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Made in us
Screaming Shining Spear






HQ - Farseer w/ Mantle of the Laughing God, Singing Spear & Eldar Jetbike

Troops - 10x Windrider Jetbikes w/ 3x Shuriken Cannons

Troops - 10x Windrider Jetbikes w/ 3x Shuriken Cannons

Troops - 10x Storm Guardians w/ 2x Fusion Guns
Transport - Wave Serpent w/ Bright Lance & Shuriken Cannon

Fast Attack - 10x Warp Spiders

Fast Attack - 10x Warp Spiders

Fast Attack - 10x Warp Spiders

Heavy Support - 3x War Walkers w/ Scatter Laser, Starcannon

Heavy Support - 3x War Walkers w/ 2x Bright Lances

Heavy Support - 3x War Walkers w/ 2x Bright Lances

Redundancy, extreme mobility, extreme firepower, good anti-air without the need for dedicated anti-air, etc. Certainly could be changed or improved, any thoughts?

9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS 
   
Made in us
Agile Revenant Titan






Austin, Texas.

great list, although that solitarty serpent will die being the only vehcle you have. it also needs TL SL istead of lances, so much better.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Screaming Shining Spear






Easy to make the change on the weapons of the serpent. And to be honest, I kind of included the serpent in the list as a lightning rod. I have plenty of anti-tank in the BL walkers, and even the warp spiders against light/medium. My thinking is, either they take resources to shoot it down, in which case I lose it plus a guardian squad, i purposely didn't put a pricier unit in it, or they don't kill it and it gets to pop one or two things behind enemy lines.

9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS 
   
Made in us
Executing Exarch





The Twilight Zone

I agree that your list is really solid. I would drop one of your guardian jetbikes to get holo fields on your serpent. Being your only heavy tank it is going to draw fire from AT guns left and right(so will walkers granted). The extra jetbike body is not doing a whole lot, but the holo fields give you a better chance to survive. Inside is also one of only 3 scoring units. A bit light for 2k, but understandable with the list. You want those storm guardians to live as long as possible, the fields help.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in hr
Screaming Shining Spear






Couple of points. First, the list is great, I love it. So much punch in it it's not even funny.

Second point I'm raising is one very serious weakness in your list and that is LD8 on your jetbikes. That is mitigated by having a Farseer join them and since you have two such squads, personally, I'd really consider adding a second Farseer. Not to mention all those BLs will benefit from guide/prescience. Tbh, you have so much fire support in your list that you really can't go wrong with 6! psychic powers to support your support. And if you manage to get Scrier's Gaze from Divination, you can reserve and outflank your stuff with impunity.

Third point I have is that Warp Spiders are amazing, but you know what else is amazing? Swooping Hawks. Maybe remove one Warp Spider squad in favour of one squad of 6 Swooping Hawks? That'll help with your heavy AT as well.

And one final point I have is that I think you are better off taking 2 Walker squads with dual Scatterlasers(or SL/Starcannon combo) rather than two BL walkers. Reason being that those 24 S6 shots are going to pose more threat to greater variety of stuff than 6 S8 AP2 Lance shots. All you need them to do is kill Land Raiders. And if you add a unit of Hawks, you'll get extra help in that department.

So what I'm proposing is something like this:

HQ - Farseer with Eldar Jetbike & Singing Spear

HQ - Farseer with Eldar Jetbike & Singing Spear


Troops - 9x Windrider Jetbikes w/ 3x Shuriken Cannons

Troops - 9x Windrider Jetbikes w/ 3x Shuriken Cannons

Troops - 3x Windrider Jetbikes

Troops - 10x Storm Guardians w/ 2x Fusion Guns
Transport - Wave Serpent w/ Scatterlaser, Holofields & Shuriken Cannon


Fast Attack - 10x Warp Spiders

Fast Attack - 9x Warp Spiders

Fast Attack - 6x Swooping Hawks


Heavy Support - 3x War Walkers w/ 2 Scatterlasers

Heavy Support - 3x War Walkers w/ 2x Scatterlasers

Heavy Support - 3x War Walkers w/ 2x Bright Lances


Total: 1999 points

It's very much in keeping with your theme, I feel. What do you think?

This message was edited 3 times. Last update was at 2013/10/25 15:58:35


 
   
Made in us
Agile Revenant Titan






Austin, Texas.

hmm i dont know is swooping hawks are as good as warp spiders. every time i try hem out, it seams they just die to easily. And the large blast they get coming in from reserve is fine, but doesnt do a whole lot. even vs gaurdsmen it wasnt very efffective.

warp spiders on the other hand are basically always great

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in hr
Screaming Shining Spear






Swooping Hawks are a finesse unit. And unlike Warp Spiders, have never died on me. The trick is to use their no-scatter Deep Strike to land somewhere, shoot something and then jump 2" over the wall and out of LOS. Or you can just go suicide assault on that LR that is advancing toward you. With 6 Haywire attacks, LRs are no more.
   
