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![[Post New]](/s/i/i.gif) 2013/10/28 20:50:25
Subject: Centurion Death Star AKA kill this unit.
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Executing Exarch
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So this unit popped up at the store the other day and it did obscene amounts of damage to a regular tournament champion to the point where he went and bought it right after.
Its pretty simple and straight forward and not as easy to deal with as you would think.
Tigurius
6 Centurions with Grav cannons.
What this unit does:
- Re rolls hits and wounds with 30 grav cannon shots
- Optimal powers: Endurance(FNP, It will not die), Forewarning (4++), and Prescience (Re roll all to hit rolls)
- 18 or 36 twin linked bolter shots in addition to the grav guns
- Re rolls psychic tests
- Re roll reserves
First answer was "use orks" but after killing 15+ boyz consistently in test rolls, doesn't seem like an answer.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2013/10/28 20:56:46
Subject: Centurion Death Star AKA kill this unit.
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Battleship Captain
Oregon
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Said squad is what, nearly 700 points?
That's 5 Vindicators, of which I'm pretty sure you'd only need a few solid hits to really neuter the squad.
Beyond that, you just assault it to tie it up. No overwatch means you're fairly safe to charge it and even if you lose after 2-3 turns, you've still kept the rest of the army safe from the crazy firepower it will bring.
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![[Post New]](/s/i/i.gif) 2013/10/28 21:00:48
Subject: Centurion Death Star AKA kill this unit.
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Executing Exarch
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665pts.
And thus far I haven't seen anyone get within 12" of it. Vindicators seem like the obvious idea, but with 50mm bases you might hit 2 at a time and will immediately lose the tank as their ranges are the same.
EDIT: 675pts. Omniscope as well, giving spilt fire.
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This message was edited 1 time. Last update was at 2013/10/28 21:02:11
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2013/10/28 21:03:00
Subject: Centurion Death Star AKA kill this unit.
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Fireknife Shas'el
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Second answer: Just use Kroot
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/10/28 21:03:17
Subject: Centurion Death Star AKA kill this unit.
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Land Raider Pilot on Cruise Control
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Ravenous D wrote:So this unit popped up at the store the other day and it did obscene amounts of damage to a regular tournament champion to the point where he went and bought it right after. Its pretty simple and straight forward and not as easy to deal with as you would think. Tigurius 6 Centurions with Grav cannons. What this unit does: - Re rolls hits and wounds with 30 grav cannon shots - Optimal powers: Endurance( FNP, It will not die), Forewarning (4++), and Prescience (Re roll all to hit rolls) - 18 or 36 twin linked bolter shots in addition to the grav guns - Re rolls psychic tests - Re roll reserves First answer was "use orks" but after killing 15+ boyz consistently in test rolls, doesn't seem like an answer.
Other than re-rolling reserves and psychic tests, IMO having 6 cents is expensive enough, while adding Tigirius is good, it rachets the points up sky high. I'd rather take a lvl 2 DA libby with PFG to give my cents a 4++, plus 2 divination powers to boot, for much less than tiggy's cost, with a Stubborn MEQ unit to hold an objective.
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This message was edited 1 time. Last update was at 2013/10/28 21:05:56
Blood Ravens 2nd Company (C:SM)
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![[Post New]](/s/i/i.gif) 2013/10/28 21:06:50
Subject: Centurion Death Star AKA kill this unit.
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Is 'Eavy Metal Calling?
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While they do have a middling threat range, it would be fairly easy to ignore/outmanoeuvre them, particularly if you're playing a more mobile army. Just feed it a unit at a time, and take out the troops in the army as fast as possible. But in terms of taking it down, all I can think of is somehow getting something S10 or ID into CC with it, but I can't really think of a reliable way of getting that close as most units like that have good armour saves (otherwise GK would be a pretty good counter with loads of high-I ID attacks)
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![[Post New]](/s/i/i.gif) 2013/10/28 21:07:16
Subject: Re:Centurion Death Star AKA kill this unit.
