Switch Theme:

CSM: Dimensional Key  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Agile Revenant Titan






I'm building a khornate chaos list. I am taking a winged DP with the AoBF, and a unit or khorne terminators in deep strike reserves. I am considering the dimensional key to stop the termies scattering, but that relies on the DP killing on turn 1 incase they arrive turn 2, or killing turn 2 for them to arrive turn 3...

Has anyone used it or had any success? I am considering giving the DP a gift of mutation instead..As I can see it being a waste in a lot of games.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Drone without a Controller




A glaring flaw with the key is that you must kill somone in cc during the fight subphase. If you go first you cant assault. Most of my assaults arent untill turn 2 or 3 and by then, my reserves are halfway or all in...
   
Made in gb
Sinister Chaos Marine






I would go for the key, It can be helpful as it also makes terrain difficult and dangerous for all enemy units within 12 inches.

If Slaanesh is the God of Sex, then why does Tzeench have a Thousand Sons

Iron warriors - 6500 pts WIP
necrons 1700 pts WIP
Dark Eldar - Getting Started

===== Begin Dakka Geek Code =====
DA:90+S++G+++M++B++I+Pw40k11+D++A++/eWD390R++T(T)DM+
===== End Dakka Geek Code ===== 
   
Made in eu
Executing Exarch






I saw there would maybe be a way - If you take Huron or Ahriman, infiltrate your second character with the dimensional key forwards and try to invite a turn one charge.
This will work exactly once.

Every game after that, it's turn two before you're in cc so most of your reserves are in.

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

 PredaKhaine wrote:
I saw there would maybe be a way - If you take Huron or Ahriman, infiltrate your second character with the dimensional key forwards and try to invite a turn one charge.
This will work exactly once.

Every game after that, it's turn two before you're in cc so most of your reserves are in.


This doesn't work, unfortunately. You can only infiltrate ahriman, or huron, and neither of them can take an artifact. You cannot infiltrate an IC that has joined a squad that isn't causing the infiltration.

The largest problem with the key is that it is designed for a shooty HQ that can make good use of the dangerous/difficult terrain to keep shooting while keeping CC units at bay (AKA Kiting), and who can kill someone shooting phase 1 to activate it.

Ahriman is the only one in the CSM codex that comes close to fulfilling this,but he cannot take artifacts.

Just one of those things in this codex that isn't good imo

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in eu
Executing Exarch






 changerofways wrote:
 PredaKhaine wrote:
I saw there would maybe be a way - If you take Huron or Ahriman, infiltrate your second character with the dimensional key forwards and try to invite a turn one charge.
This will work exactly once.

Every game after that, it's turn two before you're in cc so most of your reserves are in.


This doesn't work, unfortunately. You can only infiltrate ahriman, or huron, and neither of them can take an artifact. You cannot infiltrate an IC that has joined a squad that isn't causing the infiltration.

The largest problem with the key is that it is designed for a shooty HQ that can make good use of the dangerous/difficult terrain to keep shooting while keeping CC units at bay (AKA Kiting), and who can kill someone shooting phase 1 to activate it.

Ahriman is the only one in the CSM codex that comes close to fulfilling this,but he cannot take artifacts.

Just one of those things in this codex that isn't good imo


I thought that you could infiltrate D3 units - so an independant character would count as 1 unit of your 3.

But that doesn't change the point - the dimensional key is just bad. Is it possible to unlock it by shooting? AFAIK it had to be unlocked in cc?

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
The Hive Mind





Renegade_commander wrote:
A glaring flaw with the key is that you must kill somone in cc during the fight subphase. If you go first you cant assault. Most of my assaults arent untill turn 2 or 3 and by then, my reserves are halfway or all in...

You can assault by going first - it's just really difficult because of the ranges involved.
Scouts and Infiltrators are restricted, but not anyone else. If your opponent scouts or infiltrates feel free to nom them to death.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

rigeld2 wrote:
Renegade_commander wrote:
A glaring flaw with the key is that you must kill somone in cc during the fight subphase. If you go first you cant assault. Most of my assaults arent untill turn 2 or 3 and by then, my reserves are halfway or all in...

