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Made in gb
Irked Necron Immortal




gravesend kent

Ruprekh the Undefeatable

WS5 BS4 S5 T6 W4 I2 A4 LD10 SV2+. 240pts.

War gear: sempiternal weave, phase shifter

Scythe of the old ones: the scythe of the old ones is a warscythe which re rolls unsuccessful to hits rolls. Ruprekh may substitute all his normal attacks for one scythe of the old ones attack with the addition of the instant death special rule.

Phylactery of life: The first time Reprekh successfully makes a reanimation protocol roll he gets up with d3 wounds instead of the usual one. This also grant him the USR It Will Not Die.

Orb of ever living: the orb of ever living lets Ruprekh and any models he is attached to re-roll failed reanimation protocol rolls. other wise is normal resurrection orb.

Special Rules: Reanimation protocols, Ever living, Phearon.

Lord of the royal guard: Ruprekh must be attached to a unit of lychguard that become a troops choice and gain the special rule preferred enemy (everything!). He may not leave the unit under any circumstances.

court of the mavelance: Ruprekhs royal court acts differently to other courts as any number of his court and join the same unit.

This message was edited 9 times. Last update was at 2013/10/24 09:31:10


6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

how many points???? 400?

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in gb
Irked Necron Immortal




gravesend kent

just edited post he his 230pts

6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

So let me get this straight, your Necron Lord has the greatest weapon in the known universe, out doing the likes of the black stone fortress and Yriels spear. Then he has enough of these to pass around to his own unit, no matter the size?

Then think that this character is T 6, eternal warrior, 2 + save, 3+ invul and gets up on a 3+ with at least 2 wounds that 2/3 times if he EVAR dies doesn't give up any points? Screams OP to me.

Tone down stat line, lose eternal warrior, tone down Phylactery to a normal one, make scythe less OP, Keep orb, take away undefeatable and the whole 'lets give away the most powerful weapon ever to any old lych guard!' and you might approach something playable.

 
   
Made in us
Confessor Of Sins




WA, USA

....

Wow it has been a LONG time since someone posted a character so disgustingly and blatantly overpowered here. This is one of the worst examples of a "I WIN AT EVERYTHING AND YOU CAN'T KILL ME" overpowered characters I've seen in ages.

I'd go into specifics about what needs to change, but the bottom line is that everything needs to go.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Major




Fortress of Solitude

 ALEXisAWESOME wrote:
So let me get this straight, your Necron Lord has the greatest weapon in the known universe, out doing the likes of the black stone fortress and Yriels spear. Then he has enough of these to pass around to his own unit, no matter the size?

Then think that this character is T 6, eternal warrior, 2 + save, 3+ invul and gets up on a 3+ with at least 2 wounds that 2/3 times if he EVAR dies doesn't give up any points? Screams OP to me.

Tone down stat line, lose eternal warrior, tone down Phylactery to a normal one, make scythe less OP, Keep orb, take away undefeatable and the whole 'lets give away the most powerful weapon ever to any old lych guard!' and you might approach something playable.


This +1

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in gb
Lord of the Fleet






London

 necronspurs2012 wrote:
Ruprekh the Undefeatable 230pts

After defeating the old ones Ruprekh took plenty of equipment from them allowing him to become even more resilient and essiently in kill able, he also took the scythe of the old ones the greatest weapon in the known universe.

WS5 BS4 S5 T6 W4 I2 A4 LD10 SV2+

Reduce it to Overlord stats.

War gear: sempiternal weave, phase shifter

Scythe of the old ones: the scythe of the old ones is a warscythe with the instant death special rule and always re rolls to hits and wounds on a 2+

No, oh god no. Ditch everything special about this weapon.

Phylactery of life: Every time Ruprekh passes a reanimation protocols roll, he gets up on d3+1 wounds

Too overpowered, make it a one-use item.

Orb of ever living: the orb of ever living allows Ruprekh and his unit to pass their reanimation protocols on a 3+ and also gives the unit Ruprekh is attached to the ever living special rule

Get rid of it.

