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![[Post New]](/s/i/i.gif) 2013/11/03 05:48:37
Subject: 1850 Grey Knights as competitive as possible
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Slippery Scout Biker
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Greetings fellow 40k players!
I am trying to put together as competitive an 1850 list as possible using pure grey knights.
This is what I have so far…amounts to 1650 so I have 200 points to spend somewhere, any opinions?
-HQ-
Coteaz
-Elite-
Vindicare Assassin
-Troops-
10x GKSS (2x psycannon, 1x hammer, 1x halberd on justicar, psybolts, rhino)
10x GKSS (2x psycannon, 1x hammer, 1x halberd on justicar, psybolts, rhino)
5x Acolytes (2x bolter, 3x meltagun, razorback w/psybolts)
5x Acolytes (2x bolter, 3x meltagun, razorback w/psybolts)
4x Deathcult Assassins w/ 2x Crusaders
-Fast Attack-
Stormraven (AC, MM, Hurricane Bolters, Psybolts)
-Heavy Support-
Nemesis Dreadknight (Greatsword, Heavy Incinerator, Personal Teleporter)
Thanks guys!
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This message was edited 1 time. Last update was at 2013/11/03 08:13:33
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![[Post New]](/s/i/i.gif) 2013/11/03 07:04:47
Subject: 1850 Grey Knights as competitive as possible
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Repentia Mistress
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This is quite the list, medium armor saturation means they aren't going to be able to take out all your rhino's.
Stormraven for solid AA and the dreadknight is a fantastic bullet sponge and will deal with horde armies swiftly.
I suggest cutting the assassin as hes just not worth his points. Grab a psyrifle dread for versatility and long range capability which is what you lack.
Where is Coteaz going/what is he doing?
What is your plan for the assassin crusader squad?
Good list, Vindicare sounds awesome but in my experience doesn't hold his points. Especially at 1850 where people are going to have the firepower to easily dispatch him.
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hey what time is it?
"Try looking on page 12 of the FAQ."
-Ghaz |
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![[Post New]](/s/i/i.gif) 2013/11/03 07:36:51
Subject: Re:1850 Grey Knights as competitive as possible
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Slippery Scout Biker
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Thanks for your reply Aijec!
For Coteaz, I am probably going to try to fit him in someones transport so he can hand out those divination powers as much as possible. I also have the extra 200 points where I could possibly fit in a footslogging group that he could go in but I am not sure yet.
I just recently got back into 40k so I am a little inexperienced as far as deciding where my hq should go.
For the assassin I have gotten some really good play out of him my last 2 games (once against an eldar player where I blew up his fire prism turn 1, and another against a tau player where I blew up his hammerhead turn 1) but I can see what you mean about switching him out. He always draws all the fire so if he doesn't do any damage then most likely he'll die for nothing because he pretty much always dies next turn.
Oh and the assassin/crusader squad will be in the raven so I can drop them on something.
Do you have any suggestions on how to spend that 200 points or where to put coteaz?
Any feedback would be appreciated
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![[Post New]](/s/i/i.gif) 2013/11/03 07:59:41
Subject: 1850 Grey Knights as competitive as possible
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Repentia Mistress
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I find one of the most powerful choices in the GK codex are the plasma cannon servitor's. Really efficient unit choice It also sets up Coteaz to be in a prime spot.
Divination on the servitor's lets you reroll get's hot making it a 1/36 chance of wounding instead of 1/6. Of course lets you reroll your blast templates.
Stick them backfield, hold an objective and use his "I've been expecting you" to full effect. It's really important to keep your warlord alive and while he has a 2+ he can be fairly squishy especially when you move him upfield.
Grab a 2nd basic Xeno's inquisitor and slap psyker 1 on him for 55 points total. He can cast divination on a Razor group all day long.
Run the assassin if you want, he's a fine model. Have fun with it but realize he will get targeted and blown away asap.
200 Extra points really comes down to what you have in your collection, there are a lot of good options. Your list looks balanced already.
Make sure to
a. remember hammerhand makes your hammers hit at strng 10
b. psybolt ammo on the GKSS squads, strng 5 stormbolters are pretty nasty and can weight of fire away MEQ and often TEQ, especially with rifles and a handy mobile bunker around them.
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hey what time is it?
"Try looking on page 12 of the FAQ."
-Ghaz |
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![[Post New]](/s/i/i.gif) 2013/11/03 08:12:20
Subject: Re:1850 Grey Knights as competitive as possible
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Slippery Scout Biker
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Ah yes I forgot to add that…The two GKSS have the psybolt ammo already I'll edit that in lol.
