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Anybody get Dawn of War nostalgia from time to time? Couple years ago this game was boss. I saw this video and have the urge to reinstall it and download all the mods, lol.
Ravenous D wrote: 40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
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I saw that video a few months ago and added in the Steel Legion and Tyranid mods. Tons of fun, but the Steel Legion made me never want to play regular IG again.
I highly recommend that any players try both. The Firestorm mods are also good (Firestorm over Kronus and Firestorm over Karauva).
This message was edited 1 time. Last update was at 2013/10/06 23:35:29
I only load it up so that I can turtle on a map with decent choke points (Jungle Walls is probably my favourite, since it's also got the negative cover at the tips of the corridors) and have at an enemy army of Tyranid CPUs.
It's much more fun with mods that give you more firepower, and with permanent bodies on.
I get a nice feeling of satisfaction afterwards (even if I just outright quit the game due to a stalemate) just from looking at the amount of enemies killed.
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
There was a cool map you can play in Co-Op against a computer AI - the map comes with scripted commands and is specifically tooled to simulate a siege of a Chaos fortress.
Firestorm was pretty amazing honestly, however tedious it may have been.
I miss setting up a 2 player vs all Ork armies game with a buddy and playing for hours trying to survive and with Firestorm you could actually win a setup like that.
Shadowkeepers (4000 points)
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There is currently a mod in development that might be of interest to some people, called Dawn of Coalesence.
On the one hand, I think it will likely turn out to be a giant mess - their end goal seems a bit TOO massive, and possibly impossible to actually pull of well - but at the same time, who knows, they could pull it off and make something amazing.
Verses wrote: There is currently a mod in development that might be of interest to some people, called Dawn of Coalesence.
On the one hand, I think it will likely turn out to be a giant mess - their end goal seems a bit TOO massive, and possibly impossible to actually pull of well - but at the same time, who knows, they could pull it off and make something amazing.
Verses wrote: There is currently a mod in development that might be of interest to some people, called Dawn of Coalesence.
On the one hand, I think it will likely turn out to be a giant mess - their end goal seems a bit TOO massive, and possibly impossible to actually pull of well - but at the same time, who knows, they could pull it off and make something amazing.
Nostalgia: The act of convincing yourself that the past was better than it actually was at the time.
I don't miss DoW1. It was fun for a while, but better games have been made. The mods really don't make up for the base DoW gameplay, for me.
This message was edited 1 time. Last update was at 2013/10/07 13:36:08
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
But the gameplay still needs to be good, or at least tolerable, for the awesome to be worth anything.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
I think a combination of the setting and the gameplay is what kept me and my mates on playing it for a very long while...Don't get me wrong, I do not by any means think it is perfect. At the same time, it's good enough that we were definitely able to enjoy it for a very long time.
There was enough there for a bit of a challenge when it came to outsmarting friends and predicting and countering what they would do, and for feeling decidedly cool when the last of your guys cut/gunned down the last of theirs. Customizing the paint scheme was a neat little touch that felt like it personalized the army, and mods added to what was already there to keep things fresh.
But, I can understand that if the base gameplay didn't appeal to you, no amount of modding was ever really going to fix that.
Melissia wrote: But the gameplay still needs to be good, or at least tolerable, for the awesome to be worth anything.
The gameplay is good. I think a lot of people find it too quick, you have to think on your feet quickly - as opposed to the slower, more plodding place of DOW2.
Dark crusade is my game i played most on steam. Got 163 hours logged on it! Moved to Soulstorm because i needed something different, and I'm pretty close to beating it!
after i do that i'm gonna download mods... anyone know a good space marine biker mod?
Melissia wrote: But the gameplay still needs to be good, or at least tolerable, for the awesome to be worth anything.
The gameplay is good. I think a lot of people find it too quick, you have to think on your feet quickly - as opposed to the slower, more plodding place of DOW2.
Are you sure you don't have that backwards? I always found DoW1 plodding compared to DoW2's faster microbased combat.
Let's not turn this thread into a DoW1 vs DoW2 fight - we know that some people prefer the latter and may even hate on the first. That won't change just because of yet another discussion, just like the players that loved the 1st game won't suddenly switch around just because someone on the internet tells them their opinion is wrong.
Whatever happened to Firestorm over X anyways? Last time I checked a long while back they were having issues. Has any new updates been produced since then?
Melissia wrote: But the gameplay still needs to be good, or at least tolerable, for the awesome to be worth anything.
The gameplay is good. I think a lot of people find it too quick, you have to think on your feet quickly - as opposed to the slower, more plodding place of DOW2.
Are you sure you don't have that backwards? I always found DoW1 plodding compared to DoW2's faster microbased combat.
DOW 1 allowed you to micromanage everything though. If you wanted to be busy *all* the time, you could. It's just that a lot of it was optional - you can blitz through Dawn of War without using grenades, psychic powers, most weapon upgrades, deep-strikers, etc. DOW2 seemed much more like, an event happens, you react. Then the next thing happens, and you react.
The biggest thing I didn't like in dawn of war 1 was the pathfinding problems and yes they existed. "Hello little guardsmen. You want to get my baneblade stuck against terrain so that I can lose the fight? Ok that's cool."
Whereas in dawn of war 2 in multiplayer you would play ring around the rosy with capturing points which they took expansions till you could reinforce somewhat. Not that it helps much but it gets annoying. That and I don't like the ridiculous fleeing where a unit could run at like 2.5x speed back to its base when in danger of losing horribly. Finally there was the ultimate infinitely hard to kill super-structure one building base instead of the many buildings to use.
As far as I see it dawn of war 2 had some good things but ultimately I prefer dawn of war 1. Perhaps that's because I only played dawn of war 2 vanilla though whereas I played all the dawn of war 1 games esp. winter assault being the imperial guard fan I was at the time. Perhaps if I play retribution that'll change my mind but I don't like the idea of one super-structure which takes multiple attacks back and forth to destroy. I hate going from assaulting a base while holding most of the points on the map to being repelled back because it takes 10 mins. to kill the super-structure. The main game option turned into capture and hold and I hate those missions. I prefer straight up kill everything. So taking 10 mins. to kill one structure is kind of dumb.