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![[Post New]](/s/i/i.gif) 2013/11/02 18:50:48
Subject: 2k ultramarines Rain of Steel army.
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Stubborn Dark Angels Veteran Sergeant
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2k Ultramarines Calgar-275 Tigiruius- 165 8 man Honor guard w/ chapter banner in drop pod- 270 10 man tac squad w/ flamer and HB in pod- 190 10 man tac squad w/ plasma gun and MM in pod- 200 10 man tac squad w/ grav gun and MM in pod- 200 5 man Sternguard w/ combi metlas in drop pod- 205 5 man Sternguard w/ heavy flamer in drop pod- 165 Dev squad w/ 4 las cannons in pod-185 Dev squad w/ 3 missile launchers in pod- 150 dev squads come in turn one w/ the dev tactical doctrine with the sternguards. this allows the devs to fire normally. then allows the sternguard to re-roll overwatch. (same for devs but they wont be that close) next turn the rest come in with calgar and tig in the honor guard with hoping for endurance and the 4++ invuln but will make do.
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This message was edited 1 time. Last update was at 2013/11/02 18:51:14
Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2013/11/02 20:40:28
Subject: 2k ultramarines Rain of Steel army.
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Crushing Black Templar Crusader Pilot
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If you bring Tigurius on turn 2 he won't be able to cast until turn 3.
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![[Post New]](/s/i/i.gif) 2013/11/02 20:46:47
Subject: 2k ultramarines Rain of Steel army.
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Stubborn Dark Angels Veteran Sergeant
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hmm. that is true. I guess I will put him in a sternguard squad then. bit risky but I will be dropping down on one side so hopefully he will live lol Automatically Appended Next Post: anything is welcome I love discussions :( holes in the plan? what would you do to counter it? counter list? something common people!! lol.
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This message was edited 1 time. Last update was at 2013/11/02 21:07:52
Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2013/11/02 22:02:39
Subject: 2k ultramarines Rain of Steel army.
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Regular Dakkanaut
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I like it. I may try a slimmed down 1500pt version.
I like that it gives you a place to use each of the chapter tactics.
I would suggest trying to find a way to add flakk missiles to the devs but other than that it looks like a fun list.
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![[Post New]](/s/i/i.gif) 2013/11/02 22:14:42
Subject: 2k ultramarines Rain of Steel army.
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Boosting Space Marine Biker
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It's a good list not a fan of calgar though I suppose a counter list is probably tau with early warning overide, eldar wave serpent armies
Oh and you have nothing to deal with flyers.
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![[Post New]](/s/i/i.gif) 2013/11/02 22:18:56
Subject: 2k ultramarines Rain of Steel army.
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Stubborn Dark Angels Veteran Sergeant
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Calgar is there mostly for buffs. And beating things with his bare fists. I know there isn't much in the way of anti fliers. I suppose I could give both dev squads flak?. I don't see a quad gun working. Or maybe drop a stern guard for a talon or raven?
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2013/11/02 22:30:56
Subject: Re:2k ultramarines Rain of Steel army.
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Regular Dakkanaut
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My 1500pt interpretation would be
Calgar, Tigurius, and 3 man honor guard with chapter banner in a pod.
Dread w/AC and HF in a pod
2x Tac w/ combi on the sarge MM and PG in a pod
Storm Talon W/ AC and SHML
Devs w/ 4 ML w/flakk in a pod
this leaves 10pts
but you could easily bump up some of the squads numbers to reach 2k
I personally am starting to loose faith in sternguard but they could be used in place of the dread. I like seeing Calgar used with honor guard despite being overpriced.
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![[Post New]](/s/i/i.gif) 2013/11/03 00:00:25
Subject: 2k ultramarines Rain of Steel army.
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Ultramarine Chaplain with Hate to Spare
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dev squads come in turn one w/ the dev tactical doctrine with the sternguards. this allows the devs to fire normally.
No devastators are snap firing. They have heavy weapons and will have disembarked from a transport which is movement, dev doctrine has no effect on this. As others have stated Tiggy is useless until turn 3 at earliest.
Poor configs on tactical squads.
Combimelta Sternguard are an overpriced suicide unit.
Devs are meh no AA 2 really expensive HQs neither seems to be fully utilised.
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![[Post New]](/s/i/i.gif) 2013/11/03 00:08:51
Subject: 2k ultramarines Rain of Steel army.
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Yep. Dev Doctrine can't be used if a unit disembarks
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![[Post New]](/s/i/i.gif) 2013/11/03 00:47:59
Subject: 2k ultramarines Rain of Steel army.
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Stubborn Dark Angels Veteran Sergeant
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UM dev doctrines make them relentless for one turn. Automatically Appended Next Post: How's that?
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This message was edited 1 time. Last update was at 2013/11/03 00:48:18
Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2013/11/03 00:52:26
Subject: 2k ultramarines Rain of Steel army.
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Ultramarine Chaplain with Hate to Spare
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I advise you read what the devastator doctrine does. It would not give relentless to your devastators on the turn they drop pod in.
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![[Post New]](/s/i/i.gif) 2013/11/03 02:06:21
Subject: 2k ultramarines Rain of Steel army.
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Stubborn Dark Angels Veteran Sergeant
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uups Automatically Appended Next Post: ok, so after fully reading the doctrine again (LAME GW LAME) here is my revised list of the steel rain. w/ anti air. Calgar-275 Tigiruius- 165 8 man Honor guard w/ 1 relic blade chapter banner in drop pod- 280 10 man tac squad w/ flamer and HB in pod- 190 10 man tac squad w/ Flamer and ML in pod- 195 10 man tac squad w/ grav gun and MM in pod- 200 5 man Sternguard in drop pod- 155 5 man Sternguard w/ heavy flamer and LC Sgt. in drop pod- 180 Venerable dreadnaught w/ MM and heavy flamer in pod- 170 Storm Raven- 200 Automatically Appended Next Post: 2 sternguards honor guard and dreadnaught land turn one. the marines and raven all (hopefully with tiggy) follow turn two.
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This message was edited 4 times. Last update was at 2013/11/03 03:01:26
Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2013/11/03 09:50:48
Subject: 2k ultramarines Rain of Steel army.
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Fresh-Faced New User
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I'm worried that your first turn drop won't deal enough damage. You have very little shooting the turn they arrive and few wounds to tank damage. Being so close the opponent they should be able to maximise their fire. Only having 20 models turn one, even with 2+ save isn't much.
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