Those servitors sound awesome and I know those blast markers can come in handy so I'll definitely give them a try.
Would you recommend buying a razorback for the servitors + coteaz? or have them remain on foot?
As far as the 200 points, it could be anything really, I have some money put aside for something if I needed it.
Thanks for all the good ideas man! I appreciate it!
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![[Post New]](/s/i/i.gif) 2013/11/03 08:33:37
Subject: 1850 Grey Knights as competitive as possible
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Shas'la with Pulse Carbine
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I would have coteaz and his servitors camping at the back in the middle on foot. Also I second the idea to get a psyrifleman dred, those things are ace with 4 twin linked str8 shots.
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![[Post New]](/s/i/i.gif) 2013/11/03 13:09:07
Subject: 1850 Grey Knights as competitive as possible
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Ultramarine Chaplain with Hate to Spare
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You want as competitive as possible? Well you want at least 2 preferably 3 Dreadknights. You want a pair of Stormravens.
You don't want Grey Knight strikes. You certainly don't want Hammers on models with 1 attack. You don't want the Vindicare he's not the powerhouse he was in 5th. Too much ignores cover, first blood makes him more a priority target early on and HPs mean you don't need to one shot vehicles further improving the Psycannon and making him somewhat redundant.
If you're taking Coteaz you want henchmen everywhere. Get a Psyback for EVERY squad. Get two units of death cultists + crusaders to put in the Stormravens (but still get them psybacks).
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![[Post New]](/s/i/i.gif) 2013/11/03 14:48:54
Subject: Re:1850 Grey Knights as competitive as possible
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Regular Dakkanaut
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Coteaz allows you to take the henchmen squads as troops right? so there's one GKSS out. Use the points for another Stormraven or Dreadknight. Just taking one Dreadknight or Raven means it's going to get targeted by everything and popped before it makes it across the board to deliver it's payload of pain.
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This message was edited 2 times. Last update was at 2013/11/03 14:50:22
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![[Post New]](/s/i/i.gif) 2013/11/03 18:30:41
Subject: Re:1850 Grey Knights as competitive as possible
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Slippery Scout Biker
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I've actually thought about a mechanized list before where I only take henchmen in psybacks and multiple dread knights/ storm ravens but I thought having some PAGK squads would be effective?
If I took them out I would have lots of points for other things but I would lose 2 fairly durable troops with 2 psycannons each and a crapload of str 5 stormbolter shots.
So the mechanized list is more competitive than one with the GKSS?
With the 200 points I was thinking about adding 3 plasma cannon servitors, another inquisitor to hand out divination powers to my troops and maybe a aegis defense line or another squad of henchmen.
If I took out the vindicare and 1 or both of the GKSS I could add another dread knight and storm raven and/or a lot more henchmen.
Anyone have any ideas of what the best route to go is?
Thanks for all the great input guys!
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![[Post New]](/s/i/i.gif) 2013/11/03 18:49:05
Subject: 1850 Grey Knights as competitive as possible
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Ultramarine Chaplain with Hate to Spare
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Triple Dreadknight causes a lot of people problems. Farsight bomb is outranged and you burn all their drones before smashing into combat. They can kill 2 Dreadknights in a turn. Three means you make combat which also forces them to use stubborn instead of monster hunter meaning that they may fail to kill even 2. Similar story with gunline or Triptide Tau. Whilst O'Vesastar is an almost auto win. Likewise Serpent Spam and double Wraithknight struggle against triple Dreadknight (watch out for Iyanden though).
Likewise double Stormraven is tough. Works wonders against Screamer star and triple/quad drakes. They can even hold up against Cronair as long as you go 2nd.
The two together gives you a solid base. Strikes are overcosted and under effective. MEQs are not as survivable as they once were. Those strike squads are over the cost of a Dreadknight!! which is better? Psy backs are do cheap and not to brittle if holed up behind an Aegis with Coteaz and a bunch of plasma servitors. Even more so when your opponent has 3 Dreadknights in his face that he has to try to deal with. Just stay the hell away from Grav Centurions with them (plasma cannon them away before committing the Dreadknights).
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![[Post New]](/s/i/i.gif) 2013/11/03 19:03:56
Subject: Re:1850 Grey Knights as competitive as possible
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Slippery Scout Biker
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Awesome! Thanks for your input!
I'll definitely work on a list with multiple dread knights/ storm ravens.
I do have 2 questions though:
1) Even though coteaz is cost efficient he is really fragile with T3 and no invuln so would it be a good idea to include a grandmaster for warlord and for his grand strategy to make the NDK scoring? (I know he's expensive so it's probably a no but I thought I would ask)
2) Would you outfit all the NDK the same as far as great sword, incinerator, tele porter? Same for the ravens?