Made in gb
Regular Dakkanaut





Im a big fan of swooping hawks and even though low str weapon 3 shots per model soon takes its toll and haywire is always fun but don't like 6 man squds, I like 10 man squads. Take sheer amount of out put, haywire and the fact that hawks wont scatter id deffo suggest swapping a unit of spiders for them
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, Helldrakes will have a field day against this list. At this pt level, three Helldrakes are not uncommon.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Screaming Shining Spear






Thanks a lot for all the feedback, really great discussion!

9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS 
   
Made in hr
Screaming Shining Spear






 wuestenfux wrote:
Well, Helldrakes will have a field day against this list. At this pt level, three Helldrakes are not uncommon.

That goes for every single Eldar list except Serpent spam. You keep spread out and wait for them to show up. Then you pelt them with 100+ S6-8 shots. Not much else you can do here, honestly. At least every unit in this list is a threat to them.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Araenion wrote:
 wuestenfux wrote:
Well, Helldrakes will have a field day against this list. At this pt level, three Helldrakes are not uncommon.

That goes for every single Eldar list except Serpent spam. You keep spread out and wait for them to show up. Then you pelt them with 100+ S6-8 shots. Not much else you can do here, honestly. At least every unit in this list is a threat to them.

However, before the Spiders can target the Helldrakes, they will use their baleflamers and in this way reduce the return fire.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut





Unless spiders are started in reserve and arrive after the hellturkey
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

warren0110 wrote:
Unless spiders are started in reserve and arrive after the hellturkey

If Chaos goes first, this will be an option.
However, the Hellturkeys can be held in the enemy backfield if they move slanted. Then deepstriking the Spiders would be an option.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in hr
Screaming Shining Spear






 wuestenfux wrote:
However, before the Spiders can target the Helldrakes, they will use their baleflamers and in this way reduce the return fire.

I agree, but with two Seers when going up against Helldrakes, I'd roll on Divination until I got at least 1 Forewarning. Then roll for Fortune and Doom. In a perfect world, two of my Warp Spiders would have Guide, Fortune and Forewarning. But I'd settle for Guide and Forewarning too. That's why I said 2 seers are so good with this list, they can counter a lot of the weaknesses of the glass cannon nature of the list. Don't you agree?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Araenion wrote:
 wuestenfux wrote:
However, before the Spiders can target the Helldrakes, they will use their baleflamers and in this way reduce the return fire.

I agree, but with two Seers when going up against Helldrakes, I'd roll on Divination until I got at least 1 Forewarning. Then roll for Fortune and Doom. In a perfect world, two of my Warp Spiders would have Guide, Fortune and Forewarning. But I'd settle for Guide and Forewarning too. That's why I said 2 seers are so good with this list, they can counter a lot of the weaknesses of the glass cannon nature of the list. Don't you agree?

Indeed, I agree that two Seers (on jetbikes) should be able to bolster the army very well.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut




United States of America

I agree 100% with Araenion if you use the list he printed i would say that you can table most people.

That said beware of tau SMS spam.

11k+
4k
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Made in us
Screaming Shining Spear






Everything has a weak matchup or two. Of course.

9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS 
   
Made in us
Fixture of Dakka





San Jose, CA

Bikes max out at 9. I'd drop the Mantle, 1 WRJB each to make it 9, and a few spiders. With the points, I'd get an autarch on jetbike + upgrades. Helps with reserves, which is what I see this army as, plus it boosts their LD.

Actually, I'd go even a step further. Drop 1 WW + change and get 2 jetseers to join your jetbikers. You want either Conceal of Protect with them.



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Made in hr
Screaming Shining Spear






 jy2 wrote:
Bikes max out at 9. I'd drop the Mantle, 1 WRJB each to make it 9, and a few spiders. With the points, I'd get an autarch on jetbike + upgrades. Helps with reserves, which is what I see this army as, plus it boosts their LD.

Actually, I'd go even a step further. Drop 1 WW + change and get 2 jetseers to join your jetbikers. You want either Conceal of Protect with them.


Bikes max out at 10. Though it's usually 9 people take for the 3rd cannon upgrade, making the 10th squad member a bit redundant. Autarch isn't a bad idea for the list, at all, but I stand by my advice of 2 Farseers instead. If he manages to get Scrier's Gaze, that'll help reserves a lot better than the Autarch's reserve modification and extra 3 psychic powers in an army filled with fast, hard-hitting, made-out-of-paper units seem to good to pass out on. Warlocks are pretty good, if a bit unreliable. I like them when I have the points. Dropping 1 BL WW to get them isn't a bad idea, since 4 BL shots will still reliably hurt tanks, especially when Guided.
   
 
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