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Land Raider Pilot on Cruise Control
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675 is also a large portion of their army, and this player probably is gimping his list elsewhere EDIT: Crap, wrong tangent, OT: Vindicators: Tiggy isn't EW, S10 loves DPs and these guys more so, and they can't run. Sure he might Immobilize you and take a hull point, but it won't you from placing that pie-plate, since all of his guns are the same ranges as a Demolisher.
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This message was edited 3 times. Last update was at 2013/10/28 21:12:13
Blood Ravens 2nd Company (C:SM)
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![[Post New]](/s/i/i.gif) 2013/10/28 21:08:49
Subject: Centurion Death Star AKA kill this unit.
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Longtime Dakkanaut
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Here's a few our locals have discussed. Most of the strategies involve attacking the heart of the deathstar which is Tigurius:
1.)Artillery to snipe out Tigurius. Specifically, earthshakers. Manticores can help somewhat as they are strength 10 and if you stack enough wounds you can instagib out the centurions.
2.) Dark Eldar Venoms with Night Shields. You can easily put enough wounds on these guys to drop the unit down in size. Additionally, the Crucible of Malediction can snipe out Tigurius if you can deliver it. Ravagers with night shields and dissies helps too.
3.) Daemons.
4.) Your own centurion death star.
5.) GK mind strike missiles to get rid of tigurius.
6.) Scarab hordes. Entropic strike can really whack them good.
7.) Starcannon vypers are seeing a return.
Most other options are long shots. It's a brutal unit and we've seen it fielded locally..although smaller and mounted in a LRC.
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This message was edited 2 times. Last update was at 2013/10/28 21:13:16
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![[Post New]](/s/i/i.gif) 2013/10/28 21:09:25
Subject: Centurion Death Star AKA kill this unit.
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Raging Ravener
Norway
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Deployed centrally I'd say that unit can effectively control alot of area if played well, but if you can get into assault with it it's probably gonna fall.
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Evolve, overcome, consume. |
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![[Post New]](/s/i/i.gif) 2013/10/28 21:10:01
Subject: Centurion Death Star AKA kill this unit.
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Legendary Master of the Chapter
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Im assuming for sure Tigger is part of it?
For sure charge some chumpers into and lock it for a few turns while you whip out what little else they might have.
AKA: Corndogs, Kroot, Orks, Wraithwing, and a few others.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/10/28 21:10:12
Subject: Re:Centurion Death Star AKA kill this unit.
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Longtime Dakkanaut
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ive seen this done while also adding in the Tau chip commander to buff the squad even more.
However its a ton of points that dies to massed gunfire. In addition this unit gets beaten down by Grav bikers sniping them from a distance and jumping in and out of combat with them
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This message was edited 1 time. Last update was at 2013/10/28 21:11:12
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![[Post New]](/s/i/i.gif) 2013/10/28 21:21:48
Subject: Re:Centurion Death Star AKA kill this unit.
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Regular Dakkanaut
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Tau buff commander seems like a better answer since this unit can't overwatch.
Means you have re-rolls to hit, ignore cover, a tanking unit that can get fnp 2+ 4++ has abaltive shield drones and most imporatantly hit and run.
Which means if you want to you can run tigarious rolling specifically for endurance and forewarning.
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![[Post New]](/s/i/i.gif) 2013/10/28 21:33:42
Subject: Centurion Death Star AKA kill this unit.
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Stealthy Grot Snipa
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I second tiber55 about the Buff Commander. You're guaranteed re-rolls to hit and ignores cover. Plus, you can get tank hunters, so you can go for missiles as secondary weapons for some nice first turn shooting with a pretty decent chance of securing first blood.
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"The Emporer is a rouge trader."
- Charlie Chaplain. |
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![[Post New]](/s/i/i.gif) 2013/10/28 21:54:58
Subject: Centurion Death Star AKA kill this unit.
