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2013/10/18 15:21:22
Subject: 1850pt Tournament - hyv3mynd's Eldar + DE - Games #1, #2, #3, and Results (added 11/1)
This month's local tournament at Millennium Games was the "DaBoyz GT Primer" and last normal tournament before the GT in November and then the championship invitational in December. I brought the same army list I've been playing without any changes. I really like the way it plays and due to the rapidly approaching GT, I didn't want to make any changes that would throw off my painting agenda.
Since this was the GT primer, we used missions from the GT packet. Game #1 had 4 crusade objectives as the primary (20 battle points) with kill points as the secondary (10 battle points) and the standard bonus points for linebreaker, warlord, and first blood (1 battle point each) making each game worth 33 battle points max. Deployment for this mission was Dawn of War. My opponent was Evan, who I've played several times over the past months.
Here's my list with psy. powers for game #1 (1850pts):
Farseer + spirit stone of anath'lan (game #1 - scoring warlord. guide, misfortune, doom)
Spirit Seer + shard of anaris (game #1 - protect/jinx, conceal)
Baron Sathonyx
Wraithguard x5
Wave Serpent + scatter lasers, holofields, ghostwalk matrix
Dire Avengers x5
Wave Serpent + scatter lasers, holofields, ghostwalk matrix
Windrider Jetbikes x3 + cannon
Windrider Jetbikes x3 + cannon
Kabalite Warriors x5
Venom + extra cannon, grisly trophies
Beastmasters x4 + khymerae x12, razorwings x2
Wraithknight
Vaul's Wrath Support Battery x3 shadow weavers
War Walkers x3 + scatter lasers
My initial thoughts were that I was in a good position as my army generally handles elite armies well. He can potentially out-score me with the grand strategy and combat squads, but my list forces a lot of saves so he won't have all his scoring units left in the end. At least that's the plan. Plus, I rolled really killer powers for facing an elite army with Doom, Misfortune, and Jinx. Evan's taking the first turn and gives all 3 infantry squads "scout" with TGS. Night fighting was also in effect.
Deployment:
Spoiler:
We place the objectives symmetrically with 2 in the middle, one in the back right under the NDK, and the last in the bottom left. Evan's deployment is easy to read with the picture. Terminators with the GM on the left, rhino squad, NDK, rhino squad, NDK.
I deploy with a mostly refused flank except for my walkers which went on the left behind a tall BLoS hill. Wraithguard serpent is central and mostly blocked. Wraithknight up front with his "shoot me first" sign. Beasts with all 3 IC's attached in a big screen in case either NDK shunts up in my face right away. Venom, artillery, and avenger serpent are in the back/bottom right. Bikes are reserved. I don't attempt to seize.
Turn 1
Spoiler:
Terminators and both rhino squads scout up. Then the middle rhino squad disembarks. Both NDK's jump to the middle, one of which had to shunt to get out of sight. The disembarked unit fires psycannons at the wraithguard's serpent, but he rolls poorly and fails to penetrate. The other unit removes a couple models from the beast pack. Terminators run.
Artillery gets guide and the loaded rhino gets doomed. I put my wraithknight between the disembarked unit and the central serpent. Walkers come around for LoS on the disembarked unit. Beasts, venom, and avenger serpent shift towards the middle. It takes the WK and avenger serpent to wreck the loaded rhino for first blood. Walkers, artillery, venom, and wraithguard serpent fire on the unit that disembarked voluntarily and wipe them out.
Beasts make their assault into the strike squad who's rhino just got wrecked. I was pretty spread out so didn't get too many attacks. Both sides take a couple casualties and we lock.
Turn 2
Spoiler:
The NDK that shunted last turn jumps towards the beasts. The other one shunts onto the left side objective. Terminators huddle around their objective. The teminators open up with 3 relentless psycannons and str5 storm bolters and wipe out my walkers.
The NDK charges into the ongoing combat. I knock the strike knights down to 4 models, take a few casualties, and hit-and-run out of there.
The NDK that just assaulted gets doomed and misforuned, but aegis causes jinx to fail. My WK jumps to 2 o'clock keeping the other NDK and terminators out of assault range. The wraithguard serpent wrecks the empty rhino. WK takes out a terminator. The avenger serpent puts 7 wounds onto the terminators with the GM now out front. The GM fails his first 2 saves, fails his lookout sir, and fails his 3rd armor save! Four 1's in a row give me his warlord.
