Since 6th edition has not only increased Pulse Rifle rapid-fire range to 15", but also allows Firewarriors to move and shoot once upto 30" with their Pulse Rifles, GW had to essentially double the firepower of the Pulse Carbine to help it keep up.
But because Pulse Carbines are no longer pinning, and because of the above changes, I think they are more useless than they have ever been. At least in 5th edition there was no overwatch and you had to choose between move & fire twice at 12" or move and fire once at 18" + pinning + charge (deny enemy charge bonus without purchasing photon grenades). Now all of this is out of the question. For one, charging is idiotic as you deny yourself overwatch AND become the victim of the attacker's overwatch. Secondly, you come with photon grenades by default.
So really, the only thing the Pulse Carbine gives you is 3 more inches of double shot range, but you're sacrificing 30" one-shot range both stationary and mobile.
Am I missing something or is the Pulse Carbine for regular Firewarriors a steaming pile of crap?
Heh, at least those who built their FWs with Carbines can use them as Pathfinders.
I also believe that back in the day, if you wanted to field a bigger sized squad of Pathfinders, buying a box of FWs and kitting them out with Pulse Carbines was actually cheaper than buying the metal Pathfinder models. Now of course your Firewarrior-Pathfinders will look a bit odd as their armor save is only 5+ now.
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