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![[Post New]](/s/i/i.gif) 2013/10/27 16:39:16
Subject: CSM: Dimensional Key
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Agile Revenant Titan
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I'm building a khornate chaos list. I am taking a winged DP with the AoBF, and a unit or khorne terminators in deep strike reserves. I am considering the dimensional key to stop the termies scattering, but that relies on the DP killing on turn 1 incase they arrive turn 2, or killing turn 2 for them to arrive turn 3...
Has anyone used it or had any success? I am considering giving the DP a gift of mutation instead..As I can see it being a waste in a lot of games.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2013/10/28 15:01:57
Subject: CSM: Dimensional Key
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Drone without a Controller
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A glaring flaw with the key is that you must kill somone in cc during the fight subphase. If you go first you cant assault. Most of my assaults arent untill turn 2 or 3 and by then, my reserves are halfway or all in...
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![[Post New]](/s/i/i.gif) 2013/10/28 15:06:35
Subject: CSM: Dimensional Key
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Sinister Chaos Marine
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I would go for the key, It can be helpful as it also makes terrain difficult and dangerous for all enemy units within 12 inches.
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If Slaanesh is the God of Sex, then why does Tzeench have a Thousand Sons
Iron warriors - 6500 pts WIP
necrons 1700 pts WIP
Dark Eldar - Getting Started
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![[Post New]](/s/i/i.gif) 2013/10/28 15:06:45
Subject: CSM: Dimensional Key
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Executing Exarch
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I saw there would maybe be a way - If you take Huron or Ahriman, infiltrate your second character with the dimensional key forwards and try to invite a turn one charge.
This will work exactly once.
Every game after that, it's turn two before you're in cc so most of your reserves are in.
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Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2013/10/29 12:14:22
Subject: CSM: Dimensional Key
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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PredaKhaine wrote:I saw there would maybe be a way - If you take Huron or Ahriman, infiltrate your second character with the dimensional key forwards and try to invite a turn one charge.
This will work exactly once.
Every game after that, it's turn two before you're in cc so most of your reserves are in.
This doesn't work, unfortunately. You can only infiltrate ahriman, or huron, and neither of them can take an artifact. You cannot infiltrate an IC that has joined a squad that isn't causing the infiltration.
The largest problem with the key is that it is designed for a shooty HQ that can make good use of the dangerous/difficult terrain to keep shooting while keeping CC units at bay (AKA Kiting), and who can kill someone shooting phase 1 to activate it.
Ahriman is the only one in the CSM codex that comes close to fulfilling this,but he cannot take artifacts.
Just one of those things in this codex that isn't good imo
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2013/10/29 12:34:59
Subject: CSM: Dimensional Key
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Executing Exarch
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changerofways wrote: PredaKhaine wrote:I saw there would maybe be a way - If you take Huron or Ahriman, infiltrate your second character with the dimensional key forwards and try to invite a turn one charge.
This will work exactly once.
Every game after that, it's turn two before you're in cc so most of your reserves are in.
This doesn't work, unfortunately. You can only infiltrate ahriman, or huron, and neither of them can take an artifact. You cannot infiltrate an IC that has joined a squad that isn't causing the infiltration.
The largest problem with the key is that it is designed for a shooty HQ that can make good use of the dangerous/difficult terrain to keep shooting while keeping CC units at bay (AKA Kiting), and who can kill someone shooting phase 1 to activate it.
Ahriman is the only one in the CSM codex that comes close to fulfilling this,but he cannot take artifacts.
Just one of those things in this codex that isn't good imo
I thought that you could infiltrate D3 units - so an independant character would count as 1 unit of your 3.
But that doesn't change the point - the dimensional key is just bad. Is it possible to unlock it by shooting? AFAIK it had to be unlocked in cc?
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Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2013/10/29 12:51:30
Subject: CSM: Dimensional Key
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The Hive Mind
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Renegade_commander wrote:A glaring flaw with the key is that you must kill somone in cc during the fight subphase. If you go first you cant assault. Most of my assaults arent untill turn 2 or 3 and by then, my reserves are halfway or all in...
You can assault by going first - it's just really difficult because of the ranges involved.
Scouts and Infiltrators are restricted, but not anyone else. If your opponent scouts or infiltrates feel free to nom them to death.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/10/29 15:10:10
Subject: CSM: Dimensional Key
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Stone Bonkers Fabricator General
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rigeld2 wrote:Renegade_commander wrote:A glaring flaw with the key is that you must kill somone in cc during the fight subphase. If you go first you cant assault. Most of my assaults arent untill turn 2 or 3 and by then, my reserves are halfway or all in...
You can assault by going first - it's just really difficult because of the ranges involved.
