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Blue Terrors of Tzeentch (chaos daemon home brewed unit)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Irked Necron Immortal




gravesend kent

Blue Terrors of Tzeentch pts 200pts for five

Elites choice

Blue terror WS3 BS3 S4 T4 W2 I3 A2 LD7 SV-
Iridescent Terror WS3 BS3 S4 T4 W2 I3 A3 LD 7 SV-

Blue Terrors of Tzeentch are a more elite version of the pink horrors. They are bigger, louder and more intelligent, their faces rest further up between their chest and shoulders, where as a horrors face is on their chest. Terrors have huge sickle like claws they use to flayer apart their victims flesh from bone, they also like most daemons of tzeencth are specialists in sorcery and pyromancy. They are seen in smaller groups than horrors jumping from enemy to enemy with their ability to tear open warp portals and appear many feet from where they once where, either turning them into ash from their great pyro displays or tearing them to shreds with there vicious claws.

unit composition: 5-10 may take an additional five for 40pts each

unit type: Infantry
Iridescent Terror is infantry (character)

Daemonic Gifts: Green flames of Tzeentch : RNG18'' STR3 AP2 assault 1, warpflame,

Pyro claws: STR;user AP5 melee, shred, warpflame, daemonic burn (if a unit suffers one or more unsaved wounds from a unit with this rule, they must take a toughness test or suffer D6 str 3 ap5 hits) only one D6 per terror unit in the combat per turn.

Special rules: Daemon of Tzeentch, Daemonic instability, deep strike,

Rift makers: Blue Terrors of Tzeentch can choose to rift jump instead of moving normally, instead they are removed from the table and come back on as if they have deepstriked on the board within 18'' of their former position, scattering 2D6''

Options: one blue terror may become an iridescent terror for 5pts may replace blue flames of Tzeentch for pink flames of Tzeentch for 5pts (Template STR5 AP3 heavy 1, torrent, warpflame)
the whole unit may form a third eye on their foreheads making them BS4 for 5pts per model
the whole unit may replace blue flames of Tzeentch for purple flames of Tzeentch for 10pts per model (Template STR3 AP3 assault 1, warpflame)
a Blue Terror may take a inferno standard for 20pts (increase's the strength of the shooting attack of the Blue Terror unit by 1 for every five model's in the unit).




This message was edited 6 times. Last update was at 2013/11/12 09:23:22


6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in us
Fixture of Dakka





San Jose, CA

Wow....D3 short-ranged lascannon hits for each guy, with the ability to teleport around?!? Too strong.

Make it 18" S6 AP3 Assault 1 or 18" S4 AP2 Assault 1 and I think is much more reasonable. You can give 1 guy in the group (or 1 guy per 5 models) the lascannon-type shot at about +10-pts.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Irked Necron Immortal




gravesend kent

that is a real daemonic gift aswell but i changed them to home brewed gifts now

6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in gb
Lord of the Fleet






London

This is a solution for a problem which doesn't exist. Tzeench doesn't need a more powerful unit, one capable of putting out 10 S6 Ap2 shots for 200pts. While you might think it's ok, combine it with typical Daemon trickery and these guys will very quiclly have re-rollable 2++ Invulnerables. As it stands, it's too much, the only thing I can think of to make these viable would be to be able to combine their shots into a single shot that gets more powerful with each member, good for taking out vehicles, which to be fair, Daemons aren't that bad with to begin with.
   
Made in gb
Irked Necron Immortal




gravesend kent

changed both shooting to str3 and the ranged one to assault 1 but for 20pts the squad can take an inferno standard what for every 5 moedels in the unit increases the shooting strength by 1

6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in gb
Lord of the Fleet






London

Please try to make your sentences more coherent. It still seems an unnecessary idea.

This message was edited 1 time. Last update was at 2013/11/03 00:40:37


 
   
 
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