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Rock Con Tournament Gentleman's GT - 1750 pts - Eldar vs the Galaxy - now posting games 1, 2, 3,4 &5  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

So went to Rock Con's Gentleman's GT this year it was in Rockford Illinois. - It is a two day tournement (Saturday - 3 games, Sunday 2 games)
First I want to say that I have never gone to a two day tournament or any Tournament and have such great opponents, challenging opponents and had such a good time laughing while playing a tournament!

I am going to try to get all games on here eventually but will start with the first one and go from there. Sorry no pictures, because I was having such a good time and I forgot to take them..

This tournament is different from many others, there is a Primary Objective - which is worth 5 points, a secondary worth 4 points and Tertiary Objectives (this was the same for all games - have 2 of either First Blood, Linebreaker or Slay the Warlord).
So it was possible for you to lose the primary but still win in overall points. In addition for tertiary for example if you go first blood and slay the warlord, but your opponent got slay the warlord and linebreaker, then neither of you gets tertiary since you both accomplished the opbjective, so you could have some close games where you would not score points. The tournament was a low scoring tourney as a result of it, but it made it more fun and challenging and kept people closer...

Round 1. The Primary is - The Emporers will (objective in each deployment zone), Secondary was have monstrous creature/walker/ or independent character in enemy deployment zone when game ends. Terrtiary- score more Linebreaker/first blood/ slay warlord points than opponent.
Deployment- Vanguard Strike (you know, the criss-crossy one.)

My List

HQ
Farseer - Mantle of the laughing god, jetbike

Troops
Jetbikes - 3 man naked

Dire Avengers - 5 man - wave serpent with TL - scatter laser, Shuricannon and Holofield - x 2

Guardian Defenders 10 man squad - Wave Serpent TL - SL, Shuricannon and holofield

FA
Warp Spiders - 7 man x 2

Heavy
Wraithknight Double-D x 2

Fire Prism - Holofield


My first opponent was a Chaos Space Marine List
This is from memory so I appologize if I mess this up

HQ
Chaos Lord - Mark of Khorne on Bloodcrusher with 4up invuln

Troops
10 man Marines - Las Cannon, Melta, Champion - power fist - with rhino - extra armour

Khorne Beserkers - I think 16 - champion - I can remember the upgrades I know they had the khorne banner because it came in handy during the game

Cultists - 20 2 heavy stubbers, most autoguns

Fast Attack
Mauler Fiend with Melta Ugrade
Raptors I think the ones without the Daemon SR, he had 2 melta guns in the squad and champion with power claw

Heavy
Defiler - With 3 power claws

Forgefiend with autocannons no upgrades

The terrain was pretty nice - a few ruins on his upper left half and 1 for me on my lower half, then multiple area terrain pieces, The middle, there was a particularly annoying large piece of area terrain 1.25 feet by ~7". What made it annoying was the first level was 5" up and then 4" for the next level - we both agreed to make it 3" up for each level as traversing it otherwise would be extremely difficult. Turns out we both avoided it like the plague during the game. The raptors were in reserve.

Psychic powers - I got guide, Prescience and DOOOOOM, my warlord trait was reroll failed saves on my warlord until I failed one, then lose it - it was nice
Opponents - his warlord causes fear

Setup
CSM got first turn, it was night fighting. He had placed hi objective on top of a building at the far left upper corner and placed 20 cultists happily on it. He then placed his rhino behind the huge terrain with Marines inside in his middle half of his DZ, his maulerfiend he put to the right of the rhino and his lord and beserkers to the right of the fiend. On his left edge of his DZ he placed his Forgefiend behind some ruins and half of his defiler to the left of the forgefiend and ruins near the board edge.

I deployed my Wraithknights with one foot in terrain next to each other facing the defiler and forgefiend, the clown seer just behind the right sided WK
The fireprism I place to the left of the left WK and placed a Wave Serpent with DA to the left of the FP and behind some terrain. The other two transports I placed behind the big hill and near my ruins where I had put my marker on the second level of some ruins. I forgot to put my DA on the objective, but it did not really matter as they were close with their ride and to the left of that WS I placed the WS with Guardians. My Warp Spiders were deep striking and the bike squad in reserve.

I wished my opponent good luck and rolled to seize the initiative and rolled a '1'. I guess my Eldar were still sipping their herbal tea this am!

Turn one saw the Rhino move towards the right end of the hill, the maulerfiend ran to the end of the hill and behind a forest. The beserkers fell in line behind and to the right of the maulerfiend. The cultists, stood there on their building, the defiler and forgefiend moved out to take shots at the wraithknights and warlord with the pieplate of doom and the multishots from the forgefiend at my serpent with made its coversaves. The pieplate of doom took off one wound from the right wraithknight.

My turn I moved my DA out and ran them up to the second floor to cover the objective in case the raptors came in next turn. The serpent and the guardian serpent took shots at the beserkers and killed 4. The wraithknights and fire prism and serpents put a hull point on the forgefiend and stripped two off the defiler and stunned it but it ignored it. He made some great invuln saves.

Turn 2 -CSM
roll for Raptors - nope! His maulerfiend runs towards the empty serpent that had moved up to shoot its shuricannons last turn and got within 8 " - he was in the forest but he had fleet since he was a beast - and I cringed a little inside thinking "you idiot you forgot about the 12 beast move", then he split off his lord from the beserkers and charged towards the sam serpent - getting within 7" - I thought - "Well at least it is empty!", his rhino moved a little back towards his objective, the forgefiend and Defiler shifted a little the defiler coming a little closer with its claws of doom!
Shooting saw the fire prism take a glance and the serpent take a glancing hit. He then went for the charge and for his lord rolled a '1' and a '2'! He rolled and rolled a '4' and a '2' and MISSED THE CHARGE! I thought "I can't get lucky twice!" He went to charge his maulerfiend and rolled 3 dice because of the forest and rolled a 4 and a 2 and a 1. He rerolled the 2 and 1 and got a 2 and a 3! He missed the charge with the maulerfiend - my guess is the serpent pilots needed to change their armour... I actually appologized to my opponent for his bad luck. I kinda felt bad for him.

Eldar turn 2
Reserves see one spider squad come in - I DS them behind the beserkers on his half of the board- they scatter a little but not much. My serpents on the right side of the board move back to avoid a second attempt on the charge of the baddies. My fire PRsim shifts slightly as well as my wave serpent on the left the Wraith knight on the left jumps towards the ruins to possible charge the defiler, the right side WK jumped into some ruins close to the maulerfiend in case he needed to be charged. Shooting - my WS had to battle focus to get everyone within 12" and then unloaded on the beserkers - their shooting was pretty crappy and killed only 3-4. The empty lucky waveserpent on the right shot and killed the lord on his steed. The guardian wave serpent glanced the maulerfiend twice but did not put it down, the wraithknight on the right finished the job and blew it up. The rest of my army did not far as well - I took off another hullpoint on the forgefiend and the defiler but did not kill it. My warp spider jump only got me 3" so I knew that the beserkers would be all over them. My WK charge failed.

