Marbo - 65
Heavy Support - 375
Basilisk - Heavy Flamer
Basilisk - Heavy Flamer
Basilisk - Heavy Flamer
Other - 100
Aegis Defense - Quad Gun
Either way, the enemy choices are stay back and be torn apart by Basilisks or charge my line and be swarmed by blobs/power weapons/shotguns. Obviously it's a gunline army, so objective taking isn't my strongsuit, but I still have enough infantry that I'm relatively confident. Now, tell me why I shouldn't be and what I did wrong.

Thanks for reading.
-Cro
W