Thanks!
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![[Post New]](/s/i/i.gif) 2013/11/03 19:14:21
Subject: 1850 Grey Knights as competitive as possible
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Ultramarine Chaplain with Hate to Spare
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1) Coteaz is Fragile but a worthwhile GM is 250+ points. If you take him that is a different type of list. Stick with cheap MSU. Let the DKs soak the fire.
2) Your Dreadknight has perfect equipment that is what I would always take on them.
3) SRs have 2 builds for me with GKs. Naked to stay cheap with Assault Cannon and Multimelta. Or tooled up, same main weapons, but with hurricane bolters and Psybolt (turning that assault cannon into a Psycannon  ) The later is better but with TripKnights probably too costly.
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![[Post New]](/s/i/i.gif) 2013/11/03 19:15:48
Subject: 1850 Grey Knights as competitive as possible
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Focused Fire Warrior
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personally I run 2 storm ravens and 2 dread knights
I have my 2 storm ravens kitted like this
1 stormraven AC, MM, HB, Psybolt
1 stormraven LasC, MM,
first one is awesome
second one was intended for anti armour.. but the lack of shots always bums me out
as for my dreads
they are both kitted
sword and incinerator, and i always give them the tele porter
I don't really have any advice for you because my GK army list is completely composed of 2+ saves... all terminators...
and its not competitive
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Necrons
Tau |
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![[Post New]](/s/i/i.gif) 2013/11/03 20:03:40
Subject: 1850 Grey Knights as competitive as possible
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Ultramarine Chaplain with Hate to Spare
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1 stormraven AC, MM, HB, Psybolt
1 stormraven LasC, MM,
first one is awesome
second one was intended for anti armour..
If the 2bd is equipped for AT why take the lascannons when the assault cannon is better not to mention the Psycannon?
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![[Post New]](/s/i/i.gif) 2013/11/03 22:22:16
Subject: Re:1850 Grey Knights as competitive as possible
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Slippery Scout Biker
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So here's the list that I made:
-HQ-
Coteaz
-Troops-
3x Servitors (3x Plasma Cannon)
5x Acolytes (2x Bolter, 3x Special Weapon)
5x Acolytes (2x Bolter, 3x Special Weapon)
4x Deathcult Assassins w/ 2x Crusaders
-Fast Attack-
Stormraven (AC, MM, Hurricanes, Psybolts)
Stormraven (AC, MM, Hurricanes, Psybolts)
-Heavy Support-
Nemesis Dreadknight (Greatsword, Heavy Incinerator, Teleporter)
Nemesis Dreadknight (Greatsword, Heavy Incinerator, Teleporter)
Nemesis Dreadknight (Greatsword, Heavy Incinerator, Teleporter)
This amounts to 1644, so I have another 206 points left to spend.
So…
1) What should I spend those points on?
2) As far as my troops go, should I have more acolytes? bigger squads? Razorbacks?
If I give the acolytes razorbacks then most likely they will be using meltaguns in each squad but if they aren't then i'll go with the plasma guns.
The death cults/ crusader squad will be in one of the ravens but I'm not sure if I should have a duplicate squad for the other one.
I could also take the hurricanes off of one of the ravens for more points if needed.
Thanks everyone!
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![[Post New]](/s/i/i.gif) 2013/11/03 23:19:11
Subject: 1850 Grey Knights as competitive as possible
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Member of the Malleus
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A Techmarine with some grenades will do wonders with the Assasins and the Crusaders. Boost them with Hammerhand.
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2013/11/03 23:36:06
Subject: 1850 Grey Knights as competitive as possible
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Ultramarine Chaplain with Hate to Spare
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I like the Hurricanes and Psybolt on the Stormravens but I think you need to drop them.
That leaves you 300 points use that to get an Aegis, 3 Psybacks and a Chimera (for the Servitors) spend any spare points on more Assassins or bodies for the henchmen. Perhaps a Jokaero for the Servitor squad.
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![[Post New]](/s/i/i.gif) 2013/11/04 00:12:33
Subject: Re:1850 Grey Knights as competitive as possible
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Slippery Scout Biker
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So taking off the hurricanes and psybolts would allow me to do a few things:
I add 2 razorbacks with psyammo for the 2 melta henchmen squads, add 1 aegis defense line for coteaz and his servitors with a quad gun, and then I could add either a duplicate assassin squad for the other raven or another acolyte squad with plasma guns in another razorback with psyammo.
adding a chimera for the servitors would make it so I would have to eliminate some bodies so I don't know if I should do that.