CSM turn 3
Reserve roll - his raptors did not come in. He brought his rhino back towards the ruins that contained the objective to try to block or cut off the WS? and dumped out his 10 man squad in a line towards the cultists. His beserkers moved towards the WS that had just shot them. The defiler backup up not wanting to engage the WK. The forgefiend backed up a little as well, but would easily be chargeable next turn if need be. Shooting killed a spider and put a wound on a WK. The charge from the Beserkers resulted in 3 dead beserkers and 4 dead spiders, unfortunately the spiders ran and went towards the Eldar board edge.

Eldar Turn 3
Reserves my 2nd spider squad came in as well as my bikes which skirted the left board edge. The Spiders deep struck just behind the Forgefiend. The wave serpents on the right side moved to shoot at the beserkers. I make my second mistake of the game I place my clown seer just behind the ruins where the Forgefiend is hiding. On wraith knight jumped behind the large terrain piece and the second in front of the ruins next to the forgefiend. The prism moved up just behind the first right hand WK near the center terrain piece. The serpent on the left with DA moved up to support the left WK. Shooting saw the defiler die and the Forgefiend to WS rear shots, a few cultists died but failed their leadership test and ran right to the edge of the board. The right side serpents killed off the beserkers.

CSM turn 4
His raptors arrive and deep strike right behind the ruins where my objectives are and within 3" of my objective. His cultists rallied and some were able to get back up onto the building and shooting from them and the rhino were able to kill off all but two of the warp spiders - really bad saves and they broke and ran away. His marines moved towards my seer and shot bolt pistols at him and a melta gun, with his reroll cover he saved them all. Shooting from the raptors at the rear of my empty serpent saw 1 hullpoint removed from a glance and a pen which was jinked. whew. Assault saw my seer get charged and challenged, my seer did not wound the champion rolled a 1 and 2 for attacks - :( - sad panda. His power fist got 2 wounds. I failed both and rerolled and failed the second invuln, instantly killing him... I was really stupid to place him that far forward.

Eldar Turn 4
I needed to clear out the raptors because if I did not he would have line breaker and warlord and he would contest my objective making us potentially tying on the primary and tertiary and I could still secure the secondary maybe. I jumped my left wraithknight onto the edge of the building that contained his objective and a bunch of cultists getting to within 2" of them - at best I could contest the objective and get secondary at best I could make him run or sweep his cultists. The prism and WS moved up towards the building but turned to face the marines. The bikes moved towards the opponents objective which they could turbo boost too or assault jump to. I dumped my guardians and moved them towards the raptors, however they were on the opposite wall of the building than the raptors. I moved my DA towards the building edge to shoot down at the raptors and moved my WK towards the Raptors and within a 8" charge range. The serpents positioned themselves to shoot at the raptors as well. My left serpent and bikes were able to kill off the space marine squad which was down to 7 guys. I had killed one to overwatch from the seer and 2 earlier from a stray pie plate from the prism. The wraithknight killed two cultists. The fireprism got lucky and blew up the rhino. Rolled a 4 on the pen chart, thank you AP1. The rest of my fire went to the raptors which I was able to get the guardians to and everone else. They were widdled down to 3 guys. I assault moved the bikes to within 3 " of the marker passing 2 Dangerous terrain checks. The wraithknight on the upper left made the charge into the cultists and the wraithknight on the lower right made the charge on the raptors. The cultist battle killed 4 cultists and saw them try to run but they were swept by the WK, who consolidated to the objective. The raptor battle saw the raptors fall to the WK as well.

Game End
I prevented line breaker which gave me Tertiary, Secondary was secured by the WK and the primary was secured by my jetbikes. I had won 12 pnts to 0 , I did table my opponent, but it was a fun game and I believe it was fun for my opponent as well.

My next game was against a Grey Knight list that was an interesting one against Dakka's own HulkSmash...

This message was edited 4 times. Last update was at 2013/11/08 19:37:45


Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Will work on second battle report soon. Though, not sure people are reading any way..

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Longtime Dakkanaut




I'm reading. I thought maulerfiends had Siegecrawler and ignored all terrain. He should have rolled 2 dice with rerolls to charge the Serpent on turn 2 or do I have that wrong?
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

We are reading

   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Write it up you big silly man

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Fixture of Dakka





San Jose, CA

Wow, did you take notes? Without pictures, that's a pretty good recollection of your game.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I did it from memory I did not take notes, but I have a photogenic memory so I just recreate the battle in my head. Wish I had taken pictures there were some beautifully painted armies there. All armies had to be based and 3 color minimum painting so everyone was painted for this tourney.. Write up coming, just waiting on the exact list for Gray Knights as I am not familiar with all the troop names

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Okay on to Game 2 - After an annoyingly long wait for our lunch orders - I ordered fries mind you and they took over 30 minutes to prepare apparently. We were ready to begin game 2. I had just met Hulksmash and talked to him and his friend over lunch or lack thereof with Norbu the Destroyer, whom I had carpooled with that day.

We had both scored max points 1st round so we ended up facing each other...

So Hulksmash was playing a Gray knight list, that I have to admit, I was hoping NOT to face when I say it on his display...

his list was as follows

Grey Knights

Coteaz-100
Inquisitor-49
Rad Grenades, 3x Servo Skulls

3 Henchmen - 12
3 Acolytes

3 Henchmen - 12
3 Acolytes

3 Henchmen - 33
1 Acolyte w/Flamer, 1 Acolyte, 1 Banisher

3 Henchmen - 43
2 Acolyte w/Flamer, 1 Banisher

12 Henchmen - 180
8 Deathcult w/Maul & Power Axe, 3 Crusaders w/Maul, 1 Banisher

Storm Raven - 255
Assault Cannon, Multi-Melta, Hurricane Bolters, Psybolt Ammo

Storm Raven - 255
Assault Cannon, Multi-Melta, Hurricane Bolters, Psybolt Ammo

Land Raider - 270
Psybolt Ammo, Multi-Melta

Land Raider - 270
Psybolt Ammo, Multi-Melta

Land Raider Crusader - 270
Psybolt Ammo, Multi-Melta

The mission was as follows:
Primary - Destroy the most expensive unit in your opponents roster - For me it was one of his Land Raider - which was decided that it was the Crusader, and for my opponent it was one of my Wraithknights - which he picked the one with the rigid pose (they were both the same points wise)
Secondary - Control table halves - needed a troop to do it - each troop was worth 3 points, everything else was 1 point (flyers did not count unless in hover and dedicated transports could only deny 1 point not count towards a point).
Tertiary - score two of the following -first blood, warlord, linebreaker

Set up was crosswise table quarters and 12" away from the center (think back to 5th edition - is the same thing - it was kind of cool to play that set up I kinda miss it). From my perspective I was on the lower left hand side and my opponent was on the upper right hand side of the board. He got to deploy first and took first turn. It was night fighting turn 1
His powers - prescience and I am not sure if he had other psychics, I think his warlord trait was to decide if it was nightfighting or not.
My powers - Guide, Prescience and Doom, my warlord trait gave me and friendlies around me (12") FNP 6

There was a large ruins circular in the center of the board 20" in diameter with rows going up until the center was the tallest raised portion, there were a lot of walls present on it as well. We each had a corner of ruined building on our quarters near the table edge, there were two circular 5" buildings we counted as area terrain in the corner of each opposite quarter and then on the lower middle to either side of the circular ruin there was a small rubble debris field ~4-5".

