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Made in ca
Repentia Mistress





Insane!

With so many Riptide groups running around and with the model just being ridiculous vs blobs naturally this elite choice seems like a fantastic meta-game choice.

She has an ap1 template and her deep strike ability is ap2 , melee attack is only ap3 but causes instant death. I can't wait to pit her vs a riptide model.

Has anyone had any success with this gem? Very ineffective vs vehicles but for tearing apart your enemies backfield unit or taking down a MC she seems great.

Plus she's an inquisitorial assassin. Badass.

hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
Made in il
Drone without a Controller





On top of a mountain.

A Riptide is actually one of the last things that I would send her against.
Her deepstrike ability is only strength 4 so against most MCs you'd have a hard time causing wounds.
The pistol also isn't very effective against MCs because you're usually wounding on a 4+ or worse and only getting one hit because it's a single model unit.
I think she's most effective against small isolated units like Devastators, Broadsides etc.
She suffers greatly from only being able to deepstrike within three inches of the enemy. unless she manages to kill anything close on the turn she comes in, she risks getting blasted to pieces before getting to assault. Though once she does reach Close Combat, she can wreak havoc with 6 attacks on the charge, ID and Hit & Run.

1500 
   
Made in us
Regular Dakkanaut




Well, her template wounds vs leadership if memory serves. I don't think she'd be very good vs the riptide because even rolling 5+ just does 1 wound to the riptide.

Now, she'd be GREAT against firewarriors/Pathfinders behind an aegis or in cover. I had a buddy who used to pop her out of squads behind the aegis wall and steal the quadgun.
   
Made in us
Major




Fortress of Solitude

She would do less than nothing aside from giving away FB against a properly equipped riptide/tau gunline. Do not forget about the interceptor weapons that are everywhere.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Devestating Grey Knight Dreadknight




Against a riptide, she's really not that great a choice due to her low strength, and there are A LOT of choices in the GK codex that do instant death. To get maximum utility out of her she must do one of 2 things: 1) kill 145 points before she dies or 2) keep a more important 145 points alive. Because she can't assault on the turn she arrives, the flamer is your best bet to do that. Low leadership models like fire warriors or pathfinders are good targets, and the psychological value of erasing a squad will hopefully direct an inordinate amount of firepower to her. I've considered her as a speedbump for a crisis/broadside unit, just because she can potentially avoid the shield/gun drones and hurt the suits.
If you use her, just make sure you're targeting a unit you can reasonably kill (low LD) and try to put her in cover for a bit of extra survivability. Also, the 3" from a squad placement will help save her from interceptor pie plates. Off-topic, since you're looking for a 1-turn riptide solution, I'll go ahead and suggest the Modrak "bomb":

Modrak
4 Ghost knights
Librarian with Warp Rift and Teleport homer

Deepstrike turn 1, no scatter. Librarian casts warp rift in the shooting phase, Riptide passes an initiative test or disappears. He won't have been able to overcharge yet if you go first, if you go second put them close enough to another unit that the potential scatter will make him consider intercepting with something else. Turn 2, your army deepstrikes around the libby. You'll need some other distraction units (like shunting dreadknights, get rid of his pathfinders). It's a massive gamble, but it can work.

Hope is the first step on the road to disappointment. 
   
Made in gb
Hardened Veteran Guardsman





Catachan

 greyknight12 wrote:


Deepstrike turn 1, no scatter. Librarian casts warp rift in the shooting phase, Riptide passes an initiative test or disappears. He won't have been able to overcharge yet if you go first, if you go second put them close enough to another unit that the potential scatter will make him consider intercepting with something else. Turn 2, your army deepstrikes around the libby. You'll need some other distraction units (like shunting dreadknights, get rid of his pathfinders). It's a massive gamble, but it can work.


I was under the assumption that psykers coming in from reserve can't cast powers in the same turn as they don't generate a warp charge

This message was edited 1 time. Last update was at 2013/10/28 02:26:10


Templars - 4500pts
Excoriators - 1500pts
Catachan 1074th- 2000
Zeal is its own excuse  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Its an all around bad idea.

A Vindicare would be far better. He could nuke the Riptide's Invulnerable save immediately as IIRC it is granted by wargear which would be pretty darn useful in making it more vulnerable to other stuff.

Afterwards, assuming he survives to shoot again, he could use either a Helfire round to wound on 2+ or use a Turbo-penetrator to do 2 wounds. Or he could snipe other units in the Tau army like Commanders.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Rampaging Carnifex





South Florida

 macc92 wrote:
 greyknight12 wrote:


Deepstrike turn 1, no scatter. Librarian casts warp rift in the shooting phase, Riptide passes an initiative test or disappears. He won't have been able to overcharge yet if you go first, if you go second put them close enough to another unit that the potential scatter will make him consider intercepting with something else. Turn 2, your army deepstrikes around the libby. You'll need some other distraction units (like shunting dreadknights, get rid of his pathfinders). It's a massive gamble, but it can work.


I was under the assumption that psykers coming in from reserve can't cast powers in the same turn as they don't generate a warp charge


That's correct, except that not generating a warp charge isn't the reason they can't cast powers from reserves. (Whether they generate warp charge is a ruling that remains to be FAQ'd). Rather, the rulebook just straight up forbids casting powers after coming in from reserves.

   
Made in nz
Disguised Speculo





Got a Callidus in the mail, and a Vindicare I'm considering as well. Love to see they might be able to do something to Riptides
   
Made in us
Devestating Grey Knight Dreadknight




rollawaythestone wrote:
Rather, the rulebook just straight up forbids casting powers after coming in from reserves.


The rulebook only forbids casting powers that must be manifested at the start of the movement phase (BRB p. 67). Warp Rift occurs in the shooting phase.

Hope is the first step on the road to disappointment. 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Psykers start each player turn with full warp charge, not sure where people notion it was different.

As to the Mordrak Bomb, been using it for years, works like a charm.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in il
Warplord Titan Princeps of Tzeentch






The train of thought rises from thinking that if its not on the field, it does not "exist", and as such do not have power charges.

That's a wrong train, but a train none-the-less.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 BoomWolf wrote:
The train of thought rises from thinking that if its not on the field, it does not "exist", and as such do not have power charges.

That's a wrong train, but a train none-the-less.

Probably the same folks that think models with helmets can't draw line of sight.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
 
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