Beasts assault back into the NDK but only cause 3 unsaved wounds despite doom and misfortune.
Turn 3
Spoiler:
The four remaining strike knights head for the combat. Terminators and second NDK head for my WK. I believe the shooting was ineffective. Strike knights assault my beasts. He challenges, I decline, 2 strike knights die but I'm unable to finish the NDK. I hit-and-run out but don't get very far.
BTW both bike units are in now. One is hiding on the upper right objective, the other near the bottom left obective behind the BLoS wall. The NDK blocks all my maledictions this turn. I jump the WK up to help. My 3 loaded transports pull away from psycannon range. Artillery snipe out one of the psycannon terminators and he loses a couple more to serpent shields, scatter lasers, and splinter cannons. My WK tries to score the last wound on the NDK but fails. Now I must assault it again with beasts, leaving the 3 remaining strike knights unharmed. I finally down the wounded NDK in assault.
Turn 4
Spoiler:
Evan only has 3 units left and they're all converging in this picture. The NDK and strike knights inflict heavy casualties on the beast pack leaving 2 khymerae, the baron, and farseer. Terminators make their assault move into the WK, get a hammer wound, and bring it down with the banner. Strike knights assault beasts, I kill 1, and then hit-and-run out again.
Terminators get misfortune and doom. I break off my farseer and run him behind terrain to protect my warlord. All of my combined firepower takes out the terminators. The baron and his 2 dogs assault the strike knights and I can only kill 1.
Turn 5
Spoiler:
Only 2 GK models left... The NDK assaults in. The baron kills the last strike knight and then I lose all 3 models to the NDK.
Everything that can shoot aims for the last NDK. My bikes secure 2 objectives. Evan fails enough saves on the NDK and the game ends with no GK model left on the field.
The GT packet instructs us to play out a game even after tabling so we go over the math. I've got objectives 2-0. Evan's list contained 8kp and he claimed 5 from me (walkers, WK, beasts, baron, spiritseer). I also had first blood, warlord, and linebreaker for 33/33 battle points!
This game was a pretty straight forward slugfest. I'm pretty confident against small elite armies and this was no different than expected. A 35 model list like this just doesn't match up well against mine. He had the potential to alpha-strike me with his TGS/scout move + shooting, but getting to counter deploy with plenty of BLoS terrain nullified that, and I got lucky against the initial psycannon volley. It also didn't help that he rolled four consecutive 1's to give me his warlord. Either way, it was an entertaining game and great start to this tournament both with points and practice.
Thanks for reading. Games #2&3 will be along in the next week.
This message was edited 2 times. Last update was at 2013/11/01 14:37:50
This was over from the deployment. Elite armies suck currently, too much volume and armor ignoring fire with the last few codexes. Man it seems like your meta is like 50% grey knights 30% chaos and eldar and a sprinkle of others for the balance. Well, I think you have GK under your thumb! Good job on the win, I think he needed to combat squad and make his DK's scoring, msu is very strong against shooty armies still.
Thanks for the great read, your pictures are always top quality!
@ DB ~ Yeah, that's one of the sets made for DaBoyz GT. Definitely tons of "cinematic" terrain at this GT and one of the reasons people always return.
@ Red Corsair ~ Agree mostly. I would have made the NDK's scoring and combat squadded everything. With GK having first turn, I probably would have shunted up the NDK's for first turn flaming of beasts and disruption. It's a tough call based on lists, but you need to use NDK's aggressively in this situation. The key to going first in an objective game is forcing your opponent into a reactionary stance. Hope to cause some damage with the first turn, hope they make mistakes with their reactions, and hope you make those key armor/invulns with the NDK's.
The beast pack was something he needed to kneecap early for sure, then he needed to ignore it, with hit and run it's so pointless assaulting that unit.
Hit and run is turning out to be border line broken in most of my games it seems due to allies allowing for such resilient and fast combos. For example a white scars CM with bike, shield and 9 yards fits in perfect with my thunderwolf lords and allows them to get in my opponents face turn one, weather a silly amount of fire, and is almost impossible for them to bog down because of HnR. Then they HnR, split and profit killing multiple scoring units turn 2.