Also, since I am taking off the psybolts and hurricanes would it be better if I made the AC on the ravens into TL LC?
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![[Post New]](/s/i/i.gif) 2013/11/04 00:28:43
Subject: 1850 Grey Knights as competitive as possible
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Ultramarine Chaplain with Hate to Spare
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Hurricanes and Psy bolt is 100 points you have 206 points.
Psyback is 50 points. 3 is 150, Chimera 65 Aegis 50. That leaves 35 points to spend. Not sure why you'd have to drop bodies? I wouldn't bother with the Quad gun. Comms relay would be a good option to ensure both SRs come in turn 2 or to help keep them in reserve if the enemies flyers haven't arrived yet.
Why would you swap the AC for the LC? AC is better against Infantry and Vehicles so why swap? Lascannons is better against 2 wound terminators and has a longer range in all other ways it is inferior to the assault cannon.
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![[Post New]](/s/i/i.gif) 2013/11/04 00:48:14
Subject: 1850 Grey Knights as competitive as possible
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Never Forget Isstvan!
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Vindicare assassin holds his points nicely acctually.
Use him to pop vehicles and he can easily get his points back first turn.
Just make sure to place him in a position thats hard for your opponent to one shot him at.
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This message was edited 1 time. Last update was at 2013/11/04 00:48:52
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![[Post New]](/s/i/i.gif) 2013/11/04 00:50:18
Subject: Re:1850 Grey Knights as competitive as possible
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Slippery Scout Biker
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So I get 2 razorbacks for the melta acolyte squads, 1 empty one for the death cults and a chimera for the servitors? then and aegis for coteaz his crew and the chimera to sit behind?
I just thought the LC would be better against vehicles since its losing the +1 str of the psybolts but the rending still makes it better at str 6?
Thanks for the help again lol, I am still very much a noob Automatically Appended Next Post: Eihnlazer wrote:Vindicare assassin holds his points nicely acctually.
Use him to pop vehicles and he can easily get his points back first turn.
Just make sure to place him in a position thats hard for your opponent to one shot him at.
Yeah i wish i could fit in the assassin in it seems like he can make an impact in 1 turn but I can see why people think he's too fragile
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This message was edited 1 time. Last update was at 2013/11/04 00:52:08
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![[Post New]](/s/i/i.gif) 2013/11/04 00:55:28
Subject: 1850 Grey Knights as competitive as possible
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Never Forget Isstvan!
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I might be a bit biased, seeing as how ive both had and watched a vindicare destroy land raiders and dreadnoughts many many times during the games ive played.
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JOIN MY CRUSADE and gain 4000 RT points!
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![[Post New]](/s/i/i.gif) 2013/11/04 01:13:45
Subject: 1850 Grey Knights as competitive as possible
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Ultramarine Chaplain with Hate to Spare
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Use him to pop vehicles and he can easily get his points back first turn.
I have to disagree. He's 145 points let's look at his options from a few codexes:
Tau no vehicles likely very unlikely to have one without Long strike. Hammerhead so AV13 that's an 0.91667 chance to hit 0.77 to pen 0.256 to get through 3+ cover save 0.128 chance to earn points back.
Eldar we're looking at Wave Serpents. 0.91667 to hit 0.82 to pen 0.13 to get through shield assume no cover (will most likely have a 5+) 0.069 chance to make points back.
Space Marines or IG we're looking at AV14 let's assume no cover (it can be hard to hide a Landraider particularly as you need to use it aggressively). 0.91667 to hit 0.697 to pen 0.349 to get points back.
He can get his points back every now and again. But he's a massive target for FB unless you hide him in which case he can't do anything. And there are just easier ways to kill vehicles in 6th. He's not a terrible choice or even a bad choice. He's a decent choice, he used to be an excellent choice.
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![[Post New]](/s/i/i.gif) 1971/12/01 00:00:00
Subject: 1850 Grey Knights as competitive as possible
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Slaanesh Havoc with Blastmaster
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Aijec wrote:I find one of the most powerful choices in the GK codex are the plasma cannon servitor's. Really efficient unit choice It also sets up Coteaz to be in a prime spot.
Divination on the servitor's lets you reroll get's hot making it a 1/36 chance of wounding instead of 1/6. Of course lets you reroll your blast templates.
Stick them backfield, hold an objective and use his "I've been expecting you" to full effect. It's really important to keep your warlord alive and while he has a 2+ he can be fairly squishy especially when you move him upfield.
Grab a 2nd basic Xeno's inquisitor and slap psyker 1 on him for 55 points total. He can cast divination on a Razor group all day long.
Run the assassin if you want, he's a fine model. Have fun with it but realize he will get targeted and blown away asap.