Set up saw his Land Raider Crusader deploy on his quarter near the upper right mid-field behind the colliseum center ruin. The other 2 lander raiders were positioned at mid and lower upper right quarter behind the colliseum. 3 accolytes were in the Land Raiders and the Crusader contained Coteaz, the Inquisitor, 1 banisher, 3 crusaders and 8 death cult assasins. The other 2 troop squads were nestled into the Storm Ravens that were in reserve

Eldar Deployment
I placed the marked bid pappa Knight behind the building to get a nice 4up cover save + night bennies, the other knight had one foot in the rubble ruins the farseer was in between the wraithknights to give 6up FNP, The Wave Serpents and fire prism hid behind the ruins except for one DA serpent that hid behind a wraithknight and farseer. Spiders were deepstriking and the jetbikes were in reserve.

Gray Knight Turn 1
I tried to seize the initiative and failed.. I wished my opponent good luck and the game began. He shuffled around his landraiders to bring the two Land Raiders down towards the lower right side but still in his quarter, he risked a dangerous terrain check to go into the rubble with the far right one and those two took shots at my Wraithknight on the right - I think after all the shooting he had taken 2 wounds.

Eldar Turn 1
I hoped to do more on my turn, but would soon be disappointed. My farseer decided to cast Prescience on the Wraith Knight on the right and rolled a 5 and 6 - well at least no perils. He then cast Guide on the same wraithknight. Movement saw the wraithknight on the right move up and over to the right but still keep a toe in the rubble pile. My other wraithknight jumped up to the tallest point on the building to get a shot at the crusader. The fire Prism moved up and to the right to get in front of the building but behind the colliseum. The wave serpents shuffeled slightly but impotent on the hulls of the Land Raiders. In the shooting phase the WS turbo boosted, two along the left flank and towards the upper left quarter (they carried the guardians and a squad of DA. Shooting - my fire prism rolled a nice '1' to hit, my wraith knights missed and did a few hits which did either not pen or cover saves were made.

Gray knight turn 2
Reserves saw neither Storm Ravens come in. The Land Raider Crusader came out from behind the collisseum and started to come accross center line on the upper left quarter. Shooting caused 3 wounds to my marked wraithknight,, and 2 more to the unmarked wraithknight on the right lower midfield. I believe he took off one hull point off the fire prism as well.

Eldar Turn 2
Reserves - I got both of my Warp Spider in - usually I am excited about this but without the ability to to crack a land raider and the flyers yet to, I had to put them where they could potentially do something if a land raider was cracked but still be in relative safety if it failed. I placed one squad behind the opponents ruin building and they pretty much hit behind the building. The second squad I had come in by the circular building on the upper left quarter, they scattered out into the open and towards the land raider crusader which was not great, but they were fast so hopefully they would get to shoot some juicy targets in just a second. The bike squad came on and hid behind the building. Time for psychic powers, I go to prescience the right Wraithknight and roll a 5 and a 6 again! I guide the other wraithknight. Movement the serpents moved 2 towards the upper left quarter and facing the crusader to prevent the ass shot. I shift the prism back against the building but getting a clearer shot at the Crusader. Shooting I hit the Crusader with the fire prism and then proceed to roll a 2 on armour penitration - the fire prism is like my melta when I play marines - it never seems to do anything for me.. . The wraith knights take a hull point off the crusader and I believe one on the far right land raider in the rubble. My spiders on the upper right quarter jump into the building onto the 1st and second floor out of sight. I am able to get some of my spiders on the upper left side behind the circular building but some are still sticking out of hiding. The jet bikes turbo boost.

Gray Knights Turn 3
Both of his Storm Ravens come in and fly in on the left flank and basically say hi to my wraith knight on the top floor of the building. The crusader comes out onto the left upper quarter flank to get a shot at the Warp Spiders and the Fire Prism. The Land Raiders finish off my unmarked Wraithknight - I never made a single FNP 6 from my warlord trait... but I'm not biter... lol. The crusader kills 3 spiders on the upper left quarter. It also puts another hull point on the fire prism but I keep it alive thanks to jinking. The Storm Raven on the far left flank kills the jetbikes and the other takes a couple wounds on the marked Wraithknight. First blood - turn 3 pretty exciting game.

Eldar Turn 3
Well I am running out of things to deal with the Land Raiders - I have to open up Coteaz's Land Raider or I am in trouble. I go to prescience the wraithknight and again roll a 5 and a 6! That is 3 times in a row - WTF, I then decide to guide the Fire Prism - which I do with double 1's so I use my last point to get rid of the peril. I move my Spiders to a better hiding position behind the round building. The wave serpents shuffle a bit to get better shots at any exposed passengers should the Crusader Die. The right upper spiders remain hidden. The fire prism and wraith knight do one hullpoint of damage with shooting. The Serpents I get really lucky on - one of them rolls a 6 with its sheild and with reroll I manage 6 of 7 6's to hit the second storm raven. Shooting from the wave serpents kills the Storm Ravens however I manage to roll a 1 to wound for each of the squads inside so a flamer lived in each, the other shots from the spiders with battle focus and other serpent kill off the squads as I did not want flamers anywhere near any possible exposed troops. I had positioned the wraithknight to be in charge range of the crusader if need be, I then turbo-boosted my warlord up to be within 12" of the wraithknight should he get to the Crusader. So it all comes down to this, the wraithknight into the Crusader. The wraithknight makes cc with his die roll, his hammer of wrath does nothing, he does 2 hits and then on armour penetration does..... 1 glance!!!! So the Crusader lives.

Gray Knights Turn 4
The bottom of turn 2 was the turning point of the game . I needed to kill the Crusader and I failed to do this, at this point, it does not look good for me. My opponent moved his crusader to belch out Coteaz and his henchment to assault the Wraithknight, farseer and my fire prism if he got lucky on his charge roll. Shooting from the crusader saw the DA waveserpent on the upper left flank go down, expelling its crew, who passed their pin check. It also saw the end of the warp spiders that had come out to play with the flamer troop. Close combat was successful in charging the wraithknight, fire prism and farseer. Some of his men were killed however he did kill my wraith knight, blow up my prism - which I think killed one guy.. yeay for small miracles.. lol and did kill my farseer. My opponent now had Warlord - so he had tertiary - unless I could deny it to him. Consolidation still left coteaz and crew out in the open for the most part.

Eldar Turn 4
Well I pretty much assessed that I had lost primary as I did not have anything left that could finish off the crusader.. So I would be giving primary to my opponent, however I still had troops, so my plan was to try to capture secondary and get warlord and line breaker to deny my opponent tertiary. My Dire Avengers on the lower left side got out of their ride and hid inside the building, it would be hard for him to get to them in this game and it would give me 1 table quarter controlled, if he wanted to contest he could but he would have to put troops there that I could likely destroy out of their vehicles. My wave serpents and DA shot the heck out of Coteaz and company and when the dust settled I had laid waste the inquisitor 'Monkeighs'! I now had Warlord so I just needed to get more table quarters and get line breaker which my spiders could do, they had however moved down and behind and beyond the farthest right land raider to try to prevent his acccolytes from taking two quarters, which I had

Gray knights turn 5
My opponent's Crusader went more left on the upper left quarter to hunt a wave serpent and try to kill some DA that were hiding behind their old ride. The middle Land Raider went up and to the right and dumped out its crew of three to hide behind the Land Raider and building, the other land raider rotated to shoot at the warp spiders. He killed 2 but they did not break.

