I've been out of the loop for a while, and I'm going to be playing a game this weekend. I still need to re-read the rules to 6th, but I wanted to post a list now so I can get some critique.
This is based on what I used to run back in 5th. It has a blend of redundancy and variety - 2 fast assault units, harder and softer - 2 mobile firebases, high-volume and high-quality - 2 stationary firebases, one with variable volume and one with variable strength. And some warbuggies to provide distraction and cover.
HQ
Warboss w/ Mega Armor, Bosspole, Cybork
goes with meganobz
Big Mek w/ Shokk Attack Gun, Bosspole, Ammo Runt x3
goes with gretchin
224 pts
Elites
7x Lootas
7x Lootas
10x Tankbustas w/ 2 Tankhammers, 2 Bomb Squigs, Nob w/ Bosspole
in battlewagon B
385 pts
Troops
12x Hard Boyz w/ Sluggas, Nob w/ Powerklaw + Bosspole
--Ork Trukk w/ Red Paint Job, Reinforced Ram
5x Meganobz w/ Kombi-Skorchas
--Ork Trukk w/ Red Paint Job, Reinforced Ram, Boarding Plank
20x Gretchin w/ 2 Runtherds
20x Shoota boyz w/ 2 Big Shootas, Nob w/ Heavy Armor, Power Klaw + Bosspole
in battlewagon A
Deff Dread w/ Big Shoota,
DCCW, armor plates, grot riggers
845 pts
Fast Attack
2x Warbuggies w/ Kombi Skorcha
2x Warbuggies w/ Twin Linked-Rokkits
Heavy Support
Battlewagon A - Kannon, Big Shoota, Deff Rolla, Red Paint Job, Grot Riggers
Battlewagon B - Kannon, Red Paint Job, Reinforced Ram
245 pts
1850 pts
In 5th edition I used to mix the buggies up so that each squad had one of each weapon, because I could then have a little more control over which ones my opponents were able to destroy. I'm not sure if the vehicle squadron rules still allow this.
The Deff Dread is a unit I haven't used in a long time, and I'm kind of interested to see how he does in 6th edition with the new vehicle rules. Still, I have set his points cost so that I can remove the deff dread to make my warboss into Ghazkull Mag Uruk Thraka. He's done some good work for me in the past, but i'm not sure how well he's doing now. If he's still worth the points, and whatnot.
I have some other stuff available, too.
Warphead
Warphead
Stormboyz x20, Nob w/ Armor, Powerklaw, Bosspole
Killa Kan w/ Grotzooka
Flash Gitz x5 w/ Kaptain Badrukk, painboy + grot orderly
I understand jump packs are slightly better in 6th, but I don't know if that makes stormboyz a better choice. The warpheads are always fun, but not the most competitive. And the flash gitz w/ badrukk have generally done a lot of damage for me as long as I can avoid S8 pieplates with them. Now that they ignore cover maybe they will perform a little better! It's a fun unit, especially to pair with the warpheads.
Any feedback, advice re: 6th edition, opinions about the current state of my units and orks in general would be most welcome. Thanks for your time!!