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Made in us
Been Around the Block




Well first off I am new to the and this is my first posting here, in which I have to questions to ask, so we'll see how this goes.

I recently have started collecting Battlefleet Gothic, Eldar to be specific, and as you can imagine getting hold of models has not been the easiest of endeavors thou I have manage to obtain some through eBay. But I have yet to get get anything larger then the escort class ships (mainly due to being widely outbid at the last moment) so i went searching for alliterate locations to obtain models. While doing this I ran into a site, http://www.miniaturepainters.com/ , which looks a little too promising. I was wondering if anyone has had dealings with this site before and could give me some feed back on it.

My second questions is can a viable list be made without cruiser class ships? I currently posses two Hellebore class frigates, three Aconite class frigates, and three hemlock class Destroyers. Could something viable be made from this?


Thanks in advance,
SaintofDaemons
   
Made in us
Rookie Pilot



Tennessee, USA

Eldar are probably the one fleet that you want all escorts (well one or two carriers would be nice too though). The problem you have is that you need lots of escorts to get enough for a good sized game.

I don't make the rules, I just think them up and write them down. 
   
Made in us
Jinking Ravenwing Land Speeder Pilot





Pittsburgh PA, USA

That sounds like i should be right around 250 if not a little more. Thats enough to play a game!

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Made in us
Decrepit Dakkanaut






Omadon's Realm

Entire fleet of nightshades is widely regarded as a powerful fleet.

A mixed fleet of escorts may be far less effective and I'd suggest a few capitol ships in there, or you're going to be eaten alive by ordnance.

This message was edited 1 time. Last update was at 2013/10/25 17:31:33




 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, you'll want at least a couple cruisers. They can at least nominally take a hit without losing firepower. Just keep them away from bombardment cannons.

All escorts will certainly be annoying and very eldary from your opponent's point of view, but its also pretty fragile.

Necrons will also bone you hard. double Solar Pulse just instagibs escorts.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Been Around the Block




It comes out to a total of 465 points and yea the ships are like paper (a fact which applies to their capital ships as well, at least for the corsairs. The craftworld look a little more sturdy) which was why I was wondering if an all escort fleet was play able. From your comments thou it does not appear as hopeless as I originally thought, thou the person I'll be playing against is a Necron player.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

A fleet focusing on mostly escorts is certainly playable, and could be quite strong. You'll just want at least a couple capital ships.

Especially at 1500ish points which is the normalish level of play. You'd have a ton of Escorts on the table if you were playing just with them and it could get to be a real headache. Moving 30ish ships could be real time consuming.


Solar Pulses really are stupid broken. Its just every Escort in the area takes an automatic hit. I don't think Holofields can save you either but I could be wrong. I know if its normal shields the first Pulse wipes your shield and the second destroys your ship.

This message was edited 1 time. Last update was at 2013/10/29 01:53:24


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Swift Swooping Hawk





Omaha, NE

They fixed that bull in the last "Living" Edition of the rules Grey Templar -- Eldar ships no longer take the hit....they can make a LD check and "Ride the Wave" if the test is successful, point the ship away from the sunward edge and then roll Xd6 and move the ship forward X cm's...

Pretty nice!!

and OP -- Eldar V. Necrons is a duck hunt...your ships will lose every game against their gun battery style lightning arc weapons -- use torpedoes and torpedoes and more torpedoes....

This message was edited 1 time. Last update was at 2013/10/31 16:07:40


-3500+
-1850+
-2500+
-3500+
--3500+ 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Really? The Necron ability Solar Pulse. It originates from their ships, so your fix doesn't make any sense.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Rookie Pilot



Tennessee, USA

The Star Pulse Generator rolls 1D6 to hit against the nearest facing armor value separately against every ship in range. This is an area effect that cannot be saved against by holofields or anything similar. It rolls 4+ against every separate ordnance marker in range (as opposed to against ordnance waves).


Eldar and Dark Eldar ships can make a leadership check to ignore all effects of celestial phenomena such as gas clouds, solar flares, etc. Escorts may re-roll this result for free. If an Eldar vessel passes its leadership check during a solar flare, it will take no damage but turn directly away from the sun edge and move 2D6cm. This ability only applies to celestial phenomena, not explosions from catastrophic damage, nova cannon, etc. It also does not affect negative leadership modifiers caused by radiation bursts. Leadership checks against asteroid fields are unchanged from those for other fleets.

Thats the FAQ 2010, unoess its in some other section Im not aware of you getting a save from the star pulse.

This message was edited 1 time. Last update was at 2013/10/31 18:57:14


I don't make the rules, I just think them up and write them down. 
   
Made in us
Been Around the Block




Thanks for all the info guys, it's been a great help.

I do however, have a question I'd like cleared up about the eldar's pulsar lances. If you hit, you can keep rolling to hit unless the lance has missed or you have scored three hits. My question is does that refer to the weapon as a whole (ie a pulsar lance can only ever score three hits) or does it mean each point of fire power (meaning up to three hits per point of fire power)?

again thanks in advance
   
Made in nl
Fighter Ace






SaintofDaemons wrote:
Thanks for all the info guys, it's been a great help.

I do however, have a question I'd like cleared up about the eldar's pulsar lances. If you hit, you can keep rolling to hit unless the lance has missed or you have scored three hits. My question is does that refer to the weapon as a whole (ie a pulsar lance can only ever score three hits) or does it mean each point of fire power (meaning up to three hits per point of fire power)?

again thanks in advance

Hey,

Under official rules:
Per point. So an Aurora with two Pulsars can inflict six hits in total.

Also keep in mind, under official rules, while on lock on, you may re-roll every first miss:

example, lock on:
1st.Roll = 3
1st. re-roll - 5
2nd roll = 2
2nd. red-roll = 4
3rd roll = 1
3rd re-roll = 6

2

   
Made in us
Jinking Ravenwing Land Speeder Pilot





Pittsburgh PA, USA

Ohhh dirty...

Angels of Vengeance P&M Blog

A Tale of 5 Gamers!

Blood Knights Kill Team P&M

Crusade of Vengeance - A Tale of Sacrifce and Brotherhood
www..com/dakkaforum/posts/list/545145.page 
   
Made in tr
Focused Fire Warrior




San Antonio, TX

I haven't played too many games...but I have collected. Love the ships and highly suggest you get into the game.


   
Made in us
1st Lieutenant





Klamath Falls, OR

BFG is awesome. Space Marines can probably get by with just escorts if played right, but Imperial Navy really needs the big guns & armored prows of their cruisers to carry the day.

In my gallery you'll find an entire IN fleet.

   
 
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