Eldar Turn 5
My guardian Waveserpent was able to shoot and kill 1 accolyte the was sticking out. He failed his LD and ran towards the board edge. I decided to keep my spiders skirting the middle of the board on the right side as they could not get the open squad, but if they could live they could kill the other 3 man squad and hopefully get line breaker. I was pretty hopeful winning secondary but I was hoping to deny tertiary.

The die was rolled and their would be a turn 6.

Gray knight turn 6
His squad rallied and consolidated into the ruins and he took his land raider and completely blocked line of sight to them from the left flank. The other land raider rotated slightly and 3 guys got out to take shots at the warp spiders and potentially grab the lower right quarter. Shooting saw the Guardian boat die but thankfully not explode. He killed a few warp spiders but 3 survived and did not run.

Eldar Turn 6
My spiders moved in to shoot the 3 man accolyte squad on the lower right -if I could kill them with shooting I could run and assault jump to get line breaker. Shooting killed one, but the others made their cover saves. I would have to assault them. Assault was successful and I killed the accolytes, consolidation was not enough to get line breaker.

The roll was made and a 2 was rolled game end.

Results my opponent - HulkSmash won Primary and Tertiary and I won Secondary controlling 2 quarters to his 1.

This game was a lot of fun and against a great opponent who was hilarious and a true joy to play competitively. He was a very good player and it really came down to if I could crack the land raider which I could not do.

I think the biggest thing when you know it is impossible for you to win, is not to lose sight of the objectives. In addition look at the game as a whole. I had played the game to the best of my abilities with as few as mistakes as possible and second I was having a blast. One my opponent was a complete riot - he was hilarious and we were joking back and forth the whole game. Second some of the best games I have played, have been really close games that I have not always come out on top of. This was one of those games. I would play HulkSmash any time he was truly the best game I had during the tournement and I had some really good games...
Sorry if I screwed anything up HulkSmah, feel free to correct anything you see that was incorrect. Cheers all
Coming soon, the Eldar face Tyranids!!!! Bumm Bumm Bummmmmmmmmmm!

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




MN

Hey Shawn...your shoes are untied!

(This is Philip by the way...)
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

lol your moms shoes are untied..lol --- you bastard you made me look.. lol

This message was edited 1 time. Last update was at 2013/10/30 23:19:38


Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




MN

She wears velcro...your statement is invalid!
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Not when she came over to see me last night!

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Fixture of Dakka





San Jose, CA

I think someone better lock this thread quick! They're starting to talk about moms now!


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

My my, this went south fast

Thanks for the kind words buddy. That was a great game. That Crusader took a mean, mean beating and kept on kicking.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Game 3 - Tyranids

Flyrant w/ H. Commander, Devourers. (gets Endurance and Hemorrhage)
Flyrant w/ lash whip/devourers (Gets Iron Arm and Warp Speed I think)

Trygon
Trygon
2 x Biovores

2 x H. Guard
Zoey (kept shooty powers)
Zoey (kept shooty powers)

10 Dev. Gaunts
15 Gaunts
Tervigon (Endurance, I think Hemorrhage - he does not use it).

20 Gargoyles w/ poison

Mission
Primary - Kill the Troops - Kill 4 troop choices to get primary. If opponent has less than 4 troops, kill original troops. Spawned troops do not count.

Secondary - The Scouring - 6 objectives - random points - score the most to win

Tertiary - Score 2 of the following - first blood, slay the warlord, line breaker

Set up is Dawn of War - 12" in

My Warlord Trait is Reroll failed saves on my warlord, powers are Prescience, Guide and deathmark or "deathwish"

I unfortunately get the same board as last round I am just on the opposite side of the table - So colliseum in the middle, rubble ruins upper mid left and right, circular buildings area upper left and lower right, 3 level ruined buildings in lower left and upper right side. He places one marker in the ruins on his upper right side and I place one on my second floor of my ruins. He then places one in the rubble of the right mid board, I place one 12" back and to the right of my first one in the open but behind the colliseum and just 6" away from the board edge. He places his third in the center of the collisseum, I place my last one in the rubble pile on the upper left quarter.

He wins initiative roll - I am sensing a pattern her - one that will last for the entire tournement.. - He decides to deploy first it is night fighting first turn.

He sets up his 1st trygon on the upper left quarter behind the round building, he sets up his second trygon in the rubble pile - 1/3 in, he puts his guants in the building to cover the objective there and the Tervigan is to the left of them in the building's cover. He puts one Zoey on the second floor of the building. He puts his flyrants behind the building the warlord on the left, his biovores are near his rubble objective and to the left of it in the rubble pile near the 2nd trygon. The Hive guard are just in front of the rubble pile behind the collisseum and the final zoey is to the right of them. The gargoyles are conga lining it in front of the hive guard, zoey and towards the right near the ruins. His devguants are outflanking with his flyrants powers...

I set up my wraithknights in the building. I put my prism behind them and one DA serpent to the left of the prism and then one DA serpent to the right of the prism and the clown behind that serpent. The final serpent I place my mid board but behind the cover of the collisseum but out of 30" of the hive guard (those cover ignoring guys). My bikes are in reserve and my spiders are deep striking.

We reveal the objective markers - I have the '1' in my building yeah - I have a '2' next to that, there is a '2' in the left upper rubble pile, a '3' in the colliseum, a '3' in the upper right rubble pile and a freakin' '4' in his building! I guess the Eldar have to go to the Nids...

I roll to seize and do not get it....

Tyranids Turn 1
The Gargoyles move forward into the ruins and onto the center objective, his tervigan poops out 9 babies and gets stopped up (4, 4, and 1) - not to bad for me. They move into the rubble pile and take the 3 pointer there... His Flyrants power up and fly forward towards mid field on the right hand side but not in the colliseum. His Zoey on the left and hive guard move behind the collisem and his other zoey pops up to the top floor to say hi! I don't think shooting does anything.

Eldar Turn 1
I roll for prescience and roll a '5' and a '6'... hmmmmm I roll guide on the other wraith knight. I move my serpent with guardians to the right and turbo boost it to the right lower corner of the board. My right DA serpents moves to the right slightly to get some shots at the gargoyles or warlord flyrant. The other wave serpent move up to get on the left upper side of my building. One wraithknight stays behind the building the other a little forward into some rubble in front of the building still in its base. The fire prism moves a little forward and to the right. The clown moves up behind the prism. Shooting kills a bunch of gargoyles - I need to deal with them as they are poison. My pie plate of doom from the prism kills a few, but most kills come from the serepents ignoring cover. I turbo boost the clown he is out for a joyride...

Nids Turn 2
He powers up his flyrants and moves his gargoyles to consolidate on the center objective and just behind the colliseum. The rest does not move much - his dev guaunts come in, but he plays conservative and brings them in on his side of the board and runs them into the building.... All 3 of his troops nicely packed behind a building - how very un-Nid like His flyrant on the far right went towards the far right serpent and his trygon on the right went right and behind the colliseum, the flyrant warlord went towards the far right serpent. Shots were fired at the guardian serpent I think it was glanced once and jinked the rest - I actually downgraded a pen to a glance with the shield.

