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Made in it
Flashy Flashgitz




CT

So after a few tournaments back in 5th edition, my DOA blood angels were a pretty strong and fun to play army. They had their weaknesses, like MC heavy armies, but when played well they always gave my opponent a run for their money.

Since 6th came out I've only played a couple games, mostly with my orks and tau, both which are relatively smaller forces (1250 and under). To get back into the game, with the new rule set out, I'd like to bring my DOA back, even tho they seem to be a lot weaker now, with the addition of flying MC and fliers in general.

This is my list I plan to bring out, and even tho Im not to big on allies (heresy), it may be the only way to not get completely destroyed by any list with fliers or flying mc.
here goes:

HQ:

Chaplain w Jump pack

ELITES:

1 Priest w Jump pack

TROOPS:

8 Death Company w Jump packs
2xThunder Hammers, 2x PWs

10xAssault Marines
JPs, 2x Flamers, Sergeant w PW&melta bomb

10xAssault Marines
JPs, 2x Flamers, Sergeant w PW&melta bomb

10xAssault Marines
JPs, 2x Meltas, Sergeant w PF



Allied Attachment:
Farsight Enclave

Commander
PR, CIB

3xCrisis Suits
PR, MP

2x Broadsides
EWO, Skyfire system?

Comes out to around 1710 (room for upgrades on the commander and suits). It really depends on the new rage rule and if DC no longer need to run at the closest target, not being able to score isn't that big a deal. The tau are just to add long range fire power and some AA, softening up hard targets before the marines get stuck in. Any better ideas on AA or Anti MC without needing allies would be appreciated as well (without tanks tho...)

I could always replace the death company and chappy with a captain or librarian, or sanguinor, and take a 10xman squad of vanguard cause thats jump themed right..

Anyway all the C&C would be great, some suggestions on what to take to counter new/popular units that will be on the table top.

I do want to stay away from tanks tho.. not big on the boxes, but land speeders could work although they are very fragile..

Cheers and thanks

I'm a latin bro, so my slampiece cooks me quesadillas.  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I played a DOA army in the 5th ed at several occasions. But I noticed that this kind of army can fall apart easily if you don't concentrate on one enemy flank. The situation was different though because in the 5th you could keep your while army in reserve, and my DOA army always arrived from reserve.
I usually ran two Librarians each of which leading a Honor Guard. This gives you two buildin chalices and a bunch (eight) of special weapons.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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