Special Rules: Reanimation protocols, Ever living, Phearon, Eternal warrior

Ditch Eternal Warrior

Lord of the royal guard: if Ruprekh is attached to a unit of lychguard then they become a troops choice and also if the lychguard are equipped with warsythes then they now count as having scythes of the old ones

I haven't seen something this overowered in a long, long time. So all my Lychguard get Warscythes that inflict Instant Death, wound on 2+ and can re-roll hits and wounds?

The Undefeatable: if Ruprekh fails his Reanimation protocols roll then roll a d6 on a 1 or 2 he rewards 3 victory points for slay the warlord and 3 victory points for being an independent character(if the mission is purge the Alien) but if the result is a 3+ then he does not reward points for first blood(if he is killed first not his unit), slay the warlord and independent character.

So just in case he dies (which is pretty bloody unlikely) he has a 2/3 chance of not giving any points for it.



No offence, but these rules are just plain awful, reeking of "this is my special snowflake character who can't die because he's awesome!!!111!!! Also he can kill everyone because he's like, the best in like, the entire universe!!!!!!!11111111!!!!!". Scrap everything about this character and start over, because frankly you'd be lucky to find someone to play against this guy.
   
Made in gb
Stealthy Space Wolves Scout



Rynn's World

I applaude people coming up with characters,but woah,he is way too much as he stands at the moment.

: 3000+
: 2000+
: 2000+
 
   
Made in gb
Irked Necron Immortal




gravesend kent

Ruprekh the Undefeatable 240pts

After defeating the old ones Ruprekh took plenty of equipment from them allowing him to become even more resilient and essiently in kill able, he also took the scythe of the old ones the greatest weapon in the known universe.

WS5 BS4 S5 T6 W4 I2 A4 LD10 SV2+

War gear: sempiternal weave, phase shifter

Scythe of the old ones: the scythe of the old ones is a warscythe with the instant death special rule and always re rolls to hits and wounds on a 2+

Phylactery of life: Every time Ruprekh passes a reanimation protocols roll, he gets up on d3+1 wounds

Orb of ever living: the orb of ever living gives the unit Ruprekh is attached to the ever living special rule and allows Ruprekh and his unit to re-roll failed reanimation protocol rolls, other wise is treated as a normal resurrection orb.

Special Rules: Reanimation protocols, Ever living, Phearon, Eternal warrior

Lord of the royal guard: if Ruprekh is attached to a unit of lychguard then they become a troops choice and you can re roll look out sir rolls.

The Undefeatable: if Ruprekh fails his Reanimation protocols roll then roll a d6 on a 1 or 2 he rewards 3 victory points for slay the warlord and 3 victory points for being an independent character(if the mission is purge the Alien) but if the result is a 3+ then he does not reward points for first blood(if he is killed first not his unit), slay the warlord and independent character.

i changed the lord of the royal guard rule so the lychguard dont get the scythe of the old one but still become a troop choice if Ruprekh is in the unit and re-roll look out sirs and the orb of ever-living allows re-rolls to failed RP rolls instead of 3+.and is 240pts now



Automatically Appended Next Post:
i will be re doing him as i know he is OP but i created him based on fluff aha

This message was edited 1 time. Last update was at 2013/10/20 16:56:39


6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in gb
Lord of the Fleet






London

So what have you changed about him?
   
Made in us
Confessor Of Sins




WA, USA

"I did it based on fluff" is not an excuse. The Primarchs are massively powerful in fluff, and their rules are balanced. This guy is far cheaper than the Primarchs and would beat them easily. Not even a question.

You want your special snowflake character to never lose and be the coolest guy in school. This is still a disgusting, broken piece of garbage character. The change you made does nothing to address any of the other massive, gamebreaking problems he brings.

This message was edited 1 time. Last update was at 2013/10/20 17:01:57


 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

What kind of NFSW Fan Fiction do you write about this guy to make you think this is justified? What has he done? Eaten a C'Tan for breakfast then fart himself to being overlord of the universe?

