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Made in au
Regular Dakkanaut





ACT, Australia

I don't have the current codex, and was suggested this a while back. Is it still viable with new rules?

Captain Shrike

10 Man Tac Squad
-Flamer
-Heavy Bolter
-Drop Pod

10 Man Tac Squad
-Melta
-Multimelta
-Drop Pod

9 Man Scout Squad + Telion
-Heavy Bolter with Hellfire Shells

10 Man Assault Marines

I'll be using these guys against Tau and Tyranids. Definitely not competitive games, but winning is a positive.
   
Made in gb
Shas'la with Pulse Carbine





Telion can only be used in a ultramarine list. I'd drop the heavy weapons from your tac squads as they will be snap firing when they come out the pods. Also you always want a odd number of pods so you have a greater number come down on 1st turn so either 1 or 3.

This message was edited 1 time. Last update was at 2013/11/02 09:04:47


 
   
Made in au
Regular Dakkanaut





ACT, Australia

Fair enough with Telion I'll take that into account, but won't dropping the heavy weapons limit the armies versatility?

With the Drop pods, I don't think I can fit in another Drop pod squad, and I'm not keen on just dropping down to 1. What would you suggest? Dropping the scouts?

   
Made in gb
Regular Dakkanaut





How about:
Captain Shrike - 185

Tac squad - 115
MG
DP

Tac Squad -115
MG
DP

Tac Squad -115
MG
DP

Assault Squad - 185
5 extra marines
2 flamers
MB

That is 715, so you could get in a scout sniper squad and possibly 2 land speeders. Or you could beef up the tac squads a bit more.
   
Made in au
Regular Dakkanaut





ACT, Australia

That sounds good.
I'm assuming the Assault squad is 10 man, which is what I wanted

I am a bit worried there's not enough melee troops here, especially when I take on Tyranids, so maybe a vanguard veteran squad with some thunder claws, for the sake of being fluffly as well.
I do like the thought that no matter what I will always be deploying second - all units are either deep striking or infiltrating. Will be really good against Tau, my other enemy, for getting right up close.

So yeah, I'm thinking either scout snipers for objectives and taking out monstrous creatures, Assault marines for flightiness, or Vanguard Veterans with thunderclaws for fluffiness and flightiness.
Thoughts?

If I do end up going with Marines I'll have to get the book soon because I cant really build an army without it. Thanks for helping me so far guys.

One last question though, do Assault marines or vanguard veterans have the options (as in the kits) to give thunderclaws? the Raven guard force on GW's site seems to show that they do, at least on the Vet's.
   
Made in gb
Shas'la with Pulse Carbine





Maybe not so good against tau as all their suits can be given interceptor and annihilate anything which deepstrikes or pods in if your worried about hordes why not get a thunder fire cannon? Only 100 pts and throws out 4 blast templates a turn. That still leaves you with 185pts to play with. Vanguard vets aren't really worth it, they are too overpriced, if you want more assault units then I'd take another assault Marine unit, and give the sergeant a power fist in case they get in cc with walkers or mc's.
   
Made in au
Regular Dakkanaut





ACT, Australia

Ok then, thanks for all this. Vanguards are expensive any way
I better check out the interceptor rule a bit more, I'd never heard of it. Thanks for the headsup, could have made a bit of a mess of my army!
   
Made in gb
Steadfast Grey Hunter





why are you droppoding against tyranids?, surely you want to form a line and stay away from them as long as possible, maybe charge them with some assult marines when they get close.


Automatically Appended Next Post:
i would on your tacs give them a flamer missle launcher, combi flamer and lighning claw.


Automatically Appended Next Post:
oh and take a thunder fire cannon

This message was edited 2 times. Last update was at 2013/11/03 18:50:37


 
   
Made in au
Regular Dakkanaut





ACT, Australia

I wasn't planning on using them against the Nids, this was merely a list suggested to me by someone. I put it up because I wasn't sure if I was going to go with Space Marines or Grey Knights.

I don't want to fully focus this army to thrash Tyranids but then get destroyed by Tau though - they are really the only 2 armies I shall be facing, unless I enter tournaments and such, but there aren't any of those in my area.
   
Made in us
Fresh-Faced New User





Kissimmee fl

If you don't want 3 Tac (and I don't blame you) you could always drop the jump packs from your assault marines and stick them in a Drop pod for free. As a nid player, trust me, ten assault marines popping out of a well placed DP with 2x flamers is enough to make you sweat. If you suspect big bugs (and I would absolutely stash a tervigon in at 1K) bring plasma instead. In such a low point game, you really dont want big mama popping out babies.
   
Made in au
Regular Dakkanaut





ACT, Australia

I'm pretty sure he has a tervigon, so ill be wanting to take that down pretty quick.

I'm kinda leaning more towards Grey Knights. They are less played than Space Marines, and I really like the models. Only problem would be maybe less flexibility with regards to troop types, and lower troop count, so lost models are definately felt.

The problem is I'm not familiar with the codex yet (in talks with someone about getting one posted currently) so I don't know what options I have in the squads - weapons and such.
   
 
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