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Made in gb
Space Marine Scout with Sniper Rifle





Mission: Dangerous Conditions

Normal rules for a mission: First blood, Linebreaker, Slay the warlord
Objectives are worth 2 Victory points each.

Medium-Dense board of terrain.

Special rule: Dangerous Conditions

At the start of each game turn, roll a dice. Consult the chart for the result:

1. Nothing happens. Conditions are normal
2. Blinded: Mark the centre of the board. Roll 6d6 and a scatter dice. Any unit within 12” of this point is reduced to WS1 and BS1
3. Nothing happens. Conditions are normal
4. Sandstorm: Any units not in any kind of terrain take D6 St 4 Ap – Hits. Vehicles unaffected
5. Nothing happens. Conditions are normal
6. Earthquake: All area terrain and ruins are counted as Dangerous Terrain

All conditions last from the start of the game turn to the end of the game turn.
6 Objectives. After setting up terrain place the 6 objectives. Roll off to see who goes first and places the first one. Normal rules apply for placing objectives.
Immediately before a player attempts to seize the initiative, Roll a dice for each objective and consult the chart for the result:

1. This objective is worth nothing more than the victory points it scores
2. EMP Device: A unit within base contact of this objective may once per game fire the device. The EMP affects all walkers and vehicles in a 12” radius. The device must be activated on a roll of 3+. Then a second roll. On a roll of 1-5 all the units affected are stunned. On a 6 all the units are immobilised for the rest of the game. (Does not reduce hull points)
3. This objective is worth nothing more than the victory points it scores
4. Fuel Dump: Any vehicle within 2” of this objective may move an extra 6” at no extra penalty. Additionally any flamer/template type weapons count as twin linked.
5. This objective is worth nothing more than the victory points it scores
6. Ammo Dump: Any unit (Not including vehicles) within 3” of this objective, re-rolls to hit rolls of 1

Each Objective type can only be used once and you re-roll for ones already taken. For example
Roll for 1st objective: 4 (Fuel Dump)
Roll for 2nd objective: 5 (nothing)
Roll for 3rd objective: 4 – Re roll and get 3 (EMP Device)

Continue until all objectives are rolled for.
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What do you guys think? I just came up with it in my head and thought it might be quite fun to play with a friend. Obviously not a mission for tournaments and the likes.
   
 
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