You can assault by going first - it's just really difficult because of the ranges involved.
Scouts and Infiltrators are restricted, but not anyone else. If your opponent scouts or infiltrates feel free to nom them to death.


start exactly 24" away, move up 12, then assault 2d6 with a reroll. It is possible, best chance is with fleet so spawn and a character on a steed.
DP of slanesh also works

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
The Hive Mind





 Exergy wrote:
rigeld2 wrote:
Renegade_commander wrote:
A glaring flaw with the key is that you must kill somone in cc during the fight subphase. If you go first you cant assault. Most of my assaults arent untill turn 2 or 3 and by then, my reserves are halfway or all in...

You can assault by going first - it's just really difficult because of the ranges involved.
Scouts and Infiltrators are restricted, but not anyone else. If your opponent scouts or infiltrates feel free to nom them to death.


start exactly 24" away, move up 12, then assault 2d6 with a reroll. It is possible, best chance is with fleet so spawn and a character on a steed.
DP of slanesh also works

You cannot start exactly 24" away. The deployment zones are more than 12" from the centerline in every case meaning you must start more than 24" away.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Slaanesh Havoc with Blastmaster




UK

This doesn't work, unfortunately. You can only infiltrate ahriman, or huron, and neither of them can take an artifact. You cannot infiltrate an IC that has joined a squad that isn't causing the infiltration.

Huron can give infiltrate to whoever he wants. So he gives it to an IC that deploys with a squad, thereby granting the squad itself infiltrate since at least one member of the squad has it (the IC).

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Ap0k wrote:Huron can give infiltrate to whoever he wants. So he gives it to an IC that deploys with a squad, thereby granting the squad itself infiltrate since at least one member of the squad has it (the IC).

It doesn't work that way. Stroll on over to YMDC. It's come up several times.

Anyways, yeah, the dimensional key is rubbish. It's unlikely to get activated before your reserves come in, and giving everyone difficult terrain is pretty pointless. The only thing it's really going to do is to make it harder for your opponents to charge the key-bearer, but who in their right mind is going to charge TOWARDS a tooled-out khorne unit? Much less do any close combat at all?

If they'd made it 5 points more expensive (or not), and just made it a one-per-army teleport homer, then maybe... maybe we'd have a different story to tell... but probably not. It would still probably be rather useless.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Slaanesh Havoc with Blastmaster




UK

It doesn't work that way. Stroll on over to YMDC. It's come up several times.

I suspected that was the case. Couldn't find the rule which would back it up. I kept coming back to Shrike's ability to infiltrate a unit with himself in the old rules. Either way, good information to know.

   
Made in us
Banelord Titan Princeps of Khorne






 Ailaros wrote:
Ap0k wrote:Huron can give infiltrate to whoever he wants. So he gives it to an IC that deploys with a squad, thereby granting the squad itself infiltrate since at least one member of the squad has it (the IC).

It doesn't work that way. Stroll on over to YMDC. It's come up several times.

Anyways, yeah, the dimensional key is rubbish. It's unlikely to get activated before your reserves come in, and giving everyone difficult terrain is pretty pointless. The only thing it's really going to do is to make it harder for your opponents to charge the key-bearer, but who in their right mind is going to charge TOWARDS a tooled-out khorne unit? Much less do any close combat at all?

If they'd made it 5 points more expensive (or not), and just made it a one-per-army teleport homer, then maybe... maybe we'd have a different story to tell... but probably not. It would still probably be rather useless.




The BAO FAQ (and other events that use the FAQ) rules that an IC with Infiltrate can pass it on to a unit during deployment allowing them all to infiltrate together, so if you play in an area where that is applicable, go nuts!

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in nz
Sinister Chaos Marine





Consider trying to fit in a comms relay. Then aim for a turn 2 charge and use the comms relay to try and delay termies until turn 3.

 
   
Made in us
Longtime Dakkanaut




WangoFett wrote:
Consider trying to fit in a comms relay. Then aim for a turn 2 charge and use the comms relay to try and delay termies until turn 3.


^^ This.

Also, Tzeentch Sorc/Lord on a Disc can be a surprisingly useful way to get it unlocked, provided you have the terrain for him to maneuver in.
   
 
Forum Index » 40K General Discussion
Go to: