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![[Post New]](/s/i/i.gif) 2013/11/03 19:03:50
Subject: necron 1500pt wraith wing
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Irked Necron Immortal
gravesend kent
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HQ
destroyer lord 160pts
sempiternal weave
MSS
destroyer lord 160pts
sempiternal weave
MSS
Troops
10 immortals 170pts
gauss
10 immortals 170pts
gauss
10 immortals 170pts
tesla
Fast Attack
6 wraiths 240pts
3 whip coils
6 wraiths 240pts
3 whip coils
Heavy Support
annihilation barge 90pts
annihilation barge 90pts
the d lords go into the wraiths, and the immortals are used for support fire while the barges are for AA
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6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6
short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page |
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![[Post New]](/s/i/i.gif) 2013/11/04 19:06:59
Subject: necron 1500pt wraith wing
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Numberless Necron Warrior
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well with 5 warriors in a scythe its 165 points
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![[Post New]](/s/i/i.gif) 2013/11/04 19:16:50
Subject: Re:necron 1500pt wraith wing
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Irked Necron Immortal
gravesend kent
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yea but IMO i dont like 5 warrior units even in scythes
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6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6
short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page |
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![[Post New]](/s/i/i.gif) 2013/11/06 15:37:18
Subject: necron 1500pt wraith wing
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Longtime Dakkanaut
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ok, but you have a hell of a lot of points tied up in those immortals and your mobility is less than optimal for a wraithwing.
If you aren't into flyers, imho wraithwing has some drawbacks - it's comparatively easy for the opponent to divide your army into chunks and take them out one at a time (wraiths, then AB, then Troop).
The main reason wraithwing works so well is that it is incredibly mobile (plus a metric s*!t ton of high str tesla doesn't hurt).
If you want to keep the immortals, then suggest you switch one squad (or 2) to Tesla. Then you'll be more effective at longer ranges.
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This message was edited 1 time. Last update was at 2013/11/06 15:37:48
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![[Post New]](/s/i/i.gif) 2013/11/06 15:44:02
Subject: necron 1500pt wraith wing
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Ladies Love the Vibro-Cannon Operator
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Well, I'd drop the whip coils since the cc weapons that hurt Wraiths most strike at initiative 1 anyway.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/11/06 15:50:31
Subject: necron 1500pt wraith wing
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Irked Necron Immortal
gravesend kent
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MarkCron wrote:ok, but you have a hell of a lot of points tied up in those immortals and your mobility is less than optimal for a wraithwing.
If you aren't into flyers, imho wraithwing has some drawbacks - it's comparatively easy for the opponent to divide your army into chunks and take them out one at a time (wraiths, then AB, then Troop).
The main reason wraithwing works so well is that it is incredibly mobile (plus a metric s*!t ton of high str tesla doesn't hurt).
If you want to keep the immortals, then suggest you switch one squad (or 2) to Tesla. Then you'll be more effective at longer ranges.
Tesla does hurt even though it has no ap it can put out enough shots to deal damage
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6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6
short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page |
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