 
   
Made in gb
Irked Necron Immortal




gravesend kent

touchy subject much as if hes real here is his new profile dulled down at same points cost http://www.dakkadakka.com/dakkaforum/posts/list/0/558760.page#6167053

This message was edited 1 time. Last update was at 2013/10/20 17:12:55


6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in gb
Lord of the Fleet






London

Not really a touchy subject just a poor idea, and no need to make a new thread, a simple post edit will suffice.
   
Made in au
Numberless Necron Warrior





Melbourne, VIC

Hope you do not mind if I fluff/balance him a bit.

If you want to keep him at around 240 pts, I would balance him out by not allowing him to join a unit at all.
He is so "Undefeatable" to the point of arrogance of not needing bodyguards.
No friendly units may Assault the same unit as Ruprekh the Undefeatable.
If Ruprekh charges a unit already engaged in combat, he immediately inflicts D3 hits against friendly/allied units as he slices his way to the front lines and then must issue a challenge.

Keep the 3+ Ever Living and Phylactery.
Lose the To Hit and Wounds on 2+ with re rolls. Lose "The Undefeated" Fluff rule.
Gains Preferred Enemy which allows re rolls on 1. Is a Jump IC.

Personally I would say closer to 280 pt because of Phase Shifter and T6.

What does everyone think now?

-Dert

This message was edited 1 time. Last update was at 2013/10/21 09:53:27


 
   
Made in au
Wicked Canoptek Wraith




The Golden Throne

This...

This is a joke, right?

Build a man a fire, he will be warm for a night. Set a man on fire, and he will be warm for the rest of his life. 
   
Made in gb
Irked Necron Immortal




gravesend kent

right he is now 25opts his scythe only re rolls to hit and to wound he lost eternal warrior and 1 attack makes his lychguard unit troops and gives them preferred enemy, the orb only allows re rolls for failed RP rolls no 3+ anymore the undefeatable rule only stops him from giving away first blood and slay the warlord on a 4+ on 1,2 or 3 he gives away 3 vp's for being warlord unless if he is successfully killed in challenge in which he just rewards 2 vp's ignoring the rule completelyand can only be taken in games that are 1500pts or more and can only be taken if he is your warlord i think thats fair enough now with a points hike and losing alot of the things that made him OP he is just now a powerful character

This message was edited 1 time. Last update was at 2013/10/21 16:30:48


6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in us
Confessor Of Sins




WA, USA

All of that victory point stuff is utter nonsense and contributes nothing to the game and only adds more complexity. It reeks of you wanting to have your cake and eat it too.

Drop all of it and then it is approaching something of a reasonable character.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Fireknife Shas'el






I figured this would be over powered when I saw "Undefeatable" in the title. Then my fears were justified when I saw the point cost and his weapon alone.

If you seriously want a weapon with Instant Death and Poison (2+) and AP2 (If I remember warscythes right) AND at initiative then you should reduce it to a single attack to at least attempt to give it some balance. Combining that with his stupidly powerful durability and this becomes something of a joke.

Here's my only suggestion for this. Start over. Scrap everything on it and try to make something off of the standar Necron Lord with minor changes and larger point costs than you first expect. The goal should be to make something overcosted and underpowered and then build up to the perfect level. Not starting at god-like levels and trying to fix one or two issues to bring it into balance.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Now lets be fair here, I think we all have a bad taste in our mouths from his first attempt. I've also seemed to notice that threads seem to only get loads of attention when they are OP...But this new guy isn't that bad now, still needs a small bit of tweaking, but a doable amount. First if you insist on being T 6 that's ok, but you pay for it, and it means you should probably lose the phase shifter. Imaging fighting a Carnifex with a 3+ invul, that joins units. With his good chance to stand back up, I think its fair that its either or. I understand that you will lose some survivability, so how about you lose phase shifter and instead let his Phylactery grant him it will not die. This makes him vulnerable to models that can take off a lot of wounds in one round, the likes of Karandras and Abbadon could easily put 2/3 wounds on this guy and only take 1/2 in return. Balance.