I agree having first turn is huge and you need to put your opponent on his heels from the get go, otherwise its a wasted opportunity in objective games.
Automatically Appended Next Post: PS, your making some great progress on the army! I am trying to get mine finished for the Standish Standoff up here in Maine which is a great little GT. Good luck mate!
This message was edited 1 time. Last update was at 2013/10/19 01:15:01
Hey Hyv3s! I actually just checked your blog before here and grabbed the read! I posted my comments on the game there, I added my critique of his poor play (IMHO) mainly because I feel you played it so tight there really wasn't anything worth criticizing on your part I think your ready for Da Boyz my friend! Just stay motivated to finish painting your boyz to your high standard ( I know I tend to start rushing which is a no no ha ha)
Again great game and also amazing picks, I feel people gloss over how hard it is to get such great shots especially while playing! You should maybe so a hobby article for the chapel after all this prep and base it on photo tacking. A thought anyway!
Again great game and also amazing picks, I feel people gloss over how hard it is to get such great shots especially while playing! You should maybe so a hobby article for the chapel after all this prep and base it on photo tacking. A thought anyway!
This is a great idea - I struggle with taking decent pictures of games partially because I only know how to click a button to operate a camera and partly because it can be difficult to figure out which shots would be most interesting.
So... DaBoyz GT primer game #3. I'm at 64 battle points out of 66 possible at this point. I find myself paired against Paul for the final round, who is currently in second with 49 battle points. If you've followed the blog for a while, you've seen Paul's Grey Knights and Imperial Guard across from me on several occasions.
Since this was the GT primer, we used missions from the GT packet. Game #3 had the BGNT as primary (20 battle points) and The Scouring as the secondary (10 battle points) and the standard bonus points for linebreaker, warlord, and first blood (1 battle point each) making each game worth 33 battle points max. There were 6 total objectives worth 3,3,2,2,1,1 victory points with heavies scoring for the primary and fast attacks scoring for the secondary. Deployment was Hammer/Anvil.
Here's my list with psy. powers for game #3 (1850pts):
Farseer + spirit stone of anath'lan (game #3 - warlord: outflanking. Forewarning, Prescience, Guide)
Spirit Seer + shard of anaris (game #3 - Conceal, Dominate)
Baron Sathonyx
Wraithguard x5
Wave Serpent + scatter lasers, holofields, ghostwalk matrix
Dire Avengers x5
Wave Serpent + scatter lasers, holofields, ghostwalk matrix
Windrider Jetbikes x3 + cannon
Windrider Jetbikes x3 + cannon
Kabalite Warriors x5
Venom + extra cannon, grisly trophies
Beastmasters x4 + khymerae x12, razorwings x2
Wraithknight
Vaul's Wrath Support Battery x3 shadow weavers
War Walkers x3 + scatter lasers
Paul's List (probably not 100% accurate):
Coteaz (warlord: reroll reserves, precience, forewarning)
Commissar
Terminators x5 + halberd, 2 hammers, warding stave (w/ Coteaz in LRC)
Strike Squad x5 + psycannon, hammer
Henchmen - 4 battle psykers
Henchmen - 4 assassins, 3 crusaders (in LR)
Henchmen - 4 acolytes + 3 plasma guns
PCS + 2 melta, 2 flamer (in vendetta)
Platoon blob of 20 + 2 lascannons
Vendetta
Stormraven w/ lascannons, multimelta
Land Raider Crusader + psybolt ammo
Land Raider
Griffon Siege Mortar
Initial thoughts: Well, my army is somewhat weak against av14 and flyers and he has both. Also, everything in both our armies is scoring for either BGNT or the scouring. I've got a 15bp lead and 16/20 painting, so I can probably pull this off as long as I don't get tabled. Night fight is in effect and Paul wins the roll, electing to make me go first (which is the best thing to do to Eldar in an objective game).
Deployment:
Spoiler:
Objectives are placed symmetrically across the board and actually end up with an even split point wise (scouring). My artillery (scoring for BGNT) are parked on a 1pt objective and strung up to the front of my DZ. WK, beasts (all 3 chars attached), serpents, and venom are in the center. Bikes are reserved and walkers are outflanking.
Paul's deployment. Coteaz is with the terminators in the far LRC. Assassins are in the closer LR with the strike squad behind them. Blob is up front with the plasma henchmen behind. The psyker henchmen are behind the trees up top next to the LRC. The griffon is behind the LRC as well. The PCS is in the vendetta and stormraven is empty.
