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Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

This list has been built as a result of this thread.

2000 points bang on the nose, all for fun.

Aun Va with his 2x Ethereal Guard (100)

12x Fire Warriors (Shas'ui with 2 gun drones) (226)
- 1x Cadre Fire Blade with 2 gun drones

12x Fire Warriors (Shas'ui with 2 gun drones) (226)
- 1x Cadre Fire Blade with 2 gun drones

12x Fire Warriors (Shas'ui with 2 gun drones) (226)
- 1x Cadre Fire Blade with 2 gun drones

3x Stealth Suits (93)
- bonding knife ritual (just purely to use up the last 3 points I had to make 2k on the nose)

Kroot (standard load out) (230)
- 13x Kroot Warriors
- 1x Kroot Shaper
- 3x Krootox Riders
- 10x Kroot Hounds

8x Path Finders (122)
- 3x Ion Rifles
- Pulse Accelerator Drone

8x Path Finders (122)
- 3x Ion Rifles
- Pulse Accelerator Drone

2x Hammer Head Gun Ships (250)

1x Rip Tide (185)
- Ion Accelerator

1x Razor Shark Strike Fighter 9145)

1x Sky Shield Landing Pad (75)

---

This list is tailored with an ork opponent in mind. Specifically one that fields Ghazzy, 3 battle wagons, a good number of lootaz, and plenty of boyz. It gives me about 115 models on the board, a hell of a lot of S5 shots (you'll see at the end of this post if you can be bothered reading the wall of text) and a good amount of high strength guns that are necessary for the amount of armour that it would face.

So last night (OK, the night before, that's how long I've been writing this up and working things out) I thought of adding a Fire Blade and an Ethereal to a unit of FW's to give each rifle 2 shots at 30", and 4 shots at 15". Having put up the aforementioned thread it was pointed out that by doing a 2k list I could get double the force org, increase the number of Fire Blades, and as such have 1 per unit of Warriors, with the Ethereal sat in the middle for as and when half range came in to play.

I chose Aun Va as for the same cost as 2 Ethereals, I can use the same number of Invocations, though have double the wounds, be more survivable, and have a couple of extra models in the form of his Ethereal Guard to boot. In addition, I can reinforce the survivability of a FW unit through the use of his Paradox staff.

I'd deploy them on a Sky Shield to maximise the 12" bubble that Aun Va gives, as 1 or 2 units can sit atop the pad, with the rest stood underneath - still inside of the bubble This also makes them more survivable again, along with all the other benefits that you already know pads provide.

The Hammer Heads are there to provide the obvious anti tank role; they'd focus fire on 1 battlewagon until it was reduced to slag or immobilised, forcing the occupants to slog it across the board. They would be fielded at the ten to two position, in front of the pad. From here, they'd be able to move in to position to act as mobile cover if required, or to simply block an advance while other units position to counter.

The Rip Tide fills a bit of a dual role, the Ion Accelerator (hopefully) nova charging to help against the battlewagons, and SMS' to help against the foot troops.

The Razor Shark is a counter to orc-asional dakkajet that's fielded, but also to help against Lootas hunkered down in cover that may be outside of Fire Warrior range.

Path finders take up flanking positions, and pincer in as required striking at side armour where available.

So they handle my home zone, and with the majority of my points being fielded here, would hopefully act as suitable bait to draw the enemy forward.

Should I find my opponent needing a further push however...

The Kroot and Stealth Suits start out - ideally - at a safe distance behind my opponent, never close enough to slow his advance on the pad, but always there as a threat, pushing him on to the Fire Warrior "spears". The Krootox carry strong enough guns to strike at the rear armour of the Battle Wagons, and the Hounds are there really just to add numbers to the unit as an attempt at intimidation.

A higher priority target for these however could be targeting the lootas that would no doubt be on the top floor of a bastion. Or better yet, the lootas that are dazed and confused, laying in the smoking rubble of what used to be a bastion, that had recently been taken care of by the Hammer Head Home Removals Firm.

One thing that has given me trouble is calculating the number of shots that the Fire Warriors and drones would get as a result of the Fire Blade & Aun Va perks, though I think I finally have it nailed (it's taken me ages, no idea why I struggled so much...)

The following numbers are based on all 3 teams of Fire Warriors, each being at full strength:

@ 30" you throw out 78 shots (1 regular shot per rifle + 1 bonus shot per rifle from the CFB)
@ 18" you throw out 90 shots (2 shots per rifle as above + 3 shots per drone [of which there are 4 per unit]. Remember the carbines are twin linked and pinning)
@ 15", Aun Va comes in to play, so you throw out 168 shots (4 shots per rifle [2 for rapid fire, 1 from the CFB & 1 from Aun Va] + the 3 shots from the drones)
@ 9", you throw out 204 shots (4 per rifle + 4 per drone)

Not bad from 48 models.

