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So say if I put the model together like it's shown on the box it comes in but then add something to it like maybe spikes on the back or extra limbs without changing how the model looked like when it was first put together. Would this count as a conversion?
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I like to say yes to that. Not that it matters what you "label" it as(is conversion/kitbash). Are you looking for certain army judging criterion for a tournament or something? Or just want to say you converted stuff? Either way I'd consider you good to go ;p.
2013/10/09 04:01:49
Subject: Re:Does an addition count as a conversion?
Conversions are a major aspect of the hobby, although in intellectual property terms, they also constitute a major infringement. However, we are certainly not about to stop people making cool conversions of our products, although, there are certain things to keep in mind:
Please do not combine our intellectual properties with IP owned by any third parties.
Your conversions should be one-time, unique masterpieces of hobby goodness. Do not create a production run of conversions for sale. Whilst infringing our IP, this is also simply not hobby.
Casting
Do not cast any materials that are based upon Games Workshop material. Games Workshop has to maintain a strict policy on this to fight counterfeiters. We would also remind you that reproduction for personal use is NOT an automatic exclusion in respect of copyright protection in many territories worldwide.
Legal page 3:
It is important that you realise that:
- Games Workshop reserves the right to change this policy without notice.
- The contents of this policy are in no way meant or intended to be a license of any nature.
- That most uses of our intellectual property without a license are likely to be an infringement; however, Games Workshop is unlikely to object to any infringement if it adheres to this policy.
Please also note that we reserve the right at any time and without notice to insist that you cease or alter your use of our IP - we reserve this right so we can comply with any licenses that we have with third parties. We want to strongly emphasize this point and would ask you to keep this in mind at all times when using our IP. We would not want anyone to feel ambushed if we asked them to, for example, remove the short story that they had been working on for twelve months from publication on the Internet.
This message was edited 1 time. Last update was at 2013/10/09 04:02:26
Eh, unless you play at GW stores they can't enforce anything. Still incredibly stupid to call the use of 3rd party bits "infringing", though. GW need to pull their heads out.
Shotgun wrote: I don't think I will ever understand the mentality of people that feel the need to record and post their butthurt on the interwebs.
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1) Conversions are a major aspect of the hobby, although in intellectual property terms, they also constitute a major infringement. However, we are certainly not about to stop people making cool conversions of our products, although, there are certain things to keep in mind:
2) Please do not combine our intellectual properties with IP owned by any third parties.
3) Your conversions should be one-time, unique masterpieces of hobby goodness. Do not create a production run of conversions for sale. Whilst infringing our IP, this is also simply not hobby.
Casting
3) Do not cast any materials that are based upon Games Workshop material. Games Workshop has to maintain a strict policy on this to fight counterfeiters. We would also remind you that reproduction for personal use is NOT an automatic exclusion in respect of copyright protection in many territories worldwide.
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1) is a general statement. the part about IP terms is highly likely bs, right up there with owning Roman numerals, arrows and skulls. Especially so in any country that has even a half-arsed first sale doctrine.
2) is a request. There's an implication based on 1) that it's "breaking the law" but as we all know, it's not only unenforceable, but probably also bs.
3) fine.
4) again, fine - though the "personal use" provision apparently varies quite a bit by national laws - and again shows how silly 1) and the implication in 2) are.
Azazelx wrote: There are several different statements there:
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1) Conversions are a major aspect of the hobby, although in intellectual property terms, they also constitute a major infringement. However, we are certainly not about to stop people making cool conversions of our products, although, there are certain things to keep in mind:
2) Please do not combine our intellectual properties with IP owned by any third parties.
3) Your conversions should be one-time, unique masterpieces of hobby goodness. Do not create a production run of conversions for sale. Whilst infringing our IP, this is also simply not hobby.
Casting
3) Do not cast any materials that are based upon Games Workshop material. Games Workshop has to maintain a strict policy on this to fight counterfeiters. We would also remind you that reproduction for personal use is NOT an automatic exclusion in respect of copyright protection in many territories worldwide.
====
1) is a general statement. the part about IP terms is highly likely bs, right up there with owning Roman numerals, arrows and skulls. Especially so in any country that has even a half-arsed first sale doctrine.
2) is a request. There's an implication based on 1) that it's "breaking the law" but as we all know, it's not only unenforceable, but probably also bs.
3) fine.
4) again, fine - though the "personal use" provision apparently varies quite a bit by national laws - and again shows how silly 1) and the implication in 2) are.
I don't think the legality is the big issue, but the ability for Games Workshop to ask you not to use your models in their store is something to keep in mind. I took this legalese to be a warning that they could and would take offense to certain conversions.