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Made in us
Yellin' Yoof on a Scooter





Hey guys, Im new to being under the eight pointed star, I normally am under Gork and Mork, but since they arent doing very good I decided to go a different route, still green though

I was flippping through the codex so I was wondering what makes a really good nurgle army?

My first Idea was something on the lines of A Terminator lord, A terminator sorceror, 5 termis, 3x10 plague marines and 3 predators all stuff with mark of nurgle, except vehicles

My next was a hq (idk which) 6x10 squads of csm and 3 squads of havocs (various guns) (this was just a mad idea from my ork side of the brain)

Then I thought Terminator lord, 4 squads of 14 plague marines and some anti-armour thing, maybe obliterators

Then I thought Term Lord, sorceror, 4 squads of 10 Plague Marines in rhinos (plasma and combi plasma galore) Obliterators

Im sorry for the vagueness, these are off the top of my head, no calculations or anything, I don't have the codex yet, I know you guys are gonna say get a flame turkey, which I will, this was just a first attempt for people to critique, pick apart, and tell me what to remove and what to add, maybe allies, prob obliterators and hell drakes, so yeah....what are your ideas? should I not have all Plague marines, should I have norm rines also? I'd love to get your input


*Kaptain wez got da tellyporta runnin*
*Did yer try it out*
*well sir we'z low on grotz*
*after you den mister nailbrain*
-BIZZZAP-
*I have no idea if dat means it worked...., alright ere we go Waaaaahhhg!
-BIZZAP- 
   
Made in us
Strangely Beautiful Daemonette of Slaanesh





Well you have typhus,MoN biker lord (more popular then typhus), MoN spawn, MoN obliterators (very competitive), PM, zombie cultists (if you take typhus it would be very smart to take cultists as well, always smart to take them actually), MoN terminators (this is very expensive to put marks on them though, MoN Bikes (worth it).

Everything will be high toughness obviously.

If you run PM I find most people put them in squads of 7 with 2xmelta or 2xplasma always (never mix the two together in a squad)

If you take a sorcerer I personally don't like the psychic powers of nurgle so I'd rather leave him unmarked- unless you do a BL supplement one with terminator armor and last memory (drop him with a squad of terminators)

"Oh hello there Eldar and fellow brethren Space Marines, take a seat and let me play you the music of my people"- Band Slaanesh, the Rock and Roll of 40k

 
   
 
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