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![[Post New]](/s/i/i.gif) 2013/10/26 23:25:21
Subject: Necron intimidation
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Elite Tyranid Warrior
Edmonton AB
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Hello dakka
my usual opponent plays chaos and just picked up a bunch of crons today. I've never played against crons but from looking at the codex and listening to him talk there doesn't seem to be a weakness to them. My question is; what's the best way for tau to deal with them?
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6200
6th: 127/17/21 - 7th: 1/0/0
4800
6th: 6/0/1 - 7th 0/0/0
1820
WIP
1427
WIP
All points are base units with no upgrades
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![[Post New]](/s/i/i.gif) 2013/10/26 23:47:47
Subject: Necron intimidation
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Major
Fortress of Solitude
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Crons have plenty of weaknesses, ESPECIALLY against tau.
They are nearly completely unable to deal with 2+ MCs at range. I would use HBC Riptides with Skyfire and Interceptor to bring down Night Scythes.
To counter Wraithwing, massed FWs with an ethereal should be able to dakka them down.
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/10/26 23:55:36
Subject: Necron intimidation
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Elite Tyranid Warrior
Edmonton AB
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That resurrection protocol sounds like it would deal with it pretty well and he doesn't have flyers yet
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6200
6th: 127/17/21 - 7th: 1/0/0
4800
6th: 6/0/1 - 7th 0/0/0
1820
WIP
1427
WIP
All points are base units with no upgrades
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![[Post New]](/s/i/i.gif) 2013/10/27 02:54:25
Subject: Re:Necron intimidation
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Terminator with Assault Cannon
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necrons don't much like fire.
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*Insert witty and/or interesting statement here* |
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![[Post New]](/s/i/i.gif) 2013/10/27 03:00:17
Subject: Re:Necron intimidation
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Decrepit Dakkanaut
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![[Post New]](/s/i/i.gif) 2013/10/27 03:01:38
Subject: Re:Necron intimidation
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Terminator with Assault Cannon
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*Insert witty and/or interesting statement here* |
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![[Post New]](/s/i/i.gif) 2013/10/27 04:20:21
Subject: Re:Necron intimidation
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Loyal Necron Lychguard
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AP 4, which warriors and crypteks don't much like either.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2013/10/27 05:57:50
Subject: Necron intimidation
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Elite Tyranid Warrior
Edmonton AB
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So just how good are crons?
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6200
6th: 127/17/21 - 7th: 1/0/0
4800
6th: 6/0/1 - 7th 0/0/0
1820
WIP
1427
WIP
All points are base units with no upgrades
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![[Post New]](/s/i/i.gif) 2013/10/27 09:24:32
Subject: Necron intimidation
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Ladies Love the Vibro-Cannon Operator
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Necrons are still top tier. But against Tau and Eldar they could struggle depending on the theme of the list.
Their tesla annihilators can be devastating (also able to inflict wounds to nearby units).
You need to deal with their flyers asap.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/10/27 09:27:17
Subject: Necron intimidation
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Hallowed Canoness
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Necrons are very, very good.
However, Necrons are also vulnerable to assault and long-range shooting, since they only have something like three weapons in their whole codex that have a range of more than 24". Their main mobility comes from teleporting, which makes them vulnerable to Interceptor fire.
Sadly, they are no longer vulnerable to being run over by tanks, which was their original achilles heel..
Basically, Necron armies are split between warrior-heavy and immortal-heavy. Warrior-heavy armies are vulnerable to heavy bolters, autocannons and heavy flamers while immortal-heavy armies are vulnerable to plasma cannons and guard artillery.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/10/27 09:51:40
Subject: Necron intimidation
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Longtime Dakkanaut
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Just like any army they have weaknesses, everyone's posted what they are already so just capitalize on them and you should be fine.
I LOVE taking a flamer heavy army when Necrons come to town, back it up with some AP3/2 weapons and you'll sweep'em.
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Shadowkeepers (4000 points)
3rd Company (3000 points) |
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![[Post New]](/s/i/i.gif) 2013/10/27 10:26:18
Subject: Re:Necron intimidation
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Pile of Necron Spare Parts
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Pretty much. Flanking Necrons with Heavy Flamers can be painful to the Cron player.
But overall, Necrons are pretty high up on the list. Watch out for Wraiths and take down their vehicles ASAP.
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Starting out in W40K :
1 ) If you have no job, you're fu****!