Also note that after discussing terrain with my opponent, we decided to play the trees as impassible as they don't have area bases.
Turn 1:
Spoiler:
WK gets forewarning and guide. He leads the advance with everything else shuffling behind. I keep the beasts back for now. Since they're scoring for the scouring and fearless, I want to keep them alive until I see where his assault units are heading. Due to night fight, I can only remove a few guardsmen from the blob with my shooting.
Coteaz puts forewarning on his LRC. Both raiders advance cautiously followed by the strike squad. Everything fires at my WK but fails to hit, fails to wound, or bounces off forewarning.
Turn 2:
Spoiler:
Both bike units arrive and hide behind trees. Walkers stay out. Beasts get conceal and artillery get guide. WK gets forewarning and prescience and jumps up 12" but puts impassible trees between him and the raiders. The wraithguard serpent also jumps up 12" while the avenger serpent stays back. Beasts clump up a bit more but stay in the ruin for 2+ cover. WK wiffs his shots on the closest raider. Artillery snipes out a lascannon team. Serpents thin out the blob some more tho I keep the lead serpent's shield up in case flyers arrive.
Cinematic shot!
Both flyers arrive thanks to the warlord trait (Paul's down 1 flying stand that's why the raven is on the table). The LRC gets forewarning again. Both raiders move up but since the trees are impassible, the WK is safe from assault. It takes all 7 lascannons, two assault cannons, psybolt hurricane bolters, a psycannon, and 3 plasma guns, but my WK eventually goes down as first blood. Battle psykers try to barrage the beasts but I deny it on 4+ due to the attached farseer. Griffon removes 2 khymerae. The stormraven tries to mindstrike my spiritseer but one scatters off.
Turn 3:
Spoiler:
Still no walkers! Beasts get forewarning and prescience. Wraithguard serpent shifts over 6" and dumps them all out into range of the lead raider. Avenger serpent jumps up onto a central objective. Beasts finally make their move out of the ruin in hopes that I can crack the raider open. Artillery snipes out the second lascannon team. Serpents and venom finish off the 20 man blob.
Wraithguard succeed in exploding the lead raider. Beasts make their assault and wipe out the assassins and crusaders.
Both flyers pass over the bulk of my army.
Coteaz gives his unit prescience and they disembark. The strike squad also moves up right beside the terminators. The psyker henchmen fail their leadership test. The stormraven explodes my venom and I lose 2 warriors. The vendetta kills an artillery piece and a gunner, I fail my morale test, and the unit leaves the table. The LRC targets my wraithguard and I lose 4 out of 5! The terminators make their assault (I'm standing in the LR crater) but the strike squad fails. Both sides lose a couple models and we lock. I fail my hit-and-run test!
Turn 4:
Spoiler:
My walkers arrive automatically, but on the wrong side far away from the griffon and psykers. Strike squad gets dominated. My bikes boost around the table. Both serpents turn to face the vendetta. Kabalite warriors move onto a backfield objective as does my lone wraithguard. Combined serpent fire is able to drop the vendetta and the entire PCS dies in the crash. Walkers put a single glance on the stormraven. In assault, I get the terminators down to 1 model plus Coteaz.
Not much left at this point. The stormraven heads for walkers. Walkers pass their invulns. Strike squad makes it into assault and both sides take casualties and we remain locked. Coteaz has been smashing beastmasters in challenges thus far. I fail my hit-and-run test again!
Turn 5 and Results:
Spoiler:
Last turn due to time. Avengers jump out and move/run onto an objective. Serpents shift to see the griffon and take it out. One unit of bikes take my 3rd backfield objective. The other unit boosts onto an objective that was under the griffon. In the assault, I put my spiritseer into a challenge with Coteaz and ID him with the shard of anaris.
Paul only has a couple units left. Everything focuses on the 3 bikes on his objective and he wipes them out, but his psyker squad is out of scoring range and everything has fired, so no running or flat-out.
And with that, we call the game due to time. Even if we continued, the strike squad would fall to beasts and Paul would only be able to hold one objective with his last raider. I'm holding objectives with kabalite warriors, dire avengers, and a bike squad. I also claimed his warlord and linebreaker with beasts for a 32-1 victory.
