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1850pt 3 Dreadknight Grey Knights with Imperial Fist allies using Sentinels of Terra supplement  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Dakka Veteran




Coteaz 100pts

5x Acolytes 20pts
3x Acolytes 12pts

Dreadknight w/ teleporter and heavy incinerator 235pts
Dreadknight w/ teleporter and heavy incinerator 235pts
Dreadknight w/ teleporter and heavy incinerator 235pts

Lysander 230pts

10x tac squad w/ melta gun, multi-melta, vet sergeant, and drop pod 205pts

3x Centurion Devastators w/ grav cannons and omniscope 260pts

Spartan Assault Vehicle 315pts

Based on all of the rumors I have seen the Sentinels of Terra supplement will allow you to field the Dev Centurions as elites which allow me to load them up in the Spartan with Lysander which will chug in behind the Dreadknights and drop pod. With the Riptide and Wraithknights popularity at such a high I figure they will have a hell of a time fighting off three Dreadknights and a squad of grav centurions. Daemons will also have a hard time fighting against the Dreadknights.

I figure I will have a hard time with a horde army but the incinerators focusing on a mob or two at a time should be able to widdle down their numbers. Flyers are also going to have a hard time because of the high AV on the Spartan and the High toughness and the 2+5+ the knights have.




This message was edited 2 times. Last update was at 2013/10/22 14:14:50


 
   
Made in us
Boom! Leman Russ Commander





Ohio

I would say its a scary list. I would hate to run into that with my army lol. Only worry is the low number of troops.

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






You may run into issues if they bring much air, bring things with AP2(even the dreadknights only have a 4++), or simply kill off your troops in a scoring game. That's a very low number of models for an 1850.

4500
 
   
Made in eu
Regular Dakkanaut




Actually, eldars will be a huge issue with the mobility and firepower to down the DKs quite quickly unfotunately
You risk giving first blood easily with your troops and Coteaz as well as Slay the Warlord
   
Made in us
Dakka Veteran




sleekid wrote:
Actually, eldars will be a huge issue with the mobility and firepower to down the DKs quite quickly unfotunately
You risk giving first blood easily with your troops and Coteaz as well as Slay the Warlord


I figure wraith guard and grav cannon centurions would give me fits, but the spartan should be able to cut into his wave serpent spam. Coteaz and the acolytes stay in reserve as long as I can keep them there. The only targets the enemy will have to focus on is the knights and the Spartan and they will have to focus a lot of there fire to bring even one of them down.


Automatically Appended Next Post:
 tankboy145 wrote:
I would say its a scary list. I would hate to run into that with my army lol. Only worry is the low number of troops.


I am not playing this list to hold objectives lol.

This message was edited 1 time. Last update was at 2013/10/22 13:36:13


 
   
Made in eu
Regular Dakkanaut




I am not even talking about guards (who would just OS the DK).
But even regular DA or guardians will hurt with prescience or guide.
For instance a 5men DA squad with WS will do almost 2 wounds on a DK (without prescience/guide)
You will often find at least 4 WS in a competitive Eldar list so that means 2 dead DK just with that...
And how would you kill the serpents? the DK wont get in range to assault?

Not to say i dont like DKs for i just played eldar and my 2 DKs just could not engage them and got so quickly shot to death (without any particular luck on my opponent side)
   
Made in us
Dakka Veteran




sleekid wrote:
I am not even talking about guards (who would just OS the DK).
But even regular DA or guardians will hurt with prescience or guide.
For instance a 5men DA squad with WS will do almost 2 wounds on a DK (without prescience/guide)
You will often find at least 4 WS in a competitive Eldar list so that means 2 dead DK just with that...
And how would you kill the serpents? the DK wont get in range to assault?

Not to say i dont like DKs for i just played eldar and my 2 DKs just could not engage them and got so quickly shot to death (without any particular luck on my opponent side)


The Spartan Assault tank has 4 TL las cannons in it, and 5 hull points. Yes the serpents can jink but then they are bs 1 the next turn allowing my DKs to get in closer, the melta tac squad should also be able to take a serpent down when it drops.
   
Made in us
Psychic Novitiate selected by a Gatherer




Chicago IL

 troa wrote:
You may run into issues if they bring much air, bring things with AP2(even the dreadknights only have a 4++), or simply kill off your troops in a scoring game. That's a very low number of models for an 1850.


