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Made in ca
Sinewy Scourge






I'm really new to this game so I'm not sure why that is...
Anyone care to explain?

I in general don't think Cannons are all that strong though... unless against Monsters and what not...

Also, does the Skull Cannon explode if it misfires and rolled 1-2? Since it's a Chariot and not a Warmachine...

40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4

Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion  
   
Made in us
Longtime Dakkanaut





Magic, flaming, it heals itself (not well), because it's a chariot doesn't auto fail attribute tests, impact hits, very good armor save, solid combat stats, can move and shoot.

   
Made in us
Sslimey Sslyth




@Makutsu: The Skull Cannon is a solid unit because it is a pretty darn good chariot that happens to also be carrying a move-and-shoot cannon.

It packs d6+1 S6 impact hits followed by 2 WS5 S5 at I4 attacks and 3 WS S6 attacks at I2. If I remember correctly, it's T5 with 4 wounds. It has a 3+/5++ save, and with Daemonic Instability, it is effectively unbreakable.

That cannon and ability to heal itself after doing impact hits are just gravy. On multiple occassions, I have charge a single Khannon into a unit of 3 Demigryphs and run them off.
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Saldiven wrote:
@Makutsu: The Skull Cannon is a solid unit because it is a pretty darn good chariot that happens to also be carrying a move-and-shoot cannon.

It packs d6+1 S6 impact hits followed by 2 WS5 S5 at I4 attacks and 3 WS S6 attacks at I2. If I remember correctly, it's T5 with 4 wounds. It has a 3+/5++ save, and with Daemonic Instability, it is effectively unbreakable.

That cannon and ability to heal itself after doing impact hits are just gravy. On multiple occassions, I have charge a single Khannon into a unit of 3 Demigryphs and run them off.


Also because it's a Daemon Engine and not a true chariot, spells & special rules that affect chariots won't have any effect on the Khannon.


They're simply very undercosted for what you get, and when combined alongside the other main no-brainer choices in the DoC book, (ie: large regen'ing Plaguebearer block w/Herald BSB + lots of Beasts), it can cause enormous butt-hurt in most opponents.

However, keep in mind that Daemonic Instability is as much of a hindrance as it is a bonus, (Ld7 & you'll almost never run a Khornate General unless you enjoy playing the game on Lunatic mode), as one bad round of combat and/or rolling double 1's on the Reign of Comedy table and you'll pretty much auto-pop.
Also, like all other Khornate units, rolling an 8 on the RoC table and getting hit by the 'Dark Prince Thirsts' result will also basically auto-kill your Khannon. (or very close to it)

So while they're really good at killing big beasties and/or mowing down high armour save targets, they can just as easily get gimped by their army's own special rules. Hence, they're not game-breaking, despite the massive internet hate they get...
Beasts of Nurgle are much more heinous!

 
   
Made in us
Longtime Dakkanaut





Experiment 626 wrote:
Also because it's a Daemon Engine and not a true chariot, spells & special rules that affect chariots won't have any effect on the Khannon.

Not true. It is a chariot. Only thing is it doesn't have animals pulling it. Anything that affects chariots affects it. Only things that affects the ANIMALS pulling a chariot don't work. It's stuff like the lore attribute of Lore of the Beasts and that one spell in Beastmen that doesn't work. I.e., it is relatively worthless as a special rule.


   
Made in gb
Bloodthirsty Chaos Knight



Edinburgh, Scotland

As far as cannon go, they are great at taking out monsters, chariots and characters. Given how effective those can all be, that is pretty good.

Nite 
   
Made in ca
Sinewy Scourge






Now that I read the rules more it does seem to be a good choice.

Too bad it competes with so many Rare units in the book whilst the parts aren't that good...

40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4

Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion  
   
 
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