Eldar Turn 2
Everything came on from reserve. The bikes went to hide behind the building. The first spider squad blew way off course I tried to place them to the left and behind the tervigan, the second squad went off course and went 4" to the right of the trygon . My serpent moved forward just slightly (guardian serpent on far right), the right side DA serpent moved down and slightly to the right to get a shot off on the warlord flyrant. The prism moved slightly forward. One Wraithknight moved into the ruins just 2" away from the gargoyles, the other wraithknight moved to the colliseum but just to the right of the prism at the lower left side of the colliseum. My Clown shifted between the prism and the top Wraithknight that was in the ruins near the gargoyles. The wave serpent on the left flank moved forward 6 inches neat the left upper rubble pile near an objective. My Wraithknight on the lower left colliseum rolled to hit, hit with both, he rolled to wound and got a '1' and a '6'! on the Trygon on the left upper side. He failed his cover save and I insta-gibbed a Trygon and got first blood. The wraithknight in the ruins killed a gargoyle and the fire prism killed one as his pie plate scattered off badly. Shooting put wounds on the flyrants but they stayed in the air. The Warp Spiders tried to kill big momma, hoping to kill her and pop a bunch of babies - I think I did 2 wound and the rest were saved or FNPed away. Assault moves did not take the one far enough away from the trygon so I knew they were dead. Assault saw me hit the gargoyles and kill all but 2, he failed to wound me with his gargoyles and we were locked which was fine by me.

Nid Turn 3
He powered up his flyrants, vector struck the non-warlord into my guardian serpent but did not hurt it. The warlord flyrant landed near the warp spiders positioned between the two squads, they trygon moved up to the left sided squad looking hungry. The hive guard shot my clown and since they ignore cover I needed to get my 3 ups, not problem right, out of the 4 wounds on a reroll I roll 1 '2' insta-gibbing my clown... sad panda! . The flyrant that vector struck my guardian serpent shot it in the ass enough to blow it up killing 4 of the 10, luckily they pass their pinning and morale check. The warlord flyrant and trygon beat up on the warpspiders killing 3 and making them run but only 6 inches, which was still close enough to get into CC and wipe them out. On overwatch I did manage a few wounds on the trygon though. The other spider squad was shot by dev guants and the zoey and lost 2 guys, but stayed put. The wraithknight finished off the gargoyles.

Eldar Turn 3
My Fire Prism and DA serpent on the right of it move to position to shoot either the warlord flyrant or the flying one. The Wraithknight moves onto the far side of the lower right ruins and the other WK moves within an 1" of the hive guard but in the colliseum. The far Left DA serpent moved up and to the top end of the left rubble pile and dumped out the DA who took the objective there. The guardians stayed in their wreckage but positioned to try to give the hurt to a flyrant. The warp spiders tried to safely position themselves to shoot the trygon. Shooting put the trygon to 1 wound but he did not go down. The ground warlord was gunned down giving me warlord. The flyrant in the air suffered a wound but stayed in the air. he was down to 2 wounds. my serpent on the upper left side killed the zoey behind the collisseum. The wraithknight shot one hive guard dead. Assault saw the Wraithknight hit the other hiveguard, who saved his hammer of wrath attack, but was killed when the wraithknight punched him. The wraith knight consolidated into the rubble pile near the biovores - (who had sent some annoying spore mines around the board but not killed anything yet) and the one spawned squad of guants.

Nids Turn 4
His nids powered up and the guants moved to get within charge range of the Wraithknight. The flyrant landed in front of the guardians and the Trygon got close to the spiders. I don't think shooting did much except drop some spore mines. Assault killed the guardians from the flyrant and the trygon killed the spiders and both consolidated towards the colliseum, the flyrant into the round building on the lower right quadrant. Assault killed some guants that he put into my WK that could not hurt him and he lost 4.

Eldar Turn 4
Well I pretty much could kiss getting primary goodbye, but I could likely deny this to my opponent as well, I just needed to get more objectives, I could not get the 4 pointer so would need the 2's and the 3 and then get my opponent off the other 3. I also had to get him out of linebreaker range as he had warlord as did I. I had first blood so I did not need to worry about line breaker, but would likely have it anyway. My upper left serpent moved to get a better shot at the biovores, the DA there stayed put and spread out on the objective (2 pointer). The other DA serpent moved 6 " and disembarked the DA into the colliseum. The fireprism lined up next to the serpent. The Wraith knight jumped to get close to the flyrant and the trygon to have charge options. Shooting saw one biovore go down. The trygon fell and the flyrant was down to 1 wound. The DA battle focused onto the middle objective in the colliseum. Assault saw me hitting the flyrant which He managed 3 wounds on my WK and I wiffed on his to hit rolls 2's and 1's yeay! I passed my leadership test luckily so did not die. My other wraithknight killed 3 guants, but because of being within 12 of big momma they were fearless.

Nids Turn 5
My opponent needed to keep me from scoring at least three objectives as he had the 4 pointer already and had killed 2 warp spiders (2 FA) and I had killed 1 gargoyle squad (1 FA). His lone biovore tried to plant a spore mine on my boys in blue on the center objective - he scattered and killed 1 and they stayed put. I don't shooting did anything else. CC resulted in me killing 1 guant and being locked in combat with 1 stinkin' guant. My other cc did not go as well. He hit me first and did one wound but I failed my LD rolling a '5' and '6' - that 11 roll is killing me today. So my Wraithknight on the lower right fell to insta-death, the flyrant flew up onto the colliseum ruins wall on the lower right side.

Eldar Turn 5
My serpent on the upper left quadrant moved forward towards the upper right rubble pile and was in the enemies deployment zone, however I think my WK was as well. The lower serpent and fire prism set up to kill the flyrant the serpent being on the far right side but just past the colliseum. I needed to prevent line breaker. I moved my DA in the center out to all shoot at the flyrant. The upper serpent killed the last biovore. The bikes turbo boosted onto the '2' pt objective in my deployment zone. The shooting to the flyrant failed except for 2 bladestorms from my DA he FNPed one (cast on him from big momma) but the last he faield killing the foul beast! The DA battlefoccused onto the center objective. The Wraithknight finished off the loan guant and consolidated onto the 3 point objective, if big momma wanted it she would have to come for it...

The dice roll to continue rolled a '2' game was over - Neither of us got primary. Secondary - I had two '2' point objectives and a '3' pointer and I had killed 1 FA, he had the '4' pointer and 2 FA so it ended 8 to 6 so I go secondary, and tertiary I has as I got first blood, slay the warlord and line breaker.

It was a good game and it was a hard one as I had to go to him to get the objectives as I had the low ones in my court. The Nid player did the right thing and played defensively, which was smart and made it much harder for me. Hindsight I think I still would have chanced the spiders as I think they were one of my few chances of getting the primary mission.

It was a fun game and thanks goes out to Jeffry for that one.

Next game would be on game 2, it would turn out to be against Nurgle Daemons and a Bloodthirster!!!

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Sorry long time coming.... On to Game 4

This was the first game of Day two

Opponent was a great guy. His list was something like this

HQ
Great Unclean one with 3 greater Rewards - 4 + FNP, Reroll Invuln, Nurgle Instant Death Weapon - Powers FNP/IWND, haemorrhage and ?

