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![[Post New]](/s/i/i.gif) 2013/10/10 17:11:28
Subject: Transport for death company in 6th?
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Slashing Veteran Sword Bretheren
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I decided to do my minotaurs as death company as it most suits their fluff imo and just wanted to ask because I know shooting is king in 6th and with lots of beasties now, I was wondering what be the safest/cheapest/fastest way to get these angry and furious marines in the enemies face as fast as possible until the Templars can march up the board.
I am debating between drop pods for marines + chaplain as well as a death company dred or stormraven for the 2 units but just wanted to hear any experienced 6th edition close combat/ death company players on what best to bring.
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This message was edited 1 time. Last update was at 2013/10/10 17:11:50
Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2013/10/10 18:17:31
Subject: Transport for death company in 6th?
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Locked in the Tower of Amareo
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Land raiders. If you try drop pods now, you're likely to eat a lot of grav guns to the face.
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![[Post New]](/s/i/i.gif) 2013/10/10 19:24:25
Subject: Re:Transport for death company in 6th?
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Slashing Veteran Sword Bretheren
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Drop pods did concern me for the reason of getting shot to bits before engaging hand to hand and totally forgot about gav guns.
I already have a crusader for my templars so would another land raider eat up too much points? Would a rhino or razorback be more efficient then?
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2013/10/10 19:29:14
Subject: Transport for death company in 6th?
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Locked in the Tower of Amareo
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You want to be able to assault, right? That rules out Rhinos and Razors.
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![[Post New]](/s/i/i.gif) 2013/10/10 19:41:23
Subject: Re:Transport for death company in 6th?
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Slashing Veteran Sword Bretheren
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Too squishy, ok, so perhaps 9 dc and chaplain in a land raider along with a dc dred drop podding with them?
Hopefully that will keep the enemy worried for a short time while they look at a huge blob of marines marching across the board at them.
Thanks for the advice.
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2013/10/10 19:48:21
Subject: Transport for death company in 6th?
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Regular Dakkanaut
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I pretty much reserve the storm raven for DC dreads and Mephiston because if it crashes Mephiston will survive it.
For DC, I'd recommend a LRC. I always take a chaplain. If you don't take a chaplain you might as well not take the unit. I always take 7 regular guys bp and close combat weapon and 3 guys with power axes. On the charge that's 15 str 6 ap 2 attacks that reroll to hit and to wound... It's only 245 points for the unit before chaplain and landraider.
I play a Mephiston, sternguard+corbulo in a dp, DC dread, the DC build above in a LRC list and they only time I've lost with it was against a super competitive Eldar+DE build. We were also playing on a table with trenches across it that forced at least 5 terrain tests on my LRC which immobilized me halfway across the table resulting in a useless squad of DC.
Statistically, you should even kill a Wraithknight on the charge.
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![[Post New]](/s/i/i.gif) 2013/10/10 19:53:58
Subject: Re:Transport for death company in 6th?
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Slashing Veteran Sword Bretheren
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Ah thanks, so do you put a dred in a drop pod aswell?
I am thinking of switching the crusader to the minotaurs to save a bit of money and points but not sure if I should commit such a heretical act.
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2013/10/10 20:00:38
Subject: Transport for death company in 6th?
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Regular Dakkanaut
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No, the dread rides in the stormraven. Typically, if my opponent can't shoot it down on the turn it comes to hover over center mass of his army, his army is getting wrecked.
The weakness of my list is that 1) there are no scoring models unless mephiston rolls the trait and 2) I always arrive piecemeal. Drop pod, land raider, storm raven.
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![[Post New]](/s/i/i.gif) 2013/10/10 21:26:04
Subject: Transport for death company in 6th?
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Locked in the Tower of Amareo
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DC don't need a chaplain. That's a waste of points.
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![[Post New]](/s/i/i.gif) 2013/10/11 14:45:00
Subject: Re:Transport for death company in 6th?
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Slashing Veteran Sword Bretheren
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Aye but I need a hq, so I am wondering a reclusiarch might be the best choice?
Hmm problem for me is a land raider and storm raven might be a bit too expensive both for my wallet and points since I already have a crusader. So I was thinking land raider redeemer or crusader with 10 dc and a reclusiarch storm ahead and drop 2 dc dreds from pods when land raider reaches assault range? Shortly followed by assault terminators in crusader for maximum carnage, giving time for the blob of crusaders to march up?
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2013/10/11 14:57:34
Subject: Transport for death company in 6th?
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Locked in the Tower of Amareo
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BA level 1 libby is the only really good HQ in the whole book. I guess maybe Mephiston, but you need to use him as a bully.
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![[Post New]](/s/i/i.gif) 2013/10/11 14:58:31
Subject: Transport for death company in 6th?
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Regular Dakkanaut
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Yes, use the crusader. I use that one every time.
I'd outfit the DC dreads with as many melta weapons as possible and open up your opponent's transports before your DC get there.
The Reclusiarch would be the best choice for allies. Consider giving him a powerfist because I think it's only 15 points and it significantly increases his 'punch' in close combat.
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![[Post New]](/s/i/i.gif) 2013/10/11 15:12:45
Subject: Transport for death company in 6th?
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Locked in the Tower of Amareo
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Divination libby is always better than a Reclusiarch.
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![[Post New]](/s/i/i.gif) 2013/10/11 15:13:38
Subject: Re:Transport for death company in 6th?