2 ) If you have a job but it has bad pay you're fu****!
3 ) Ok, you got a job
4 ) You bought your first collection of essentials and your starting army
5 ) Bought MOAR W40K STUFF!!
6 ) Lost your job :O
7 ) You're fu****... |
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![[Post New]](/s/i/i.gif) 2013/10/27 16:10:54
Subject: Necron intimidation
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Elite Tyranid Warrior
Edmonton AB
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Thank you all very much for the input  none of it will be wasted
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6200
6th: 127/17/21 - 7th: 1/0/0
4800
6th: 6/0/1 - 7th 0/0/0
1820
WIP
1427
WIP
All points are base units with no upgrades
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![[Post New]](/s/i/i.gif) 2013/10/27 16:47:06
Subject: Necron intimidation
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Warplord Titan Princeps of Tzeentch
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And if he runs massed immortals, I've found the Ion hammerheads to be doing a great job at killing them, or at least making them hide a bit and giving you a breather.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/10/27 19:02:46
Subject: Re:Necron intimidation
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Tail-spinning Tomb Blade Pilot
Onuris Coreworld
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As a Necron player, I am here to tell you we really, really hate Riptides. If you can keep our Wraiths away, we basically have no good way to deal with them. So beating Necrons as Tau can definitely be done. Bring those Riptides and use Firewarriors to kill Wraiths. Game over.
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"Most mortals will die from this procedure...and so will you!" |
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![[Post New]](/s/i/i.gif) 2013/10/27 20:15:55
Subject: Necron intimidation
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Hallowed Canoness
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Uh, CrazyCryptek, you realise mindshackle scarabs work on Riptides, right?
Edit: follow them up with a pokeball.
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This message was edited 1 time. Last update was at 2013/10/27 20:16:22

"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/10/27 21:06:06
Subject: Necron intimidation
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Shas'o Commanding the Hunter Kadre
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As a tau player, you should laugh heartily at nercons.
Simply blast units down one at a time, stay out of melee, and stay focused. Dead robots stay down.
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![[Post New]](/s/i/i.gif) 2013/10/28 12:53:33
Subject: Re:Necron intimidation
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Loyal Necron Lychguard
Netherlands
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Necrons LOVE AP1-3 fire.
Because when you are spamming AP3-weaponry, you're paying a fee that allows you to ignore SM-armour.
Necrons go "trolololol" with Reanimation Protocol.
And never forget that those AV13-vehicles are open-topped!
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![[Post New]](/s/i/i.gif) 2013/10/28 16:03:57
Subject: Necron intimidation
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Elite Tyranid Warrior
Edmonton AB
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What av13 vehicles do they have? I know the monolith is a flying land raider but isn't the rest av11. And what's the open top relevance in this situation?
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6200
6th: 127/17/21 - 7th: 1/0/0
4800
6th: 6/0/1 - 7th 0/0/0
1820
WIP
1427
WIP
All points are base units with no upgrades
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![[Post New]](/s/i/i.gif) 2013/10/28 16:20:46
Subject: Necron intimidation
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Tail-spinning Tomb Blade Pilot
Onuris Coreworld
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Furyou Miko wrote:Uh, CrazyCryptek, you realise mindshackle scarabs work on Riptides, right?
Edit: follow them up with a pokeball. 
That involves getting into close combat with the Tau. You ever tried assaulting a Tau gun line in 6th edition? Yeah....
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"Most mortals will die from this procedure...and so will you!" |
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![[Post New]](/s/i/i.gif) 2013/10/28 16:22:14
Subject: Necron intimidation
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Elite Tyranid Warrior
Edmonton AB
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Can't say I have, I'm the only Tau player I know
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6200
6th: 127/17/21 - 7th: 1/0/0
4800
6th: 6/0/1 - 7th 0/0/0
1820
WIP
1427
WIP
All points are base units with no upgrades
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![[Post New]](/s/i/i.gif) 2013/10/28 16:25:12
Subject: Necron intimidation
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Brutal Viking wrote:What av13 vehicles do they have? I know the monolith is a flying land raider but isn't the rest av11. And what's the open top relevance in this situation?
Necrons have special wargear on almost all of their vehicles except fliers that give the +2 to their front and side armor
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
2k
500 |
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![[Post New]](/s/i/i.gif) 2013/10/28 16:27:59
Subject: Necron intimidation
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Dakka Veteran
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Brutal Viking wrote:What av13 vehicles do they have? I know the monolith is a flying land raider but isn't the rest av11. And what's the open top relevance in this situation?