   
Made in us
Perfect Shot Ultramarine Predator Pilot






San Jose, California

thats alot of shots. but for more fun, add a suit with a failsafe detonator and rush him into a unit of boyz, and add an airbursting something something projector. just cuz its fun.

being recalculated~4.5k 750 875 My p&m blog where there are space marines http://www.dakkadakka.com/dakkaforum/posts/list/545810.page DA:90+S+G++M++B--I+Pw40k12+D+A++/wWD-R+T(M)DM+
 TheDraconicLord wrote:
Holy crap, you have been pumping out Smurfs like a man-possessed
 Kid_Kyoto wrote:

Morris, tragically sold his soul to the Chaos Gods of Flowers, Dancing, Laughter and Friendship. The Morris Heresy is on record as the shortest and least successful heresy in Imperial history.
 Camkierhi wrote:
thats the best group of ass I've seen on the net, and I've looked at alot.
 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

I like the sound of that, though an onager gauntlet the rear armour of a battlewagon sounds like much more fun than the airburster! Though that could be very useful vs the lootas, I'll look to include it if I rewrite the list at any point

This message was edited 1 time. Last update was at 2013/10/09 00:09:03


   
Made in gb
Drone without a Controller




Tadcaster

Real good looking list the amount of shots are awesome
My worry would be if the wagons speed up in front of
The fire warriors and if they have the killkannon by the time the hammer head wipe them out they could of killed a huge amount of your force

It would be great fun to see this played out but I would advise more movement get ride of all the kroot and deepstrike crisis suit there weapons are better eg give a team of three crisis two burst cannons and a flamer that's 24 st5 shots at 18" and 3 flamer to stop enemy assaulting

Great choses for your first and only having the codex for a couple of days but you should try making a farsight enclave list be a lot less models but the movement and power is worth it
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Does the Killkannon ignore cover? If it's a high AP value, the unit that Aun Va's attached to will weather the shots well.

Thing is pal, we both know this player and how he works; he'll take every bit of cover he can get, and keep at range as much as he can.

As for swapping the Kroot out for Battle Suits, the Kroot will always start on the board on turn 1 and don't have the risk of mishapping. And there's so many more of them that you'd get than suits! Off the top of my head, mnot having the dex to hand, about 30 wounds worth of models, 3 of which have s7 rapid fire guns! You shouldn't have lent me your codex mate, I have too many projects as it is

As for Farsight bomb, what do you get in that?

   
Made in gb
Drone without a Controller




Tadcaster

You make some great point kroot are ofton over looked and if you upgrade the kroot rifle to sniper they wound on 4+ which against orks they would do any way but they also have rendering so that's ap2

I like farsight bombs as you can deep strike with out scatter seven suits with fusion blasters flamers missile pods right behind the enermy with target lock and wipe out all three of Andes wagons if they are within rang and if the suits have gun drones will then be able to shoot any orks left

But to be fair that would cost around a thousand point so if its worth it compared to the shots and options in your list is up for debate
   
Made in ca
Shas'ui with Bonding Knife





Toronto, Canada

I think it is a good list for what you are trying to achieve. It would also give my farsight enclave a run for its money since it is very hard to do meaningful damage to an infantry heavy tau list.

   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Afro Tau wrote:You make some great point kroot are ofton over looked and if you upgrade the kroot rifle to sniper they wound on 4+ which against orks they would do any way but they also have rendering so that's ap2

I like farsight bombs as you can deep strike with out scatter seven suits with fusion blasters flamers missile pods right behind the enermy with target lock and wipe out all three of Andes wagons if they are within rang and if the suits have gun drones will then be able to shoot any orks left

But to be fair that would cost around a thousand point so if its worth it compared to the shots and options in your list is up for debate


Sniper rounds vs Orks wouldn't be worth the points, negligible as they may be. The squad as it's built (with hounds and Krootox) needs to be moving, and ap2 won't help vs an army whose majority save is, what a 5 or 6+?

I think you'd struggle to wipe out 3 BW's with what is essentially a small squad. How many shots do you get out of that unit? It just seems very eggs in 1 basket to me! Plus 1000 points on just 8 guys?!

gossipmeng wrote:I think it is a good list for what you are trying to achieve. It would also give my farsight enclave a run for its money since it is very hard to do meaningful damage to an infantry heavy tau list.


Thanks man, glad you like it. The weaknesses are the hammerheads, as you DS next to these and pop them, and all my AT is gone. If that happens it doesn't matter how many shots you can pump out if they're incapable of even glancing!

   
 
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