Bloodthirster - with Exalted Reward - Book of Names

Troops

10 - Plaguebearers

10 Plague Bearers - with 1 upgraded to plagueridden

Heavy
Daemon Prince Nurgle - Wings, Armour, LVL 3 psycher, Greater Reward x 3 - All three got Iron Arm - one got Warp Speed, Haemorrhage, one FNP and IWND, 2 took Instant death plague weapon, 1 got corpusculense and kept it

Board - Ruins on upper left and right side, Ruined building in center 1 foot long and 6" wide, Two area terrains in the lower table one left and one right, mid right and left were rocks and area terrain small amount.
Deployment Hammer and Anvil, Night Fighting First Turn

Primary Mission - mark 5 things in your enemies list and they are marked for death - I think we read this wrong and chose the winner the one who killed the most - but I believe I saw later that you had to kill all 5 to claim primary which really would have changed the future game and placement - but oh well that is how we read it.. I marked his GUO, the one plaguebearer squad and the flying daemon princes- I knew I had to deal with the FDP as they would be in my face anyway and if I wanted the center the big fat guy had to die and he did not have iron arm. I also thought I needed to get rid of the troops as well for holding the center.
My opponent marked my two wraithknights, the Warp spiders and my clown farseer

Secondary - Have more points within 12" of the center of the board than your opponent - Troops worth 3 VP and everything else 1 VP

Tertiary - Claim 2 of First Blood, Line Breaker or Warlord

Chaos got first turn and kept it.

Set up the GUO was on the left upper side next to the ruins. A Daemon Prince was in the ruins next to him. The other two Daemon Princes and the Blood Thirster were in the upper right ruins. His plaguebearers were in reserve and deep striking

Eldar Setup - I got Reroll wounds until fail one. - I got Doom, Prescience and Guide. I set up my two Wraithknights on the lower left area terrain and my warlord to the right of the ruins and just behind the right side wraithknight, One wave serpent (DA) was to the left of the left ruins next to the left Wraithknight and one squad of spiders was behind it. The Fire Prism was next to the Warlord to the right of it, followed by the Gaurdian serpent to the right of it and then followed by the DA serpent to its right. In the right ruins were the 2nd squad of Warp Spiders. All of my stuff was near my board edge as I really did not have much as far as skyfire and I did not want to touch the Instant death guys.

I did not try to steal initiative as I knew nightfighting and Nurgles cover crap would ruin most of my shooting.

Chaos - Turn 1
He powered his guys up and flew them up the board, the Great Unclean One lumbered forward as a snails pace. One Daemon Prince went to the area terrain on the left midfield - the one without the Instant Death Weapon, The blood Thirster was at the edge of the center ruins and the other 2 daemon princes hid in the center ruins.

Eldar - Turn 1
My Serpents move slightly to get shots off on the bloodthirster or daemon prince on the left side, the left side Warp spiders went forward and shot at the Daemon Prince - he passed all grounding tests and I think may have taken 1 wound. The bloodthirster not having as nice of a cover save did take 3 wounds and was grounded.

Chaos - Turn 2
He powers up and one Daemon prince does not get Iron Arm off so he hides in safety in the center ruins. One Daemon Prince went forward to just in front of the right lower ruins and killed a couple warp spiders. The blood thirster moved up to just in front of the far right Wave Serpent and shot it with its whip at it. I managed to jink the pen that it got. His daemon Prince on the left enfeebled the warp spiders, vector struck them and then proceeded to heamorrhage them killing all but 3. They did pass their LD. 1 Plaguebearer squad came in just outside the upper right corner of the center ruins

Eldar Turn 2
My shooting concentrated on shooting the daemon prince as he was 1 foot in cover and within 8" of a lot of stuff he had a rediculous 2up save for cover and Iron arm save it as well. I did manage to knock it out of the sky right in front of my wraithknights. Other shooting put 2 more wounds on the Bloodthrister putting him down to 1 wound but still in the air. Charge managed to see one Wraithknight get into CC with the Daemon prince but not the other. I managed to take 2 wounds off of him, but he was still alive.

Chaos Turn 3
His other plaguebearer squad came in vearing slight north of the center objective. His Bloodthirster and Daemon prince on the far right went to the ground just in front of the Guardian and Right DA serpents. The Daemon prince in CC and the GUO emfeebled the Warp spiders to S and T 1! The middle daemon prince came over and haemorrhaged them which killed the squad at T 1. CC saw the Waveserpents Explode, which killed 3 DA and 4 Guardians, they all passed their LD and Pin check. CC with the big guy and Daemon prince saw a few more wounds chisseled off my Wraith knight he was down to 3.

Eldar Turn 3
My bikes came on and lined up to shoot the thirster if needed, my farseer cast doom on the Daemon prince in CC and guided the Fire PRism and then periled on prescience of the WK that was not in CC with double 1. Shooting saw the blood thirster go down but he made an INCREDIBLE amount of saves, the eldar had to work hard for that 1 wound. I did put a few wounds on the right side Daemon Prince, he was down to 3 wounds. CC did see the other WK get into CC and thanks to only doing one wound on my wounded WK and him being doomed he was put down to one wound. My warp spiders ran to the right hand side of the board away from the daemon prince there. My bikes turbo boosted to the right mid board away from everyone but within 12" of the center and could easily grab line breaker.

Chaos Turn 4
He powered his guys up, the other daemon prince on the left landed right in front of my second wraithknight preparing to help the first Daemon prince to get into CC. The right sided Daemon Prince jumped up to the guardians and prepared to squash them. CC saw the guardians die as might be expected. The Daemon prince to newly join the Wraithknight CC instakilled the unwounded wraithknight and the wounded Daemon Prince finished off the wounded Wraithknight. He consolidated into the area terrain they were fighting in.

Eldar Turn 4
I wanted to keep my spider squad away from my opponent as to not give him another marked for death unit, then moved up the right side of the board and within 12" of the center with 3 of the 4. My fire Prism moved up towards 12" and lined up to shoot the flying daemon prince on the right side. My serpent still alive lined up to shoot the two daemon princes in front of it, the farseer lined up to shoot the two princes on the ground. The two alive DA from the wreckage started to move towards the 12" center. My bikes move and turbo boost but stay within 12" middle in the upper right hand corner. Shooting kills the one wound daemon prince and gets the other daemon prince on the ground down to 1 wound. The other daemon prince on the far right stays in the air and is down to 2 wounds I think.

Chaos Turn 5
His daemon princes power up, the one the right vector strikes the 2 man DA squad and kills them and lands within 12" of the center but lines up for an ass shot on my fire prism. His lance shot goes off I do not deny the witch, but jink the save. whew. His other daemon prince vector strikes my surviving serpent and glances it to death, my DA pass their pin check and get out. The daemon prince lines up to shoot my farseer and rolls 2 '6''s periling him to death.

Eldar turn 5
My prism and spiders get within 12" of center shoot at the flying daemon prince and do not kill it or ground it. My DA newly ousted move out of the wreck and battlefoccus to within 12" of center. The Jetbikes turbo boost Within 12" of center - he has his Plaguebearers safely tucked inside the center building so I really can not shoot them unless I want to get assaulted and killed back.

We roll to see if the game goes on and a '1' is rolled game over.

