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![[Post New]](/s/i/i.gif) 2013/10/06 19:36:34
Subject: How to make a competitive GK list without Inquisition or psyflemen dreads?
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Sinewy Scourge
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So I've been trying to get a list as GK but there has been no success as how to get a decent list without the 2 components above.
Everything just seems slow and is missing something all together...
What I would like is to utilize 2 Dreadknights and something else to make the list good.
Any suggestions?
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40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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![[Post New]](/s/i/i.gif) 2013/10/06 19:55:47
Subject: How to make a competitive GK list without Inquisition or psyflemen dreads?
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Is 'Eavy Metal Calling?
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It is certainly possible to make a solid GK list without any Inquisition elements, and the same for Psyfleman dreads.
You should probably try and base the list around GKSS as far as troops goes, as the biggest problem with GK at the moment is low model count, and SS are your cheapest (and therefore most numerous) option for troops. You should be looking at 30 SS for the first 1k points I'd say. After that, you can add in some termies, as point for point, it comes down to this: Termies=better in CC, more durable against AP3 and small arms, while equal points of strikes=better shooting (more shots for the points), more numerous, more mobile but worse in CC.
From that base, if you want to use dreasknights, the best way to do so is with heavy incinerator, teleport and Greatsword if you have the points. Pair 2 of these with a couple of mid to large interceptor squads and pull a mass shunt early on, getting as much in the face of your enemy as possible. This allows you to use the strikes to either take out weaker targets or go for objectives or good positions.
For HQ, I'd say take a libby or a GM, depending on whether you want psychic/anti psychic (something you already have lots of) or psuedo-FOC manipulation (Grand strategy can make your shunting DKs scoring, so even more of the threat). GMs also are better in CC. I'd ignore brother-captains or champions, as the GM and Libby are far better. An Inq with a OSR or some grenades makes a nice second HQ, even if you don't bring any other inq elements, as the OSR can be nice (if situational) and a xenos grenade holder can massively boost a SS or termie squad for just a small number of points.
Adding a Stormraven for AA might be an idea, but I'd suggest keeping it empty as GK can't afford to lose expensive units in crashes. A Land Raider full of termies or two can make for a nice armoured spearhead for rhino-borne SS, giving you fast and threatening units that can support the DKs/interceptors faster.
That's all I can think of for now, hope it helps.
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![[Post New]](/s/i/i.gif) 2013/10/07 00:00:57
Subject: How to make a competitive GK list without Inquisition or psyflemen dreads?
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Sinewy Scourge
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nvm, the list was illegal...
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This message was edited 1 time. Last update was at 2013/10/07 00:20:43
40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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![[Post New]](/s/i/i.gif) 2013/10/07 00:48:22
Subject: Re:How to make a competitive GK list without Inquisition or psyflemen dreads?
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Hardened Veteran Guardsman
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How about the classic orbital strike list?
HQ consists of 2 grandmasters, equipped with orbital strike relays. They provide fire support, counter assault, make d3 units scoring each, AND can +/- 1 from your reserves (more on that later)
Elites are 3 techmarines, with orbital strike relays, for more bombardment
Troops are 2 min sized strike squads do deep strike onto objectives and generally disrupt the enemy. (remember, your techmarines/grandmasters will be taking your objectives)
Fast attack consists of 3 stormravens for air/anti air support, and can wreck havoc on both eldar serpent spam AND demon screamerstar, being equipped with mindstrike missiles, assault cannons, multimeltas, hurricane bolters and psybolts. These can also mop up weakened enemy units.
Finally Heavy Support, is not nessecary, but one thing you could do, is add a purgugation squad, who can shoot from behind LOS blocking terrain, like the strike relays. Their short range won't be a problem, as the enemy will have to come to you.
Add in other stuff according to taste, but all in all it's a pretty powerful army for around 23 models (cheap too)
I hope this helps, or was otherwise mildly amusing
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![[Post New]](/s/i/i.gif) 2013/10/07 01:07:12
Subject: How to make a competitive GK list without Inquisition or psyflemen dreads?
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Pyro Pilot of a Triach Stalker
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2-3 Dreadknights with incenerators, teleporters, and greatsword should form the core of any competitive grey knight army. They are anti-meta in the best way.
Strike squad are great to deal with popular lists like drop pods. Stormravens are the perfect counter to screamerstar lists.
Unfortunately GKs without inquisition get top heavy fast. A single GM can be useful but you are lookin at 200+ points. Conversly a demon inquistior in terminator armor and pyscannon is only 80pts.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2013/10/07 05:34:04
Subject: How to make a competitive GK list without Inquisition or psyflemen dreads?
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Water-Caste Negotiator
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Draigo wing with dreadknights as your anchors. Has never failed me in the past. Has small model count yes. But each model is a beast.
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"For the greater good....Of blowing your head off from the comfort of the other side of the map."
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![[Post New]](/s/i/i.gif) 2013/10/07 11:34:45
Subject: Re:How to make a competitive GK list without Inquisition or psyflemen dreads?
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Devestating Grey Knight Dreadknight
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Since when is this a "classic" army build?
undead flesh addict wrote:Add in other stuff according to taste, but all in all it's a pretty powerful army for around 23 models (cheap too)
Except for the part where it's not. GK OSR always scatters, and despite your assertion above, you do in fact need LOS; it isn't a Barrage weapon under any profile. This means your 5 characters that makes up most of your army have to stand out where they can see the enemy and be vulnerable. What this also does is shatter your theory that the enemy must come to you, because in fact all the enemy must do is go out of your LOS and then you can't shoot without spending a turn moving first.
It's a novel idea, but not even close to good.
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