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Disguised Speculo
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700pt deathstar kills 90pts of boyz per turn
Yeah I'd say Orks pretty much have this covered.
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![[Post New]](/s/i/i.gif) 2013/10/28 22:40:18
Subject: Re:Centurion Death Star AKA kill this unit.
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Revving Ravenwing Biker
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lol .... if were talking orkz Zagstruk + a full unit of storm boyz (sadly this is the go to for one of my opponents when playing tri-raider, since its the only way he can get close to them) turn 2 with decent rolls they come in .... charge out of deep strike and your 700 point unit is tied up the entire game (or dead to forced armor rolls)
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This message was edited 1 time. Last update was at 2013/10/28 22:40:48
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![[Post New]](/s/i/i.gif) 2013/10/28 22:50:09
Subject: Re:Centurion Death Star AKA kill this unit.
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Perfect Shot Ultramarine Predator Pilot
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Nothing new, grav centurions will kill anything they shoot at if left unchecked.
There are many ways to counter it, but i also feel that a DA Libby with PFG and 3-4 centurions is a more balanced idea when list building.
6 cents in the same unit sound like overkill and wasted points.
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This message was edited 1 time. Last update was at 2013/10/28 23:25:13
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![[Post New]](/s/i/i.gif) 2013/10/28 22:57:05
Subject: Centurion Death Star AKA kill this unit.
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Regular Dakkanaut
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Heres a counter.
Daemons
FMC / 2++ rerollable + no armor on units for the most part
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![[Post New]](/s/i/i.gif) 2013/10/28 23:11:48
Subject: Centurion Death Star AKA kill this unit.
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Lead-Footed Trukkboy Driver
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If an Ork warboss (125 to 150pts) somehow manages to reach them in CC, it's pretty much game over for your 700pts unit.
A Daemon Prince without Power Armor would also probably destroy them in short order and they could barely hurt it.
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Deffskullz desert scavengers
Thousand Sons |
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![[Post New]](/s/i/i.gif) 2013/10/28 23:12:56
Subject: Centurion Death Star AKA kill this unit.
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Legendary Master of the Chapter
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Better hope to not get that one BOOOON roll that makes your armor save better
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/10/28 23:16:47
Subject: Centurion Death Star AKA kill this unit.
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Powerful Phoenix Lord
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2x Wraithknights (stock), Farseer with Guide and Prescience and I still have 85 points for upgrades.
Better range, causes ID so IWND and FNP are useless.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/10/28 23:22:45
Subject: Centurion Death Star AKA kill this unit.
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Regular Dakkanaut
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An Archon with a huskblade, soul trap and shadowfield accompanied by a few wyches to help tie them down. They'll be wounding the squad on 6's when shooting, 5's if the archon is up front. An the archon ID's all of them and would be issuing a challenge to Tigurius every assault round to try and use the soul trap.
I think you could get all of this for less than half the cost of that unit.
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2012 Atlanta Tournament Circuit - 1st |
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![[Post New]](/s/i/i.gif) 2013/10/28 23:26:34
Subject: Centurion Death Star AKA kill this unit.
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Regular Dakkanaut
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Land three monoliths right next to them and vacuum them into the portals. Let the particle whip finish the job.
"Mmmm, particle whip." - best Homer Simpson voice.
- J
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"Others however will call me the World's Sexiest Killing Machine, that's fun at parties." - Bender Bending Rodriguez
- 3,000 points, and growing!
BFG - 1500 points
WFB Bretonnia - 2200 points (peasant army).
WAB Ancient Israeli (Canaanites) 2500 points
WAB English 100 Years War (3000 points). |
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![[Post New]](/s/i/i.gif) 2013/10/28 23:29:26
Subject: Centurion Death Star AKA kill this unit.