My opponent has First Blood, He doe not have line breaker or warlord. I get linebreaker but no warlord or first blood so no one wins Tertiary.
I have more within 12" of the center with my two troops, warp spiders, fire prism and warlord who turbo boosted up to within 12". So Secondary belongs to me
We award my opponent with primary as he has killed two Wraithknights and 1 war spider team and I killed two daemon princes - however after the game I looked over it and realized you only get this IF you have killed all 5 and your opponent has not. But once again.. you live and learn

It was a fun game and opponent. Usually my Eldar have done really well against daemon armies, but I think my opponents build, skill and rolls really made this a tough game, if this had gone on, I don't know if I could have stopped him. Thanks for the game...

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Longtime Dakkanaut





Eye of Terror

I very much enjoyed your reports. Thanks for sharing. The daemon game was off the hook - totally brutal!

This message was edited 1 time. Last update was at 2013/11/07 02:44:20


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Made in au
Road-Raging Blood Angel Biker







Great battle reports, you do well to fit so much into such a small section.

my guys: 40k
7000 4000 3000 5000 Daemonkin rar 3500 Daemons grr 5000 Pick 'n mix warband yaay 7000 Hostile environment tank army ooooh 4000 Imp. night :O 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Thanks guys for your feed back. I had the last game mostly typed up and my son closed my tab so have not had the heart to retype the whole thing yet..

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Okay on to Game 5
This game was the most painful of the 5. This was not because of the game or the army, but because of its general. The whole weekend had been an absolute joy to play all my opponents. This opponent I had played once before at another tournament and we had only burned through 2 turns! I had been playing Orks at the time and he Tau, so his model count was low, but the game was excruciating and then was blamed on me by my opponent, for playing a horde army... The ref luckily knew me and knew that I did not play slowly. Up until this point I had gotten each game played to completion so I was expecting that this one would not be completed. I took a deep breath and was fortunate to be placed at a table next to two friends which made it easier.

My powers - Prescience, Guide, and Death Crap, Warlord Trait reroll d3 rolls - got a 1 for my warlord - did not really come up in this game

His list
Typhus..... Powers- Plague wind, I think gift of contagion
Nurgle Scorcerer (planaquin, burning brand flamer, 3 powers) Powers- Gift of Contagion, weapon virus,can't remember that last I think plague wind
35 Zombies
35 Zombies
35 Zombies
2 x Helldrakes - bale flamers
3 x Nurgle Mark Oblitz
3 x Nurgle Mark Oblitz

It is Pitched Battle, D3 +2 objectives - I roll a 2 - so we get 4. There are a lot of ruins on this board. My opponents edge will be referred to as the upper board edge. The upper middle there are two ruins one 3 floor building on the upper mid right and a collisseum 2 floor one on the mid upper left side. There is a small chunk of area terrain in the upper left side and a 4" area terrain on the far upper right side. There was a small hill between the right building and area terrain and just south of the two by 8", just south of this a little 2-3" and on the right board edge there was another piece of area terrain. Mid board there was a large piece of area grass terrain. Lower right side there was a ruin 2 floor mid lower right board. Another ruin was mid left board and a small hill was to the left of this about 4" north of this hill there was a 5" piece of area terrain.
The objectives - my opponent got choice of sides, he placed one marker on the first floor of his upper right building. I placed mine on the second floor of the lower left building. The second two we took turns placing it in the opponents table half. I placed mine on the grassy area terrain mid field but slightly to the left just at the edge of his board half. He placed his second one just 12" out of my first objective and just outside the right ruin.

Missions
Primary - Have more objectives than your opponent.

Secondary - Capture more terrain pieces than your opponent - this could be done by anything except - dedicated transports (they could contest) and flying Vehicles or MC, plus one squad could capture multiple pieces of terrain

Tertiary - have two of STW, FB or LB

We roll for first turn, my opponent wins. He decides to go first, it is night fighting turn 1

He puts one squad of 35 Zombies in the ruini with the objective. The second he conga lines across the right upper 12" mark, the third the left flank at the 12" mark. He places a squad of oblits with Typhus on the left behind Zombies and ruins and the second squad of obits on the right flank behind zombies and a hill with the sorcerer - I do have to say that his sorcerer and palaquin looked really cool! Two Helldrakes in reserve.

My setup. I place lone wave serpent on the right flank behind the ruins. I make 1 of 2 bonehead moves this game and place one squad of DA in the terrain - ruins to have the objective marker there. I place the WS with Guardians behind the ruins on the left, the fire prism to the left of the WS with Guardians behind one Wraithknight with is toe in cover of the ruins. The second Wraithknight had his toe on the hill to the left of the first. The Harlequin Farseer was behind the wraithknights and hill. The last empty Wave serpent was to the left of the hill hiding behind the area terrain further north, blocking LOS to the oblits. My spiders are deep striking and my jetbikes are coming in from reserve. - I roll to seize and do not

CSM - Turn 1
He moves his two conga lined zombies up the board towards my end of the board. Typhus and hit oblits move up behind them and the ruins. The oblits on the right with sorcerer move up behind the zombies and to the right of the hill there. Shooting from the right oblits does nothing. The left oblits have one pen, on the wavesepent with guardians, but I jink it (I should have said cover save here I apologize it was this way in the game) - this raises the first of many debates as my opponent who claims to have played Eldar first says that holofields don't work that way and that I am cheating as Waveserpents can not take Holo-fields. I read it out of my codex aloud to him, he wants to see it himself in the codex which I hand to him and it is not until the two players next to us chime in in my support saying that holo-fields are an upgrade to any vehicle that he lets up (now these other players do not even play Eldar and they know this). I try blow this off but when he claims that he is just trying to have a 'fun' game I lose it a little. I explain that if you are trying to have a fun game, it is not usually best to accuse someone of 'cheating' right off the bat.

Eldar - Turn 1
My powers go off. My waveserpent on the right side moves slightly to get a shot at the oblits on the right side. The left side of the board sees the WK shift slightly, the clown move a little and the prism and WS both move a little to get some shots off at the left zombies. Shooting kills a lot of zombies on the left - I think 8 total. My WK shoot into the obits and typhus - instagibbing 2 oblits. This sparks another debate as he does not believe that they are instant killed, but I explained that the gun is S 10 and with T5 the only way to to prevent instant death would be EW which I knew that the oblits and typhus did not have.

CSM - Turn 2
Both Helldrakes came on. The first lined up just in front of both wraithknights, the second just in front of the far right wave serpent. The left flank of Zombies moved up, the oblit and typhus moved up slightly an behind the ruins. The zombies on the right flank moved around the hill slightly and the oblits and sorcerer moved further south on his right upper quarter. Shooting saw the lower right serpent lose a hull point in a glance. The left board save with daemonforge a wound done to the right wraithknight and all the DA in the ruins die (why I put them out there I have no idea). He also got a lucky shot with his oblit on the left and blew my fire prism sky high with 1 shot... lol It was kind of comical he rolled a six to pen and a 5 to see what it did as he had fired the plasma cannon it became an explosion.. oh well, 'dems da breaks!' So first blood was his early I just needed to kill typhus and preven LB and get LB.

