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Dark Angels 1850 (competetive or not?)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Been Around the Block




HQ 1-70
librarian-65
auspex-5

Troops 1-135
5x tac squad-70
ml w/ flakk-25
rhino-35 <<<<<libby goes here
extra storm bolter-5

Troops 2-130
5x tac squad-70
ml w/ flakk-25
rhino-35

Troops 3-130
5x tac squad-70
ml w/ flakk-25
rhino-35

Troops 4-130
5x tac squad-70
ml w/ flakk-25
rhino-35

Troops 5-130
5x tac squad-70
ml w/ flakk-25
rhino-35

Fast 1-375
5x land speeders-250
5x typhoon pattern-125

Fast 2-375
5x land speeders-250
5x typhoon pattern-125

Fast 3-375
5x land speeders-250
5x typhoon pattern-125


So who thinks this will work? I think the typhoons will provide both anti-tank and anti-horde, while being too numerous to destroy all of them,especially with their 5+ jink save for moving and inch to the left or right each turn.

Five scoring units of tac squads, each inside a transport for protection, and armed with flakk for anti-air, and or more anti-tank/anti-horde.

do you think I have enough firepower at 1850 to destroy enemy scoring units and threats to my own? is a turn 1 alpha strike of 35 missiles good or bad?

All constructive criticism is welcome.>

'Ardest Orks 1000pts-1500.
1V1 10-2-1 - - - - - - -
1V1V1 2-0-0 -

Talio Squad (1st/2nd/10th companies
1V1 2-0-1
 
   
Made in gb
Lone Wolf Sentinel Pilot





UK

Its a very rock-paper-scissors list. Some armies with limited light AT might struggle, but armies with FMC spam or units designed to get in CC fast (possibly including bikers) will have a fun time playing this list.

Oh, and you will have a very hard time against a guy using Riptides. Even if every missile in your army targeted one you'd still only score about 3~ wounds on average. There's also the trick where a commander gives their S9 pie plates ignores cover and re-rolls to hit, which would be... unpleasant with your land speeders.

This message was edited 1 time. Last update was at 2013/10/24 19:49:02


 
   
 
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