Re-rolls on reanimation doesn't actually seem that bad if you ONLY apply it to lych guard, which already kinda suck. So maybe say he can only join his own personal (troop) body guard lych guard unit, who gain preferred enemy. That way you can't troll him in a large unit of warriors or a massive royal court. Balance.

I just simply don't like the whole VP thing, its not blatantly OP, but I don't like the idea of some one working REALLY hard to get this guy to stay dead, then have it not matter. getting 3 victory points kinda redeems it, but I don't think it fits with the theme of the game.

With my changes he would look like this.

Spoiler:
WS5 BS4 S5 T6 W4 I2 A4 LD10 SV2+. 200pts.

War gear: sempiternal weave.

Scythe of the old ones: the scythe of the old ones is a warscythe which re rolls unsuccessful to hits rolls. (Strength 7 will wound most things on 2's anyway, and armourbane crushes vehicles, the real problem is hitting)

Phylactery of life: The first time Reprekh successfully makes a reanimation protocol role he gets up with d3 wounds instead of the usual one. They also grant him the USR It Will Not Die.

Orb of ever living: the orb of ever living lets Ruprekh and any models he is attached to re-roll failed reanimation protocol rolls. Does not add the usual plus one to reanimation protocols as a normal rez orb, but is cumulative with a normal rez orb if joined to the unit.

Special Rules: Reanimation protocols, Ever living, Phearon.

Lord of the royal guard: Ruprekh must be attached to a unit of lychguard that become a troops choice and gain the special rule preferred enemy (everything!). He may not leave the unit under any circumstances.


I think that is what you where aiming at, something to make Lych Guard useable. He can tank for them on his 2+, then regain the wounds next turn thanks to IWND and LOS AP 2 shots onto lych guard with sword and boards. He helps them get up, giving them around the same chance to shrug off wounds as termies. It also gives necrons a different deathstar other then wraithstar by adding a overlord with rez orb giving them a 4+ re-roll chance to get up. Not OP because he is vulnerable to AP 2 at I most important characters have, but tanky enough to survive a round or two. What do you guys think? Would you play against this guy?

This message was edited 2 times. Last update was at 2013/10/21 17:22:15


 
   
Made in gb
Irked Necron Immortal




gravesend kent

right he is at ws4 now and has lost the undefeatable rule but the orb regained the ever-living rule for his unit and the warscythe can gain instantdeath and flesh bane but he can only have 1 attack if he chooses this option for 250pts i think thats fair i have also removed the warlord and 1500pt rule he can only join lychguard and has a normal phylactery that he can use all the time and has it will not die fair now?

This message was edited 1 time. Last update was at 2013/10/21 17:12:33


6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in gb
Lord of the Fleet






London

Some proper paragraps would be nice, but Alex's solution is far better.
   
Made in gb
Irked Necron Immortal




gravesend kent

right i took alex's idea and added 20pts to him and changed it abit but he is no longer overpowered and i think now e s quite reasonable

6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

So give us a final rundown, so we can judge for ourselves

 
   
Made in gb
Irked Necron Immortal




gravesend kent

i edited the post to be the final version so look up there and give your final decision??

6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I like it, a balanced character. I was hesitant for the rez orb to work as a rez orb because he could join a massive necron warrior horde, but I forgot to change it when he could only join lych guard. Scythe of the Old ones looks ok, he pays for it. Over all a quite good obligatory land raider priced character.

 
   
Made in gb
Irked Necron Immortal




gravesend kent

took while but got him from OP to reasonable

6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in us
Major




Fortress of Solitude

You need to change his orb to just affect himself. Imagine a NECRON ROYAL COURT with rerollable 4+ Res-Protocols.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in nz
Disguised Speculo





Way I see it, if a character's fluff is shorter than his special rules thats a no-go for me.
   
Made in gb
Irked Necron Immortal




gravesend kent

he can only join lychguard if you read and he can have a bit cheese that dont make him OP and there is much more fluff than that just focused mainly on the rules here.

6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
 
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