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![[Post New]](/s/i/i.gif) 2013/10/27 16:39:40
Subject: 1000 Pts. ORKS
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Yellin' Yoof on a Scooter
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HQ
Big Mek - shokk attack gun , 'eavy armour - 100 Pts.
TROOPS
30 Choppa boyz - big shoota - 185 Pts.
30 Choppa boyz - big shoota - 185 Pts.
30 shoota boyz - 2 big shootas - 190 Pts.
10 gretchin - Runtherd - 40 Pts.
ELITES
10 lootas - 150 Pts.
10 lootas - 150 Pts.
TOTAL: 1000 Pts.
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![[Post New]](/s/i/i.gif) 2013/10/27 16:59:16
Subject: 1000 Pts. ORKS
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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Skip a big shoota so the shokk attack gun can have a ammo runt, When you get the high str.. but miss you wish you took that ammo runt! as for rest of the list... It's in dire need of all shootas! footsloggin Choppas dun work :/
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/10/27 19:07:23
Subject: Re:1000 Pts. ORKS
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Grovelin' Grot
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Seems good, just replace ALL the slugga boyz with shoota boyz, they'll get shot to pieces before they get within shooting range with their sluggas if they are footslogging. With shootas you can weaken the enemy while on the charge, and still do some decent damage when in charge range through sheer numbers. Drown 'em in dakka!
Skip a big shoota so the shokk attack gun can have a ammo runt, When you get the high str.. but miss you wish you took that ammo runt! as for rest of the list... It's in dire need of all shootas! footsloggin Choppas dun work :/
This is also really good advice
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Armies:
(Angry marines) - Soon!
You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Da uvver clans orta make way for da Bad Moons!
Void__Dragon wrote:Doors in 40k are really big.
Those that are too small are made bigger by the Marine's entrance. |
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![[Post New]](/s/i/i.gif) 2013/10/28 06:06:16
Subject: 1000 Pts. ORKS
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Grovelin' Grot
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Definitely what everyone else said. Drop the choppas for shootas, with 12" pistols, one Assault 3 Big shoota isn't going to change much, we orks are all about the law of averages and praying we can force enough saves for it to cause attrition. The 1 lost CC per model isn't too heavy when you realize you gain 2 shots per model with additional range in shooting phase. I'll gladly take the lost of 29 CC attacks for 58 extra chances to hit in shooting...gonna need it with our BS
Your lootas will only work optimal against armies with AV10-12 and with the ability to scrap some AV13 with good D3 rolls. Your entire AV/Anti-horde is invested in your Big Mek,(So chances are he should be shooting seperate from the lootas and not moving.)
He will become a flier/fast attack/long-range bullet magnet pretty quick. Also keep a Big Mek light on upgrades, I'd swap 'eavy armor for ammo runt, but that is just me. Usually when I bother with 4+ save is when I instant death my own Mek.
I do like your squad sizes though, and am happy that you didn't waste time getting a nob w/ bosspole since you are running 30 man squads.(Usually doesn't help us much since it means we've lost about 60% of our unit before it comes into play.)
P.S. I really hope you are attaching those gretchen to the Mek to sponge some of the attention he is going to get.