200 Extra points really comes down to what you have in your collection, there are a lot of good options. Your list looks balanced already.
Make sure to
a. remember hammerhand makes your hammers hit at strng 10
b. psybolt ammo on the GKSS squads, strng 5 stormbolters are pretty nasty and can weight of fire away MEQ and often TEQ, especially with rifles and a handy mobile bunker around them.
I agree with this.....
Coteaz, 3 plasma servitors, 3 plasma gun acolytes just hanging in the back. Any poor bastards who deep strike will be cut down in an instant.
Drop the assassin, load up your plasma death squad, and complement them with a psifleman dread.
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"I'm gonna bring that bitch the Emperor's light. Bitches love the Emperor's light." |
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![[Post New]](/s/i/i.gif) 2013/11/04 02:40:09
Subject: Re:1850 Grey Knights as competitive as possible
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Slippery Scout Biker
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I guess my only concern about not including any GKSS is holding objectives with my weaker troops. What would be the best way to utilize them without just putting them out there to be fodder? Using my DKs to push anything back?
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![[Post New]](/s/i/i.gif) 2013/11/04 04:49:50
Subject: 1850 Grey Knights as competitive as possible
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Water-Caste Negotiator
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If you want to be as competitive as possible at 1850. You need to running at least triple DK.
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"For the greater good....Of blowing your head off from the comfort of the other side of the map."
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![[Post New]](/s/i/i.gif) 2013/11/04 04:54:07
Subject: 1850 Grey Knights as competitive as possible
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Perfect Shot Ultramarine Predator Pilot
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Aijec wrote:I find one of the most powerful choices in the GK codex are the plasma cannon servitor's. Really efficient unit choice It also sets up Coteaz to be in a prime spot.
Divination on the servitor's lets you reroll get's hot making it a 1/36 chance of wounding instead of 1/6. Of course lets you reroll your blast templates.
not true, unfortunately. prescience only allows rerols to hit, and as plasma cannons have a seperate gets hot! test, they don't get to reroll that. but they do reroll template.
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![[Post New]](/s/i/i.gif) 2013/11/04 10:29:18
Subject: 1850 Grey Knights as competitive as possible
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Ultramarine Chaplain with Hate to Spare
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not true, unfortunately. prescience only allows rerols to hit, and as plasma cannons have a seperate gets hot! test, they don't get to reroll that. but they do reroll template.
I think you need to reread the gets hot rule. If you have a reroll to hit you get a reroll on your gets hot.
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![[Post New]](/s/i/i.gif) 2013/11/04 18:32:04
Subject: Re:1850 Grey Knights as competitive as possible
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Slippery Scout Biker
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So heres the finalized list:
-HQ-
Coteaz
-Troops-
3x Servitors (3x Plasma Cannon, Chimera w/heavy bolter/multi-laser)
6x Acolytes (3x Bolter, 3x Meltagun, Razorback w/psybolts)
6x Acolytes (3x Bolter, 3x Meltagun, Razorback w/psybolts)
5x Acolytes (5x Bolter, Razorback w/psybolts)
4x Deathcult Assassins w/ 2x Crusaders
-Fast Attack-
Stormraven (AC, MM)
Stormraven (AC, MM)
-Heavy Support-
Nemesis Dreadknight (Greatsword, Heavy Incinerator, Teleporter)
Nemesis Dreadknight (Greatsword, Heavy Incinerator, Teleporter)
Nemesis Dreadknight (Greatsword, Heavy Incinerator, Teleporter)
-Fortifications-
Aegis Defense Line
So i added in all the transports and the aegis and used the extra 35 points to grab more cheap acolytes for objective grabbing.
If anyone has any other advice please let me know!
Thanks everyone!
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![[Post New]](/s/i/i.gif) 2013/11/04 20:40:07
Subject: Re:1850 Grey Knights as competitive as possible
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Regular Dakkanaut
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Your probably wasiting your points on the meltagun acolytes almost everything will be out of range of them.
If your going to try to run any kind of static GK gunline, your going to want 2 squads of 3 crusaders in the stormraven's, you absolutely have to have mobile scoring to go with the gunline.
You going to want to pick up an inquisitor with 3 servo skulls 34 points to stop infiltrating and scouting plus have a better chance of hitting with the cannons and deep strikes is immensely helpful.
If i was going to stick to the same theme i would go
3 servitors 2 jokero, Chimera
3 acolytes
3 acolytes
3 acolytes
3 crusaders
3 crusaders
Xenos inquistor with 3x servo skull
If you need more points drop a greatsword.
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This message was edited 1 time. Last update was at 2013/11/04 20:49:31
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