Scouts and Infiltrators are restricted, but not anyone else. If your opponent scouts or infiltrates feel free to nom them to death.
start exactly 24" away, move up 12, then assault 2d6 with a reroll. It is possible, best chance is with fleet so spawn and a character on a steed.
DP of slanesh also works
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/10/29 15:30:07
Subject: CSM: Dimensional Key
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The Hive Mind
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Exergy wrote:rigeld2 wrote:Renegade_commander wrote:A glaring flaw with the key is that you must kill somone in cc during the fight subphase. If you go first you cant assault. Most of my assaults arent untill turn 2 or 3 and by then, my reserves are halfway or all in...
You can assault by going first - it's just really difficult because of the ranges involved.
Scouts and Infiltrators are restricted, but not anyone else. If your opponent scouts or infiltrates feel free to nom them to death.
start exactly 24" away, move up 12, then assault 2d6 with a reroll. It is possible, best chance is with fleet so spawn and a character on a steed.
DP of slanesh also works
You cannot start exactly 24" away. The deployment zones are more than 12" from the centerline in every case meaning you must start more than 24" away.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/10/29 17:10:49
Subject: CSM: Dimensional Key
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Slaanesh Havoc with Blastmaster
UK
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This doesn't work, unfortunately. You can only infiltrate ahriman, or huron, and neither of them can take an artifact. You cannot infiltrate an IC that has joined a squad that isn't causing the infiltration.
Huron can give infiltrate to whoever he wants. So he gives it to an IC that deploys with a squad, thereby granting the squad itself infiltrate since at least one member of the squad has it (the IC).
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![[Post New]](/s/i/i.gif) 2013/10/29 17:48:20
Subject: CSM: Dimensional Key
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Decrepit Dakkanaut
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Ap0k wrote:Huron can give infiltrate to whoever he wants. So he gives it to an IC that deploys with a squad, thereby granting the squad itself infiltrate since at least one member of the squad has it (the IC).
It doesn't work that way. Stroll on over to YMDC. It's come up several times.
Anyways, yeah, the dimensional key is rubbish. It's unlikely to get activated before your reserves come in, and giving everyone difficult terrain is pretty pointless. The only thing it's really going to do is to make it harder for your opponents to charge the key-bearer, but who in their right mind is going to charge TOWARDS a tooled-out khorne unit? Much less do any close combat at all?
If they'd made it 5 points more expensive (or not), and just made it a one-per-army teleport homer, then maybe... maybe we'd have a different story to tell... but probably not. It would still probably be rather useless.
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![[Post New]](/s/i/i.gif) 2013/10/29 21:27:54
Subject: CSM: Dimensional Key
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Slaanesh Havoc with Blastmaster
UK
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It doesn't work that way. Stroll on over to YMDC. It's come up several times.
I suspected that was the case. Couldn't find the rule which would back it up. I kept coming back to Shrike's ability to infiltrate a unit with himself in the old rules. Either way, good information to know.
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![[Post New]](/s/i/i.gif) 2013/10/29 21:42:06
Subject: CSM: Dimensional Key
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Banelord Titan Princeps of Khorne
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Ailaros wrote:Ap0k wrote:Huron can give infiltrate to whoever he wants. So he gives it to an IC that deploys with a squad, thereby granting the squad itself infiltrate since at least one member of the squad has it (the IC).
It doesn't work that way. Stroll on over to YMDC. It's come up several times.
Anyways, yeah, the dimensional key is rubbish. It's unlikely to get activated before your reserves come in, and giving everyone difficult terrain is pretty pointless. The only thing it's really going to do is to make it harder for your opponents to charge the key-bearer, but who in their right mind is going to charge TOWARDS a tooled-out khorne unit? Much less do any close combat at all?
If they'd made it 5 points more expensive (or not), and just made it a one-per-army teleport homer, then maybe... maybe we'd have a different story to tell... but probably not. It would still probably be rather useless.
The BAO FAQ (and other events that use the FAQ) rules that an IC with Infiltrate can pass it on to a unit during deployment allowing them all to infiltrate together, so if you play in an area where that is applicable, go nuts!
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![[Post New]](/s/i/i.gif) 2013/10/29 23:10:47
Subject: CSM: Dimensional Key
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Sinister Chaos Marine
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Consider trying to fit in a comms relay. Then aim for a turn 2 charge and use the comms relay to try and delay termies until turn 3.
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![[Post New]](/s/i/i.gif) 2013/10/30 08:30:01
Subject: CSM: Dimensional Key
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Longtime Dakkanaut
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WangoFett wrote:Consider trying to fit in a comms relay. Then aim for a turn 2 charge and use the comms relay to try and delay termies until turn 3.
^^ This.
Also, Tzeentch Sorc/Lord on a Disc can be a surprisingly useful way to get it unlocked, provided you have the terrain for him to maneuver in.
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