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![[Post New]](/s/i/i.gif) 2013/10/28 11:28:17
Subject: 1000 Pts. ORKS
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Yellin' Yoof on a Scooter
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yep the gretchin are just a meaty armour for the mek
and geuss i had better get some shoota arm peice
( i normaly will go bigger lists with 3x 20 man choppas in battle wagons,first go at a GT -ish list )
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![[Post New]](/s/i/i.gif) 2013/10/28 13:05:34
Subject: 1000 Pts. ORKS
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Nurgle Predator Driver with an Infestation
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Don't drop all the sluggas dude! We as orks are insane in close combat, 25 sluggas on the charge will dish out 100 attacks on average! Now that's nothing to sniff at! You just have to use terrain to your advantage, either that or bring another HQ choice, attach a KFF Mek to one of your slugga units and just keep running until you get into charge range. Also nobs in units can be useful, if your squad come against a beasty IC or monster, you can tie it up with a challenge, meaning your boys can concentrate on ruining the unit your facing. It's all personal preference at the end of the day, but I find sluggas insanely useful. Also if you can, drop one loota squad for a dakkajet for some Orky chaos! Also give your shoota boyz 3 big shootas instead of 2, that extra shot comes in handy when you have to roll 5s and 6s. Automatically Appended Next Post: A list i'd might suggest would be something like this Big Mek with SAG and ammo runt Big Mek with KFF Lootas x 10 30 Shoota boyz with PK nob and 3 big shootas 20 Shoota boyz with 2 big shootas 22 slugga boyz with PK/BP nob Dakkajet with extra supa shoota Attach the KFF mek to the sluggas and just keep running drop the 20 shootas on an objective Lootas stay in the backfield let the rest just rain death on anything close Not a lot of armies in 1k or under can deal with a flyer (especially one that drops 9 shots rerollable and 18 rerollable shots on a WAAAAAAGH)
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This message was edited 2 times. Last update was at 2013/10/28 13:14:01
You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Da uvver clans orta make way for da Bad Moons!
7th Ed Orks 63-14-2 |
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![[Post New]](/s/i/i.gif) 2013/10/28 19:27:01
Subject: 1000 Pts. ORKS
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Krazed Killa Kan
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Respectfully disagree with random toaster on this one. If the Sluggas aren't mechanized, they can be safely ignored on T1 and possibly T2 as well.
@OP: I think the Lootas and the SAG will be more effective than dakka jets and KFF vs Tau. Which are all the meta rage. Plus they inspire my personal USR "Hatred". Lol.
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![[Post New]](/s/i/i.gif) 2013/11/01 16:07:25
Subject: Re:1000 Pts. ORKS
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Grovelin' Grot
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Attach the KFF mek to the sluggas and just keep running
Keep the Big Mek close to the slugga boyz (Within 6 inches of any model in the squad), but I don't recommend putting him in CC because he's too expensive to lose, plus you'd lose your cover save...
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Armies:
(Angry marines) - Soon!
You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Da uvver clans orta make way for da Bad Moons!
Void__Dragon wrote:Doors in 40k are really big.
Those that are too small are made bigger by the Marine's entrance. |
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![[Post New]](/s/i/i.gif) 2013/11/01 16:33:00
Subject: 1000 Pts. ORKS
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Tough-as-Nails Ork Boy
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doktor_g wrote:Respectfully disagree with random toaster on this one. If the Sluggas aren't mechanized, they can be safely ignored on T1 and possibly T2 as well.
@ OP: I think the Lootas and the SAG will be more effective than dakka jets and KFF vs Tau. Which are all the meta rage. Plus they inspire my personal USR "Hatred". Lol.
Not sure "can be safely ignored" is quite right- if you don't deal with them, you have 90 [EDIT: or 60, I just can't count  ] close combat equipped boys smashing into you on turn 3, which hurts no matter what you're playing.
Granted, it's almost certainly better, from a tactical perspective, to have shootas. I run sluggas anyway, cuz zog it, we're orks!
My one worry with your list is anti-tank. Lootas can probably deal with light transports, but (again, to use the nightmarish Tau matchup as a hypothetical) vs something like a Hammerhead, they'll just plink off the armor. I'd find some points to get powerklaw nobz in each of those slugga squads, perhaps by dropping the gretchin squad and two big shootas? You'll want to be running most turns anyway, guns just slow you down!
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This message was edited 1 time. Last update was at 2013/11/01 16:36:41
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![[Post New]](/s/i/i.gif) 2013/11/01 22:12:28
Subject: 1000 Pts. ORKS
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Growlin' Guntrukk Driver with Killacannon
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Instead of Gretchin as the meat sheild for the Big Mek/Shokk
Use a Kannon with 3 ammo runts and 6 extra grots (So the Big Mek has acess to 4 ammo runts and a lot of T-7 wounds)
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This message was edited 1 time. Last update was at 2013/11/01 22:13:17
'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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