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Battlewagon Driver with Charged Engine
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Sure it might kill 15 boyz in test rolls in the open field, but if I roll a battlewagon up to you and have the boyz get out, shoot and assault you, youre probably going to be in trouble (cant overwatch right?) Plus the Battlewagon has a good chance of getting there as grav cannons arnt the best at killing vehicles, especially if you have KFF cover. Now they are tied up and I can get more boyz in on it.
Or just use a burna wagon. Automatically Appended Next Post: Nym wrote:If an Ork warboss (125 to 150pts) somehow manages to reach them in CC, it's pretty much game over for your 700pts unit.
A Daemon Prince without Power Armor would also probably destroy them in short order and they could barely hurt it.
And yeah, a warboss will wreck this. Put him in a BW with 3 meganobs and its game over for that unit.
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This message was edited 1 time. Last update was at 2013/10/28 23:30:29
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![[Post New]](/s/i/i.gif) 2013/10/28 23:32:44
Subject: Centurion Death Star AKA kill this unit.
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Blood Angel Terminator with Lightning Claws
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Centurions are slow and purposeful
Ergo, they can never be a proper deathstar.
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/10/28 23:40:07
Subject: Centurion Death Star AKA kill this unit.
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Perfect Shot Ultramarine Predator Pilot
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Exactly this.
If they could overwatch and Tigurius aimed for foreboding, then yes, it would be very tough to take down. Assault seems to be their Achilles' heel.
This is what i like on the new SM codex. While some units are very good, they have a vulnerability one can expliot. Unlike things like Riptides..
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![[Post New]](/s/i/i.gif) 2013/10/28 23:47:27
Subject: Centurion Death Star AKA kill this unit.
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Dakka Veteran
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Plasmavets in chimeras would tear them to shreads, and for a fraction of the points.
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The plural of codex is codexes.
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![[Post New]](/s/i/i.gif) 2013/10/28 23:49:01
Subject: Centurion Death Star AKA kill this unit.
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Dakka Veteran
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xruslanx wrote:Plasmavets in chimeras would tear them to shreads, and for a fraction of the points.
And then score an objective when they were done, for good measure!
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![[Post New]](/s/i/i.gif) 2013/10/28 23:54:34
Subject: Centurion Death Star AKA kill this unit.
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Blood Angel Terminator with Lightning Claws
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spartiatis wrote:
Exactly this.
If they could overwatch and Tigurius aimed for foreboding, then yes, it would be very tough to take down. Assault seems to be their Achilles' heel.
This is what i like on the new SM codex. While some units are very good, they have a vulnerability one can expliot. Unlike things like Riptides..
Riptides crumble when any decent unit assaults them.
The problem is actually being able to assault them
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/10/28 23:59:30
Subject: Centurion Death Star AKA kill this unit.
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Boom! Leman Russ Commander
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Billagio wrote:Sure it might kill 15 boyz in test rolls in the open field, but if I roll a battlewagon up to you and have the boyz get out, shoot and assault you, youre probably going to be in trouble (cant overwatch right?) Plus the Battlewagon has a good chance of getting there as grav cannons arnt the best at killing vehicles, especially if you have KFF cover. Now they are tied up and I can get more boyz in on it.
Or just use a burna wagon.
Automatically Appended Next Post:
Nym wrote:If an Ork warboss (125 to 150pts) somehow manages to reach them in CC, it's pretty much game over for your 700pts unit.
A Daemon Prince without Power Armor would also probably destroy them in short order and they could barely hurt it.
And yeah, a warboss will wreck this. Put him in a BW with 3 meganobs and its game over for that unit.
Not the best at kkilling vehicles? 1 roll of a 6 for armor pen results in an immobilized result and 2 6's means 2 more hull points are done, 3 6's and thats a wrecked wagon. With 30 shots being twinlinked, I would believe that would be a dead wagon.
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![[Post New]](/s/i/i.gif) 2013/10/29 00:04:13
Subject: Centurion Death Star AKA kill this unit.
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Been Around the Block
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Ten man black knights would massacre them, then jump to the rest of your army and tear apart the weakened force, due to so many points in one squad.
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