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Slashing Veteran Sword Bretheren
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Sweet, thanks for all the advice guys, much appreciated.
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2013/10/11 15:25:15
Subject: Transport for death company in 6th?
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Regular Dakkanaut
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For DC, I'd argue a Reclusiarch is better as you get to reroll to hit and to wound. I'd put a librarian with something like sternguard.
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![[Post New]](/s/i/i.gif) 2013/10/11 16:01:24
Subject: Transport for death company in 6th?
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Locked in the Tower of Amareo
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Prescience is better because it works on phases other than the initial assault phase. And you can reroll shooting as well. The BA book is just that bad. The level 1 libby is the only one even with considering.
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This message was edited 1 time. Last update was at 2013/10/11 16:01:41
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![[Post New]](/s/i/i.gif) 2013/10/11 16:16:34
Subject: Transport for death company in 6th?
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Regular Dakkanaut
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You're hitting most things on 3's anyway. I would rather reroll the 4+ to wound than the 3+ to hit.
I've never had anything survive a charge from the death company so I would not use prescience with them I think. Most of a squad of terminators is gone after the normal attacks, the power axes clean up what's left.
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![[Post New]](/s/i/i.gif) 2013/10/11 16:20:33
Subject: Transport for death company in 6th?
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Locked in the Tower of Amareo
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The libby is cheaper and his buff is better in general. When trying to kill blobs of ATSKNF guardsmen or fearless cultists, having a reroll to hit on your assault and then his assault will do more damage in the long run. Plus, on the assault, you wound most xenos on 2+, making a reroll really crappy.
Plus, the divination libby has the chance to get a 4++ save for the group.
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This message was edited 1 time. Last update was at 2013/10/11 16:20:56
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![[Post New]](/s/i/i.gif) 2013/10/13 03:45:31
Subject: Transport for death company in 6th?
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Regular Dakkanaut
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What about deep striking land raiders? Does anyone do that anymore.. Redeemer with 15 DC and a chaplain coming down from the sky seems nasty.
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![[Post New]](/s/i/i.gif) 2013/10/13 06:38:51
Subject: Transport for death company in 6th?
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Boom! Leman Russ Commander
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Nobody ever did that. It is an absolutely terrible tactic. You have 700pts stuck in reserve, you will at the very earliest get to charge on turn 3 and it has a huge footprint just waiting for a mishap. While if you simply started on the board, you are looking at a very probable turn 2 charge.
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This message was edited 1 time. Last update was at 2013/10/13 06:39:31
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![[Post New]](/s/i/i.gif) 2013/10/13 06:58:50
Subject: Transport for death company in 6th?
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Regular Dakkanaut
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Well turn 3 charge is a very good point. That is pretty late to be doing any damage but it seems to me it's generally the same thing anyways if you start on the feild. You rarely get a turn two charge.. Or atleast I haven't seen it. And by starting on the feild your just wasting a land raider to lances or drop pod meltas.. Add an aegis D line with comma relay and guarantee yourself a turn 3 slaughter.
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![[Post New]](/s/i/i.gif) 2013/10/13 09:05:27
Subject: Transport for death company in 6th?
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Ladies Love the Vibro-Cannon Operator
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Well, DC is a cc oriented unit and so needs an effective delivery system. Drop pods are rather reliable ''vehicle''. You have to play it smart: Target saturation, hitting one enemy flank.
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Former moderator 40kOnline
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![[Post New]](/s/i/i.gif) 2013/10/13 17:27:19
Subject: Transport for death company in 6th?
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Locked in the Tower of Amareo
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BA suck at target saturation because nothing else is nearly as scary as the DC.
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![[Post New]](/s/i/i.gif) 2013/10/13 18:31:44
Subject: Transport for death company in 6th?
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Trigger-Happy Baal Predator Pilot
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Hmm..... it hasn't come up, but I think 3 x drop pods, two w/DC and one with nothing or a small/support unit can be a solid choice. 20x DC with a mix of bolters and power weapons can do some solid damage especially against squishy backfield units. Bringing both squads in simultaneously can be pretty nasty, and twenty DC shooting, taking some shots, then charging can be nasty.
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![[Post New]](/s/i/i.gif) 2013/10/13 21:28:16
Subject: Transport for death company in 6th?
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Locked in the Tower of Amareo
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Astorath tax is killer, though.
And you just spent 400 pts on models armed with bolters that can't score.
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This message was edited 1 time. Last update was at 2013/10/13 21:28:55
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![[Post New]](/s/i/i.gif) 2013/10/13 23:10:12
Subject: Transport for death company in 6th?
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Stubborn Dark Angels Veteran Sergeant
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Martel732 wrote:BA suck at target saturation because nothing else is nearly as scary as the DC.
My sang guard W/ Dante and a sang priest beg to differ
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This message was edited 1 time. Last update was at 2013/10/13 23:11:27
Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2013/10/14 01:23:39
Subject: Transport for death company in 6th?
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Locked in the Tower of Amareo
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In terms of raw killing power on the assault, that squad stinks compared to DC. Plus, there are far fewer to shoot. The real problem across the board is that 3+ and even 2+ armor means so little now. We are back to 2nd edition in that respect. Marine armor isn't good enough anymore, and the effects just compound.
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This message was edited 1 time. Last update was at 2013/10/14 01:24:14
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