To make things worse, DK's have a 5++, not a 4++. pg. 34 Grey Knight Codex. This is still a scary list though, and 3 DK's with PTs is definitely cause for pause from your opponents perspective.

- W
   
Made in us
Fixture of Dakka





San Jose, CA

valace2 wrote:
sleekid wrote:
I am not even talking about guards (who would just OS the DK).
But even regular DA or guardians will hurt with prescience or guide.
For instance a 5men DA squad with WS will do almost 2 wounds on a DK (without prescience/guide)
You will often find at least 4 WS in a competitive Eldar list so that means 2 dead DK just with that...
And how would you kill the serpents? the DK wont get in range to assault?

Not to say i dont like DKs for i just played eldar and my 2 DKs just could not engage them and got so quickly shot to death (without any particular luck on my opponent side)


The Spartan Assault tank has 4 TL las cannons in it, and 5 hull points. Yes the serpents can jink but then they are bs 1 the next turn allowing my DKs to get in closer, the melta tac squad should also be able to take a serpent down when it drops.

Serpents are skimmers, not flyers. As long as they move, they always get their jink saves (unless you have the Ignores Cover USR) and they will still be firing at full BS next turn (unless shaken/stunned).

Very interesting list. I would actually say that I like it if not for the lack of scoring units. The henchmen won't last at all against any decent army, especially if they are forced to trek to any objectives. IMO, you have a lot of potatoes but not enough meat. You need more scoring. You can't really expect to win by tabling because this is not the type of army that can consistently do that.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Dakka Veteran




 jy2 wrote:
valace2 wrote:
sleekid wrote:
I am not even talking about guards (who would just OS the DK).
But even regular DA or guardians will hurt with prescience or guide.
For instance a 5men DA squad with WS will do almost 2 wounds on a DK (without prescience/guide)
You will often find at least 4 WS in a competitive Eldar list so that means 2 dead DK just with that...
And how would you kill the serpents? the DK wont get in range to assault?

Not to say i dont like DKs for i just played eldar and my 2 DKs just could not engage them and got so quickly shot to death (without any particular luck on my opponent side)


The Spartan Assault tank has 4 TL las cannons in it, and 5 hull points. Yes the serpents can jink but then they are bs 1 the next turn allowing my DKs to get in closer, the melta tac squad should also be able to take a serpent down when it drops.

Serpents are skimmers, not flyers. As long as they move, they always get their jink saves (unless you have the Ignores Cover USR) and they will still be firing at full BS next turn (unless shaken/stunned).

Very interesting list. I would actually say that I like it if not for the lack of scoring units. The henchmen won't last at all against any decent army, especially if they are forced to trek to any objectives. IMO, you have a lot of potatoes but not enough meat. You need more scoring. You can't really expect to win by tabling because this is not the type of army that can consistently do that.



Well I am not going to lie if I am forced to use the acolytes to grab objectives I probably have already lost. I keep them in reserves as long as I can and then get them into a hole. They are place holders. As for the potatoes I have to focus first on getting to the opponents scoring units.

Again not saying this is going to win Nova or Adepticon but I think it has the potential to do well on a general basis.
   
Made in us
Fixture of Dakka





San Jose, CA

Yeah, I tend to play these "types" of lists (as in unbalanced armies) more for fun than for tournament play. I'm guilty myself of running such lists, with Draigon, soladins, 3 dreadknights and a wraithknight in one such list. It can do really good against certain armies, though it is also more likely to come up against a hard counter. In the case of your army, any opponent who is able to get to your troops should give your army problems, especially in objectives-based games. Then again, a lot of times, we play to have fun and not necessarily win. Running units that you like is definitely fun.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Dakka Veteran




 jy2 wrote:
Yeah, I tend to play these "types" of lists (as in unbalanced armies) more for fun than for tournament play. I'm guilty myself of running such lists, with Draigon, soladins, 3 dreadknights and a wraithknight in one such list. It can do really good against certain armies, though it is also more likely to come up against a hard counter. In the case of your army, any opponent who is able to get to your troops should give your army problems, especially in objectives-based games. Then again, a lot of times, we play to have fun and not necessarily win. Running units that you like is definitely fun.



If I am going to a tournament it's Enclave allied with standard Tau, but I have been finding that Tau is just not that fun in casual games because they are so damn hard, hearing complaints about a support commander gets old quick.

That's why I am expanding my pre heresy Imperial Fists into a standard codex force and trying to work my other armies, I thought about running triple Storm Ravens but that would be pretty fun.
   
 
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