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Made in gb
Jealous that Horus is Warmaster







Got my new box of Centurions about a week ago and am going to have a look at making a start on building them over the next couple of days.

There's quite a bit of kit involved and at nearly £50 a pop wanted to maximize the use I get from them.

Has anyone had a successful attempt at magnetising the kit? My priority is the Devastator squad, so swapping out the Grav Cannons for Lascannons.
The chest weapons look do-able after a first (albeit short) look at the sprue. I'm thinking of drilling a hole in the weapon casing itself and attaching a 1mm magnet to the newly formed hole,
allowing the differing weapons to be swapped in and out. I don't think I'll take the missile launcher very often but you never know.

The Assault squad would also be nice but also looks like the hardest challenge of the whole kit.

Any modelling experts out there fancy giving me any pointers or ideas would be much appreciated.

Anyone reading this who has also been checking out the following thread will have to take this as my resignation from the challenge...
I'm a weak-willed fool what can I say?!

http://www.dakkadakka.com/dakkaforum/posts/list/538083.page

Cheers

Boar

Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts 
   
Made in us
Morphing Obliterator





San Francisco, CA

just finished magnetizing mine, actually. fair amount of work, but nothing overly complicated. for the chest bits, I glued a small square of metal into the recesses on the chest and then mounted a 1/16" x 1/32" magnet on the back of each chest weapon option. for the hurricane bolter and missile launch bits, I counter-sunk the magnet a bit. for the grenade launcher, I didn't countersink it at all. this leaves just enough of the weapons bits exposed to be able to easily remove them.

for the arms, I opted to to use two 1/16 x 1/32" magnets in a line, about 1/4" apart. I felt this would help keep things aligned correctly more than a single, larger magnet would. I used the same two magnet set up in each of the arm weapon options. it took a lot of magnets, but everything's easy to swap now. one thing to keep in mind is that certain happens match up with certain arms. so, magnetize the bits for each arm one at a time to be sure everything's going to line up correctly.

the last bit of magnetizing (the flamers and meltas to the siege drill arms) is just as straightforward as it looks.

in all, I think it works out to something like 26 magnets per model. there are probably better ways to do it

Night Lords P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/0/502731.page
Salamanders P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/0/436120.page

"Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum." - MajorStoffer

"Everytime I see someone write a message in tactics saying they need help because they keep loosing games, I want to drive my face through my own keyboard." - Jimsolo 
   
 
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