Eldar - Turn 2
My bikes come in but no spiders... . The wraithknights get lined up to shoot at typhus. The wave serpents on the left flank all line up to get shots on the hellturkey. The bikes come in on the left flank in front of the hill in my quarter Shooting kills a an oblit on the right and wounds one. The left side my first serpent downs the helldrake with a ton of 6's rolled for the shield shots. The crash did not hurt anything. The wraithknights killed the last oblit and typhus - which stemmed another debate but it died out pretty quickly since we had just gone through it. The other serpent killed some more zombies on the left side. This is where bonehead move #2 comes in. I wanted to use my bike squad to take back objectives, linebreaker or to annoy the back quarter, but I should have held them back a turn, instead I turbo boosted them forward just in front of the upper left side terrain.

CSM - Turn 3
The Zombies on the left turned and went after the bikes, which I guess was both good and bad - kept them from coming to my 1/2 of the table. The oblits came south more with sorcerer on the right side flank in front of my right side ruins. The helldrake on the right vector struck a hullpoint off the right wave serpent. The debate then began and the first of many reff call overs began. My opponent wanted to shoot the helldrake fire at my waveserpent which was fine but he wanted to shoot it in the rear, however the helldrake's side was facing the left side of the serpent - " I explained it has to hit the side that it is facing, it is true that you can aim the torrent in a way that hits the back, but you have to hit the side facing. My opponent did not believe this so a ref had to be called over. He managed a 6 to glance and thus killing the serpent, my DA got out but were not pinned. The zombies made a decent charge range and attacked the bikes - I made all my saves and killed 3 zombies and locked them up in cc with a 3 man squad..thanks 3up saves.

Eldar -Turn 3
My spiders both come in. The first I place just behind the oblits and sorcerer by 8" They scatter and 3 land on top of the hill passing the dangerous terrain check - this sparks another huge debate - he claimed that they mishapped. The reff asked it it was judged impassible terrain before hand which it was not and the debate between my opponent and the reff went on for a few minutes. The second squad tried to land in the original spider spot but scattered a few inches to the right. The wraithknights move up onto the terrain piece mid-left side to try to get into CC with the zombies that are locked in the bikes, the wave serpents move to shoot the zombies on the right and helldrake. The DA moved into the area terrain to get a shot at the oblits - the last wound was taken off the wounded oblit. The helldrake took a couple hullpoints of dammage and lost the flamer . The wraithknights do not make cc and I lose 2 bikes in cc and they fall away but only 8 inches. The spiders kill a decent number of zombies on the right flank.

CSM - Turn 4
The zombies on the left move towards the fleeing jetbike. The oblit breaks away from the sorcerer who joins the right flank zombies who move towards the hill perching spiders. The zombies in the building with objective move out to assault the right upper spiders. The drake moves towards the left building to vector strike the guardian serpent and does one hullpoint. The zombies make it to cc with the lone bike - who survives combat and kills one zombie. He declared this CC and the two other zombie squads but did not claim the oblit cc. The zombies with sorcerer killed all the war spiders in that squad and consolidated to cover the hill and the mid board far right area terrain. The zombie from the building only 4 made cc with the spiders, the spiders won combat lost 2 spiders and hit and run away towards the far right terrain. I debated on doing this but he already had the objective in the building and with another round of cc could kill the spiders and get the far right terrain which he had one zombie in after consolidation. He then declared the oblit charge, but this was after the other cc were done. I let him do it, but told him that he should have declared this when cc began. He made the charge but luckily did not have a foot in terrain whereas 2 of my DA did. I passed Counterattack lost 1 guy and took one out of terrain and passed moral. I did manage one wound on overwatch as well. At this point the time ran out as we were begining the oblit cc. I asked the ref to at least get my turn 4 in. I moved my farseer into a piece of terrain. Got my Guardians into terain and within 3inches of the objective, which my opponent debated until measured - which was really making my blood boil at this point. One wraithknight jumped into terrain and shot at the zombies taking two terrain pieces to try to get them off of one. The two serpents did the same and while they were close they could not quite achieve this. The other Wraithknihgt jumped into cc with the zombies and bike to prevent consolidation onto 1-2 terrain pieces if the bike died. My warp spiders got within 12" of the upper board edge and 1 toe in the terrain on the right upper corner. They shot the zombies off the terrain piece there and battlefoccused onto it entirely. The CC with the oblit did not kill it, however I lost 2 more DA, but stayed in combat and kept the two alive in terrain, but blocking my opponents oblit. The oblit ended 14" away from my board edge so he did not get line breaker.

Game ended due to time.

We tied on Primary as we both had one objective. If the oblit had not gotten cc the DA would have had the second one in my zone but oh well.

Secondary I won - my opponent had 3. I had 5

Tertiary went to me as I had STW and LB and he had first blood only.

I think the game could have been a fun one, had it not been for all the debating of the rules. The reff was called over no less than 6 times.
Overall this con was a very fun event. I tried not to let the last game I had cloud my perception of this. I need to keep in mind when I am playing slow players to keep objectives in sight to take each turn, because you never know when the game will end. Cheers all and thanks for reading.

This message was edited 1 time. Last update was at 2013/11/20 15:30:04


Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Good for you winning the last game. It's always nice when we win versus our nemesis. I have never been a fan of the zombie horde army... If they were T4 maybe they would be competitive.

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In the Ring of Debris Around Uranus

I would play this tourney for sure again. It was a joy and the TO was awesome..

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
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Huge Hierodule





land of 10k taxes

HQ
Farseer - Mantle of the laughing god, jetbike ?????

How do you use this as an HQ? Doesn't the MotLG force the IC to lose its IC status = can't be a warlord?

was censored by the ministry of truth 
   
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Long-Range Land Speeder Pilot





Bristol

 FeindusMaximus wrote:
HQ
Farseer - Mantle of the laughing god, jetbike ?????

How do you use this as an HQ? Doesn't the MotLG force the IC to lose its IC status = can't be a warlord?


Just because it's not an IC doesn't mean it can't be warlord, e.g. Iyanden supplement WraithKnights, Blood Angels Mephiston, GK Modrak, Tryanids Tervigon/Hive Tryants etc

Armies: Crimson Fists, Orks, Eldar 
   
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[ARTICLE MOD]
Fixture of Dakka






Chicago

If your opponent in the last game is who I think it might be, I feel bad for you. Congrats on working through it out though.

   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

 Redbeard wrote:
If your opponent in the last game is who I think it might be, I feel bad for you. Congrats on working through it out though.


I bet it probably was... He got black carded by two other people


Automatically Appended Next Post:
 FeindusMaximus wrote:
HQ
Farseer - Mantle of the laughing god, jetbike ?????

How do you use this as an HQ? Doesn't the MotLG force the IC to lose its IC status = can't be a warlord?


It is true he loses his IC status but is still a Character - so he can still be warlord. With Iyaden I could make a Wraithknight or lord my HQ, but I did not. The bad thing is I was really using Iyaden for the Warlord chart as the Eldar one is really not that good. My paint scheme is Saim-Hann so I did not feel like pushing it further by making a wraithknight a warlord

This message was edited 1 time. Last update was at 2013/11/18 15:29:18


Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Hive Tyrants and Tervigons can be warlords.

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Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

True that... word

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
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Bristol

 Dozer Blades wrote:
Hive Tyrants and Tervigons can be warlords.

Don't think you really read my post

Armies: Crimson Fists, Orks, Eldar 
   
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San Jose, CA

 CaptainJay wrote:
 Dozer Blades wrote:
Hive Tyrants and Tervigons can be warlords.

Don't think you really read my post

Don't forget MC's like tyrants and tervigons can be Warlord as well.




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