All necron vehicles that aren't flyers or the monolith have special wargear that gives +2 AV to front and side...making pretty much everything AV13/13/11. That said, once a penetrating hit occurs, they regress to 11/11/11.
You mentioned Ressurrection Protocol - as a cron player, I wouldn't worry too much about it. 5+ normally and 4+ if there's a character with a Resurrection Orb in the unit. While it makes Necrons resilient, it isn't a guaranteed revival. Also if you can destroy the unit, the counters go away so they can't come back (characters are the exception to this). Along with RP though are Ghost Arks. These are our ground transport vehicle and they can repair Warrior each turn, returning D3 Warriors per turn for a unit within 6".
Riptides suck for us and really require us to get into base to base with them. So in a nutshell, you should be able to stay away from us.
Overall - Tau can take out Necrons pretty well. They out-range Necrons and have better AP weapons to thin our ranks well.
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![[Post New]](/s/i/i.gif) 2013/10/28 16:33:40
Subject: Necron intimidation
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Legendary Master of the Chapter
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Generally speaking: -3++ multi wound models that rend in CC -Flying melta bomb chariot that can target nearly anything, that can attack two targets per turn if properly placed -almost everything (if everything) is ld10 -AV13 nearly all around on basically all vehicles -insane dakka boats that can fire 5? rapid fire guns on each sides + open top so the guys inside can do so as well -Flyers out the wazoo, that can deepstrike units with minimal problems so last turn contest like no ones business. -Ap2 flamers that wound on 2s (despairmark combo) Basically Tau can deal with most of it but nearly every list will have trouble with it. a good alpha strike can deal with it as well (drop pod)
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This message was edited 1 time. Last update was at 2013/10/28 16:35:23
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/10/28 16:36:52
Subject: Necron intimidation
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Veteran Inquisitorial Tyranid Xenokiller
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If you are really worried about the AV 13 vehicles just take a hammerhead with Longstrike, S10 w/ Tank Hunters will at the very least get one pen hit in and drop their armour if not outright kill the vehicle.
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![[Post New]](/s/i/i.gif) 2013/10/28 16:45:01
Subject: Necron intimidation
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Legendary Master of the Chapter
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Don't forget about that pesky jink save (if i had a nickle for every 5+ something that a necron player has gotten, id probably buy a full 2000k point necron army my self by now /rage)
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/10/28 17:38:25
Subject: Necron intimidation
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Water-Caste Negotiator
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Tau have Superior range and fire power to necrons. Keep them at range and you should be fine.
If he plans to have an air force, broadside teams or riptides with the velocity tracker will make short work of them.
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![[Post New]](/s/i/i.gif) 2013/10/28 20:48:30
Subject: Necron intimidation
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Loyal Necron Lychguard
Netherlands
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Brutal Viking wrote:What av13 vehicles do they have? I know the monolith is a flying land raider but isn't the rest av11. And what's the open top relevance in this situation?
Most scary vehicles have AV11 but Quantum Shielding gives them +2AV on front and sides.
What many players seem to forget is that they are also open-topped, which gives you another +1 on the damage-table.
(Once I got my opponents to remember that, the vehicles went down rather fast!)
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![[Post New]](/s/i/i.gif) 2013/10/28 20:54:02
Subject: Necron intimidation
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Legendary Master of the Chapter
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Assuming you pen.
For the most part what alot of people bring are auto cannon lv shots/ missile sides, plasma etc.
even St 8 has a weak chance of penning it.
Tau are lucky in that they can bring strong shots but over all do you have enough high strength to kill 3-6 of these before they roll up and barrage you on 3+ 2+?
Its the same issue as serpent spam but not as bad.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/10/28 23:58:53
Subject: Necron intimidation
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Elite Tyranid Warrior
Edmonton AB
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I've only played serpent spam once and got utterly destroyed, I'm gonna start a post asking for tips on dealing with that if any of you have advice on that;
I want to thank you for all the advice and tips for dealing with crons I appreciate it greatly and I'm no longer as worried about going against them
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6200
6th: 127/17/21 - 7th: 1/0/0
4800
6th: 6/0/1 - 7th 0/0/0
1820
WIP
1427
WIP
All points are base units with no upgrades
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