This list has been built as a result of
this thread.
2000 points bang on the nose, all for fun.
Aun Va with his 2x Ethereal Guard (100)
12x Fire Warriors (Shas'ui with 2 gun drones) (226)
- 1x Cadre Fire Blade with 2 gun drones
12x Fire Warriors (Shas'ui with 2 gun drones) (226)
- 1x Cadre Fire Blade with 2 gun drones
12x Fire Warriors (Shas'ui with 2 gun drones) (226)
- 1x Cadre Fire Blade with 2 gun drones
3x Stealth Suits (93)
- bonding knife ritual (just purely to use up the last 3 points I had to make 2k on the nose)
Kroot (standard load out) (230)
- 13x Kroot Warriors
- 1x Kroot Shaper
- 3x Krootox Riders
- 10x Kroot Hounds
8x Path Finders (122)
- 3x Ion Rifles
- Pulse Accelerator Drone
8x Path Finders (122)
- 3x Ion Rifles
- Pulse Accelerator Drone
2x Hammer Head Gun Ships (250)
1x Rip Tide (185)
- Ion Accelerator
1x Razor Shark Strike Fighter 9145)
1x Sky Shield Landing Pad (75)
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This list is tailored with an ork opponent in mind. Specifically one that fields Ghazzy, 3 battle wagons, a good number of lootaz, and plenty of boyz. It gives me about 115 models on the board, a hell of a lot of S5 shots (you'll see at the end of this post if you can be bothered reading the wall of text) and a good amount of high strength guns that are necessary for the amount of armour that it would face.
So last night (OK, the night before, that's how long I've been writing this up and working things out) I thought of adding a Fire Blade and an Ethereal to a unit of
FW's to give each rifle 2 shots at 30", and 4 shots at 15". Having put up the aforementioned thread it was pointed out that by doing a 2k list I could get double the force org, increase the number of Fire Blades, and as such have 1 per unit of Warriors, with the Ethereal sat in the middle for as and when half range came in to play.
I chose Aun Va as for the same cost as 2 Ethereals, I can use the same number of Invocations, though have double the wounds, be more survivable, and have a couple of extra models in the form of his Ethereal Guard to boot. In addition, I can reinforce the survivability of a
FW unit through the use of his Paradox staff.
I'd deploy them on a Sky Shield to maximise the 12" bubble that Aun Va gives, as 1 or 2 units can sit atop the pad, with the rest stood underneath - still inside of the bubble

This also makes them more survivable again, along with all the other benefits that you already know pads provide.
The Hammer Heads are there to provide the obvious anti tank role; they'd focus fire on 1 battlewagon until it was reduced to slag or immobilised, forcing the occupants to slog it across the board. They would be fielded at the ten to two position, in front of the pad. From here, they'd be able to move in to position to act as mobile cover if required, or to simply block an advance while other units position to counter.
The Rip Tide fills a bit of a dual role, the Ion Accelerator (hopefully) nova charging to help against the battlewagons, and
SMS' to help against the foot troops.
The Razor Shark is a counter to orc-asional dakkajet that's fielded, but also to help against Lootas hunkered down in cover that may be outside of Fire Warrior range.
Path finders take up flanking positions, and pincer in as required striking at side armour where available.
So they handle my home zone, and with the majority of my points being fielded here, would hopefully act as suitable bait to draw the enemy forward.
Should I find my opponent needing a further push however...
The Kroot and Stealth Suits start out -
ideally - at a safe distance behind my opponent, never close enough to slow his advance on the pad, but always there as a threat, pushing him on to the Fire Warrior "spears". The Krootox carry strong enough guns to strike at the rear armour of the Battle Wagons, and the Hounds are there really just to add numbers to the unit as an attempt at intimidation.
A higher priority target for these however could be targeting the lootas that would no doubt be on the top floor of a bastion. Or better yet, the lootas that are dazed and confused, laying in the smoking rubble of what
used to be a bastion, that had recently been taken care of by the Hammer Head Home Removals Firm.
One thing that has given me trouble is calculating the number of shots that the Fire Warriors and drones would get as a result of the Fire Blade & Aun Va perks, though I think I finally have it nailed (it's taken me ages, no idea why I struggled so much...)
The following numbers are based on all 3 teams of Fire Warriors, each being at full strength:
@ 30" you throw out 78 shots (1 regular shot per rifle + 1 bonus shot per rifle from the CFB)
@ 18" you throw out 90 shots (2 shots per rifle as above + 3 shots per drone [of which there are 4 per unit]. Remember the carbines are twin linked and pinning)
@ 15", Aun Va comes in to play, so you throw out 168 shots (4 shots per rifle [2 for rapid fire, 1 from the CFB & 1 from Aun Va] + the 3 shots from the drones)
@ 9", you throw out 204 shots (4 per rifle + 4 per drone)
Not bad from 48 models.