Paul always makes games fun so this was by far the least stressful and most enjoyable 3rd round game for me in months. I was worried about the dual raiders and flyers, especially when my WK went down on turn 2, but the rest of my army was able to do enough damage to seal the deal. Serpents do alright against flyers when they get rear shots and my wraithguard were able to pop a raider at a key moment. 2+ cover from the Baron and conceal was key in keeping the beasts up. Dice were fickle as always with me giving up all my wraithguard to the LRC, artillery fleeing the table after 2 casualties, and failing hit-and-run twice. Overall, I'm extremely happy with the army after two 1850pt tournaments and I feel much more prepared practice-wise for the GT than I was last year.
Here's the final scores after painting and sportsmanship was added (total/battle/sports/paint):
Aaron S 126/96/16/16 (me!)
Dave 97/80/15/2 (tau+necrons)
Scott 95/79/15/1 (pure DE)
Paul 92/50/18/24 award sports/painting (my 3rd round opponent)
Craig 85/61/15/9 (CSM)
Courtney 83/44/13/23 (eldar)
Erich 82/66/14/2 (daemons)
Nogel 81/67/12/2 (2nd round opponent)
Chris 68/43/13/9 (tyranids)
Brian 65/49/15/1 (daemons)
Chris 63/47/14/2 (CSM + IG)
Evan 53/32/13/7 (first round opponent)
Terry 48/22/16/10 (CSM)
Devin 40/22/16/2 (CSM + daemons)
Kevin 32/14/13/2 (Tau)
Neil 27/12/14/1 (orks)
Best overall out of 16 with a 29pt lead on second. Granted, this tournament used the GT painting rubric which heavily penalizes unfinished models and armies, and there were plenty. Still, a 16 battle point lead over second is sizable. Needless to say, I was very happy! Plus, I tied for 2nd highest sportsmanship and 3rd in painting which is always good.
Thanks for reading!
This message was edited 2 times. Last update was at 2013/11/01 15:04:40
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
2013/11/03 01:39:16
Subject: 1850pt Tournament - hyv3mynd's Eldar + DE - Games #1, #2, #3, and Results (added 11/1)
Thor665 wrote: I am really loving the terrain design and layout on these boards. The use of the trees on the snow world was especially clever and nice.
Nice batreps, great use of pictures.
That particular terrain set comes courtesy of Chris Courtney - he brings 4-8 tables with him to our monthly tournaments and between him and hyv3 we have beautiful terrain to play on.
Thor665 wrote: I am really loving the terrain design and layout on these boards. The use of the trees on the snow world was especially clever and nice.
Nice batreps, great use of pictures.
That particular terrain set comes courtesy of Chris Courtney - he brings 4-8 tables with him to our monthly tournaments and between him and hyv3 we have beautiful terrain to play on.
That's awesome, I wish I was remotely close to you guys so I could come join sometime.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
2013/11/04 01:02:39
Subject: 1850pt Tournament - hyv3mynd's Eldar + DE - Games #1, #2, #3, and Results (added 11/1)
After Xmas you can get those trees at Michaels on clearance. Usually 20 assorted trees for $10. I have several dozen for a snow table in my own collection. Perfect combination of scale, detail, height, and price for terrain on a budget.
Well played. I really like how your army is coming along from a painting standpoint. It really stands out. What do you think is holding your painting score back from perfect?
I too think that boards/terrain you guys used were excellent.
2013/11/04 22:53:02
Subject: Re:1850pt Tournament - hyv3mynd's Eldar + DE - Games #1, #2, #3, and Results (added 11/1)
Very nice bat reps and terrain thanks for posting and congrats. It is nice to see Eldar and Dark Eldar together
Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth
2013/11/04 23:25:09
Subject: 1850pt Tournament - hyv3mynd's Eldar + DE - Games #1, #2, #3, and Results (added 11/1)
@ eltrain728 - portions of the army are unfinished. What I did was airbrush the warm colors as a basecoat and made all the bases so from far away the army looks painted and there's no plastic or primer showing. This lets me get some painting points at our monthly tournaments while I finish detailing everything.
On the painting rubric I scored the box for "in the top 5%" so I could be a contender if I can get everything finished to the same level. I didn't do very much conversion work on this army so that would be my greatest opportunity in the painting matrix.